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4c3dadd35e
As part of the on going, incremental effort to purge the non type safe CoglHandle type from the Cogl API this patch tackles most of the CoglHandle uses relating to textures. We'd postponed making this change for quite a while because we wanted to have a clearer understanding of how we wanted to evolve the texture APIs towards Cogl 2.0 before exposing type safety here which would be difficult to change later since it would imply breaking APIs. The basic idea that we are steering towards now is that CoglTexture can be considered to be the most primitive interface we have for any object representing a texture. The texture interface would provide roughly these methods: cogl_texture_get_width cogl_texture_get_height cogl_texture_can_repeat cogl_texture_can_mipmap cogl_texture_generate_mipmap; cogl_texture_get_format cogl_texture_set_region cogl_texture_get_region Besides the texture interface we will then start to expose types corresponding to specific texture types: CoglTexture2D, CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and CoglTexturePixmapX11. We will then also expose an interface for the high-level texture types we have (such as CoglTexture2DSlice, CoglSubTexture and CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an additional interface that lets you iterate a virtual region of a meta texture and get mappings of primitive textures to sub-regions of that virtual region. Internally we already have this kind of abstraction for dealing with sliced texture, sub-textures and atlas textures in a consistent way, so this will just make that abstraction public. The aim here is to clarify that there is a difference between primitive textures (CoglTexture2D/3D) and some of the other high-level textures, and also enable developers to implement primitives that can support meta textures since they can only be used with the cogl_rectangle API currently. The thing that's not so clean-cut with this are the texture constructors we have currently; such as cogl_texture_new_from_file which no longer make sense when CoglTexture is considered to be an interface. These will basically just become convenient factory functions and it's just a bit unusual that they are within the cogl_texture namespace. It's worth noting here that all the texture type APIs will also have their own type specific constructors so these functions will only be used for the convenience of being able to create a texture without really wanting to know the details of what type of texture you need. Longer term for 2.0 we may come up with replacement names for these factory functions or the other thing we are considering is designing some asynchronous factory functions instead since it's so often detrimental to application performance to be blocked waiting for a texture to be uploaded to the GPU. Reviewed-by: Neil Roberts <neil@linux.intel.com>
1413 lines
47 KiB
C
1413 lines
47 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-spans.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_TEXTURE_INTERNAL_DEFINE (Texture2DSliced, texture_2d_sliced);
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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typedef struct
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{
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CoglTexture2DSliced *tex;
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglTextureSliceCallback callback;
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void *user_data;
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} ForeachData;
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static void
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_cogl_texture_2d_sliced_foreach_cb (CoglTexture *texture,
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const float *slice_coords,
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const float *virtual_coords_in,
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void *user_data)
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{
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float virtual_coords_out[4];
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ForeachData *data = user_data;
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/* Convert the virtual coordinates of the texture slice back to
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coordinates in the space of the outer texture */
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virtual_coords_out[0] = (virtual_coords_in[0] * data->x_span->size +
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data->x_span->start) / data->tex->width;
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virtual_coords_out[1] = (virtual_coords_in[1] * data->y_span->size +
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data->y_span->start) / data->tex->height;
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virtual_coords_out[2] = (virtual_coords_in[2] * data->x_span->size +
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data->x_span->start) / data->tex->width;
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virtual_coords_out[3] = (virtual_coords_in[3] * data->y_span->size +
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data->y_span->start) / data->tex->height;
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data->callback (texture,
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slice_coords,
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virtual_coords_out,
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data->user_data);
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}
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/* To differentiate between texture coordinates of a specific, real, slice
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* texture and the texture coordinates of the composite, sliced texture, the
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* coordinates of the sliced texture are called "virtual" coordinates and the
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* coordinates of slices are called "slice" coordinates. */
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/* This function lets you iterate all the slices that lie within the given
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* virtual coordinates of the parent sliced texture. */
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/* Note: no guarantee is given about the order in which the slices will be
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* visited */
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static void
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_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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float width = tex_2ds->width;
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float height = tex_2ds->height;
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CoglSpanIter iter_x;
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CoglSpanIter iter_y;
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ForeachData data;
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data.tex = COGL_TEXTURE_2D_SLICED (tex);
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data.callback = callback;
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data.user_data = user_data;
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/* Slice spans are stored in denormalized coordinates, and this is what
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* the _cogl_span_iter_* funcs expect to be given, so we scale the given
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* virtual coordinates by the texture size to denormalize.
