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A TableLayout is a layout manager that allocates its children in rows and columns. Each child is assigned to a cell (or more if a cell span is set). The supported child properties are: • x-expand and y-expand: if this cell with try to allocate the available extra space for the table. • x-fill and y-fill: if the child will get all the space available in the cell. • x-align and y-align: if the child does not fill the cell, then where the child will be aligned inside the cell. • row-span and col-span: number of cells the child will allocate for itself. Also, the TableLayout has row-spacing and col-spacing for specifying the space in pixels between rows and between columns. We also include a simple test of the layout manager, and the documentation updates. The TableLayout was implemented starting from MxTable and ClutterBoxLayout. http://bugzilla.clutter-project.org/show_bug.cgi?id=2038 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
164 lines
8.4 KiB
C
164 lines
8.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Jose Dapena Paz <jdapena@igalia.com>
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*
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* Based on the MX MxTable actor by:
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* Thomas Wood <thomas.wood@intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_TABLE_LAYOUT_H__
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#define __CLUTTER_TABLE_LAYOUT_H__
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#include <clutter/clutter-layout-manager.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_TABLE_LAYOUT (clutter_table_layout_get_type ())
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#define CLUTTER_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayout))
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#define CLUTTER_IS_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_LAYOUT))
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#define CLUTTER_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
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#define CLUTTER_IS_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TABLE_LAYOUT))
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#define CLUTTER_TABLE_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
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typedef struct _ClutterTableLayout ClutterTableLayout;
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typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
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typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
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/**
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* ClutterTableAlignment:
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* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
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* left of a cell in the table, depending on the axis
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* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
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* a cell in the table
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* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
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* right of a cell in the table, depending on the axis
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*
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* The alignment policies available on each axis of the #ClutterTableLayout
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*
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* Since: 1.4
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*/
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typedef enum {
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CLUTTER_TABLE_ALIGNMENT_START,
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CLUTTER_TABLE_ALIGNMENT_CENTER,
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CLUTTER_TABLE_ALIGNMENT_END
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} ClutterTableAlignment;
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/**
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* ClutterTableLayout:
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*
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* The #ClutterTableLayout structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterTableLayout
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{
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/*< private >*/
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ClutterLayoutManager parent_instance;
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ClutterTableLayoutPrivate *priv;
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};
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/**
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* ClutterTableLayoutClass:
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*
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* The #ClutterTableLayoutClass structure contains only private
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* data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterTableLayoutClass
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{
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/*< private >*/
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ClutterLayoutManagerClass parent_class;
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};
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GType clutter_table_layout_get_type (void) G_GNUC_CONST;
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ClutterLayoutManager *clutter_table_layout_new (void);
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void clutter_table_layout_pack (ClutterTableLayout *layout,
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ClutterActor *actor,
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gint row,
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gint column);
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void clutter_table_layout_set_column_spacing (ClutterTableLayout *layout,
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guint spacing);
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void clutter_table_layout_set_row_spacing (ClutterTableLayout *layout,
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guint spacing);
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guint clutter_table_layout_get_column_spacing (ClutterTableLayout *layout);
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guint clutter_table_layout_get_row_spacing (ClutterTableLayout *layout);
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void clutter_table_layout_set_span (ClutterTableLayout *layout,
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ClutterActor *actor,
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gint column_span,
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gint row_span);
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void clutter_table_layout_get_span (ClutterTableLayout *layout,
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ClutterActor *actor,
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gint *column_span,
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gint *row_span);
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void clutter_table_layout_set_alignment (ClutterTableLayout *layout,
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ClutterActor *actor,
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ClutterTableAlignment x_align,
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ClutterTableAlignment y_align);
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void clutter_table_layout_get_alignment (ClutterTableLayout *layout,
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ClutterActor *actor,
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ClutterTableAlignment *x_align,
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ClutterTableAlignment *y_align);
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void clutter_table_layout_set_fill (ClutterTableLayout *layout,
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ClutterActor *actor,
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gboolean x_fill,
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gboolean y_fill);
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void clutter_table_layout_get_fill (ClutterTableLayout *layout,
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ClutterActor *actor,
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gboolean *x_fill,
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gboolean *y_fill);
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void clutter_table_layout_set_expand (ClutterTableLayout *layout,
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ClutterActor *actor,
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gboolean x_expand,
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gboolean y_expand);
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void clutter_table_layout_get_expand (ClutterTableLayout *layout,
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ClutterActor *actor,
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gboolean *x_expand,
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gboolean *y_expand);
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gint clutter_table_layout_get_row_count (ClutterTableLayout *layout);
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gint clutter_table_layout_get_column_count (ClutterTableLayout *layout);
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void clutter_table_layout_set_use_animations (ClutterTableLayout *layout,
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gboolean animate);
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gboolean clutter_table_layout_get_use_animations (ClutterTableLayout *layout);
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void clutter_table_layout_set_easing_mode (ClutterTableLayout *layout,
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gulong mode);
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gulong clutter_table_layout_get_easing_mode (ClutterTableLayout *layout);
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void clutter_table_layout_set_easing_duration (ClutterTableLayout *layout,
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guint msecs);
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guint clutter_table_layout_get_easing_duration (ClutterTableLayout *layout);
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G_END_DECLS
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#endif /* __CLUTTER_TABLE_LAYOUT_H__ */
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