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* clutter/cogl/cogl-color.h: * clutter/cogl/cogl-fixed.h: * clutter/cogl/cogl-offscreen.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-shader.h: * clutter/cogl/cogl-texture.h: * clutter/cogl/cogl-types.h: Add copyright and licensing notice to the newly added files.
130 lines
3.4 KiB
C
130 lines
3.4 KiB
C
/* cogl-offscreen.h: Offscreen objects
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* This file is part of Clutter
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_OFFSCREEN_H__
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#define __COGL_OFFSCREEN_H__
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#include <cogl/cogl-types.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-offscreen
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* @short_description: Fuctions for creating and manipulating offscreen
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* frame buffer objects
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*
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* COGL allows creating and operating on FBOs (Framebuffer Objects).
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*/
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/* Offscreen api */
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/**
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* cogl_offscreen_new_to_texture:
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* @texhandle:
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*
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* Returns:
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*/
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CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
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/**
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* cogl_offscreen_new_multisample:
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*
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*
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* Returns:
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*/
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CoglHandle cogl_offscreen_new_multisample (void);
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/**
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* cogl_offscreen_ref:
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* @handle:
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*
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* Returns:
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*/
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CoglHandle cogl_offscreen_ref (CoglHandle handle);
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/**
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* cogl_is_offscreen:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing offscreen
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* buffer object.
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*
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* Returns: %TRUE if the handle references an offscreen buffer,
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* %FALSE otherwise
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*/
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gboolean cogl_is_offscreen (CoglHandle handle);
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/**
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* cogl_offscreen_unref:
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* @handle:
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*
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*/
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void cogl_offscreen_unref (CoglHandle handle);
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/**
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* cogl_offscreen_blit:
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* @src_buffer:
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* @dst_buffer:
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*
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*/
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void cogl_offscreen_blit (CoglHandle src_buffer,
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CoglHandle dst_buffer);
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/**
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* cogl_offscreen_blit_region:
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* @src_buffer:
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* @dst_buffer:
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* @src_x:
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* @src_y:
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* @src_w:
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* @src_h:
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* @dst_x:
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* @dst_y:
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* @dst_w:
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* @dst_h:
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*
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*/
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void cogl_offscreen_blit_region (CoglHandle src_buffer,
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CoglHandle dst_buffer,
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gint src_x,
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gint src_y,
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gint src_w,
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gint src_h,
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gint dst_x,
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gint dst_y,
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gint dst_w,
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gint dst_h);
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/**
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* cogl_draw_buffer:
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* @target:
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* @offscreen:
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*
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*/
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void cogl_draw_buffer (CoglBufferTarget target,
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CoglHandle offscreen);
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G_END_DECLS
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#endif /* __COGL_OFFSCREEN_H__ */
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