mutter/cogl/driver/gl/cogl-util-gl-private.h
Neil Roberts eb7c37812a Add a COGL_EXT_IN_GLES3 option to specify extensions that are in GLES3
Some features that were previously available as an extension in GLES2
are now in core in GLES3 so we should be able to specify that with the
gles_availability mask of COGL_EXT_BEGIN so that GL implementations
advertising GLES3 don't have to additionally advertise the extension
for us to take advantage of it.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit 4d892cd97558da61ba526f947ac0555ebab632d2)
2014-06-17 13:26:20 +01:00

94 lines
3.6 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012, 2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef _COGL_UTIL_GL_PRIVATE_H_
#include "cogl-types.h"
#include "cogl-context.h"
#include "cogl-gl-header.h"
#include "cogl-texture.h"
#ifdef COGL_GL_DEBUG
const char *
_cogl_gl_error_to_string (GLenum error_code);
#define GE(ctx, x) G_STMT_START { \
GLenum __err; \
(ctx)->x; \
while ((__err = (ctx)->glGetError ()) != GL_NO_ERROR) \
{ \
g_warning ("%s: GL error (%d): %s\n", \
G_STRLOC, \
__err, \
_cogl_gl_error_to_string (__err)); \
} } G_STMT_END
#define GE_RET(ret, ctx, x) G_STMT_START { \
GLenum __err; \
ret = (ctx)->x; \
while ((__err = (ctx)->glGetError ()) != GL_NO_ERROR) \
{ \
g_warning ("%s: GL error (%d): %s\n", \
G_STRLOC, \
__err, \
_cogl_gl_error_to_string (__err)); \
} } G_STMT_END
#else /* !COGL_GL_DEBUG */
#define GE(ctx, x) ((ctx)->x)
#define GE_RET(ret, ctx, x) (ret = ((ctx)->x))
#endif /* COGL_GL_DEBUG */
CoglBool
_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error);
void
_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
const char **target_string_out,
const char **swizzle_out);
/* Parses a GL version number stored in a string. @version_string must
* point to the beginning of the version number (ie, it can't point to
* the "OpenGL ES" part on GLES). The version number can be followed
* by the end of the string, a space or a full stop. Anything else
* will be treated as invalid. Returns TRUE and sets major_out and
* minor_out if it is succesfully parsed or FALSE otherwise. */
CoglBool
_cogl_gl_util_parse_gl_version (const char *version_string,
int *major_out,
int *minor_out);
#endif /* _COGL_UTIL_GL_PRIVATE_H_ */