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*/
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/* XXX: I wonder if it's worth changing how we store spans so we can avoid
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* the need to denormalize here */
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virtual_tx_1 *= width;
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virtual_ty_1 *= height;
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virtual_tx_2 *= width;
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virtual_ty_2 *= height;
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/* Iterate the y axis of the virtual rectangle */
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for (_cogl_span_iter_begin (&iter_y,
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tex_2ds->slice_y_spans,
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height,
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virtual_ty_1,
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virtual_ty_2);
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!_cogl_span_iter_end (&iter_y);
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_cogl_span_iter_next (&iter_y))
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{
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float y_intersect_start = iter_y.intersect_start;
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float y_intersect_end = iter_y.intersect_end;
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float slice_ty1;
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float slice_ty2;
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/* Discard slices out of rectangle early */
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if (!iter_y.intersects)
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continue;
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if (iter_y.flipped)
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{
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y_intersect_start = iter_y.intersect_end;
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y_intersect_end = iter_y.intersect_start;
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}
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/* Localize slice texture coordinates */
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slice_ty1 = y_intersect_start - iter_y.pos;
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slice_ty2 = y_intersect_end - iter_y.pos;
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/* Normalize slice texture coordinates */
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slice_ty1 /= iter_y.span->size;
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slice_ty2 /= iter_y.span->size;
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data.y_span = iter_y.span;
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/* Iterate the x axis of the virtual rectangle */
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for (_cogl_span_iter_begin (&iter_x,
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tex_2ds->slice_x_spans,
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width,
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virtual_tx_1,
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virtual_tx_2);
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!_cogl_span_iter_end (&iter_x);
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_cogl_span_iter_next (&iter_x))
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{
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float x_intersect_start = iter_x.intersect_start;
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float x_intersect_end = iter_x.intersect_end;
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float slice_tx1;
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float slice_tx2;
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CoglHandle slice_tex;
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/* Discard slices out of rectangle early */
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if (!iter_x.intersects)
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continue;
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if (iter_x.flipped)
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{
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x_intersect_start = iter_x.intersect_end;
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x_intersect_end = iter_x.intersect_start;
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}
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/* Localize slice texture coordinates */
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slice_tx1 = x_intersect_start - iter_x.pos;
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slice_tx2 = x_intersect_end - iter_x.pos;
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/* Normalize slice texture coordinates */
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slice_tx1 /= iter_x.span->size;
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slice_tx2 /= iter_x.span->size;
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data.x_span = iter_x.span;
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/* Pluck out the cogl texture for this slice */
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slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle,
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iter_y.index * iter_x.array->len +
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iter_x.index);
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_cogl_texture_foreach_sub_texture_in_region
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(slice_tex,
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slice_tx1, slice_ty1, slice_tx2, slice_ty2,
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_cogl_texture_2d_sliced_foreach_cb,
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&data);
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}
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}
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}
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static guint8 *
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_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
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CoglPixelFormat format)
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{
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CoglSpan *last_x_span;
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CoglSpan *last_y_span;
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guint8 *waste_buf = NULL;
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/* If the texture has any waste then allocate a buffer big enough to
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fill the gaps */
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last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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tex_2ds->slice_x_spans->len - 1);
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last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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tex_2ds->slice_y_spans->len - 1);
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if (last_x_span->waste > 0 || last_y_span->waste > 0)
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{
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int bpp = _cogl_get_format_bpp (format);
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CoglSpan *first_x_span
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= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
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CoglSpan *first_y_span
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= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
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unsigned int right_size = first_y_span->size * last_x_span->waste;
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unsigned int bottom_size = first_x_span->size * last_y_span->waste;
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waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
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}
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return waste_buf;
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}
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static void
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_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *source_bmp,
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CoglHandle slice_tex,
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guint8 *waste_buf,
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CoglSpan *x_span,
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CoglSpan *y_span,
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CoglSpanIter *x_iter,
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CoglSpanIter *y_iter,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y)
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{
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gboolean need_x, need_y;
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/* If the x_span is sliced and the upload touches the
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rightmost pixels then fill the waste with copies of the
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pixels */
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need_x = x_span->waste > 0 &&
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x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
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/* same for the bottom-most pixels */
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need_y = y_span->waste > 0 &&
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y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
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if (need_x || need_y)
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{
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int bmp_rowstride = _cogl_bitmap_get_rowstride (source_bmp);
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CoglPixelFormat source_format = _cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_get_format_bpp (source_format);
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guint8 *bmp_data;
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const guint8 *src;
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guint8 *dst;
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unsigned int wy, wx;
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CoglBitmap *waste_bmp;
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bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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if (bmp_data == NULL)
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return;
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if (need_x)
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{
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src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
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bmp_rowstride) +
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(src_x + x_span->start + x_span->size -
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x_span->waste - dst_x - 1) * bpp);
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dst = waste_buf;
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for (wy = 0;
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wy < y_iter->intersect_end - y_iter->intersect_start;
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wy++)
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{
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, src, bpp);
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dst += bpp;
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}
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src += bmp_rowstride;
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}
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waste_bmp =
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_cogl_bitmap_new_from_data (waste_buf,
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source_format,
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x_span->waste,
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y_iter->intersect_end -
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y_iter->intersect_start,
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x_span->waste * bpp,
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NULL,
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NULL);
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cogl_texture_set_region_from_bitmap (slice_tex,
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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x_span->size - x_span->waste,
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y_iter->intersect_start -
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y_span->start, /* dst_y */
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x_span->waste, /* dst_width */
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/* dst_height */
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y_iter->intersect_end -
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y_iter->intersect_start,
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waste_bmp);
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cogl_object_unref (waste_bmp);
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}
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if (need_y)
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{
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unsigned int copy_width, intersect_width;
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src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
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bpp) +
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(src_y + y_span->start + y_span->size - y_span->waste
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- dst_y - 1) * bmp_rowstride);
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dst = waste_buf;
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if (x_iter->intersect_end - x_iter->pos
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>= x_span->size - x_span->waste)
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copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
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else
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copy_width = x_iter->intersect_end - x_iter->intersect_start;
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intersect_width = x_iter->intersect_end - x_iter->intersect_start;
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for (wy = 0; wy < y_span->waste; wy++)
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{
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memcpy (dst, src, intersect_width * bpp);
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dst += intersect_width * bpp;
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for (wx = intersect_width; wx < copy_width; wx++)
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{
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memcpy (dst, dst - bpp, bpp);
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dst += bpp;
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}
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}
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waste_bmp =
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_cogl_bitmap_new_from_data (waste_buf,
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source_format,
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copy_width,
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y_span->waste,
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copy_width * bpp,
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NULL,
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NULL);
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cogl_texture_set_region_from_bitmap (slice_tex,
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0, /* src_x */
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0, /* src_y */
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/* dst_x */
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x_iter->intersect_start -
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x_iter->pos,
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/* dst_y */
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y_span->size - y_span->waste,
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copy_width, /* dst_width */
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y_span->waste, /* dst_height */
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waste_bmp);
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cogl_object_unref (waste_bmp);
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}
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_cogl_bitmap_unmap (source_bmp);
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}
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *bmp)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglHandle slice_tex;
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int x, y;
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guint8 *waste_buf;
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CoglPixelFormat bmp_format;
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bmp_format = _cogl_bitmap_get_format (bmp);
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waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
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bmp_format);
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/* Iterate vertical slices */
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for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
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{
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int slice_num = y * tex_2ds->slice_x_spans->len + x;
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CoglSpanIter x_iter, y_iter;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
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/* Pick the gl texture object handle */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglHandle, slice_num);
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cogl_texture_set_region_from_bitmap (slice_tex,
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x_span->start, /* src x */
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y_span->start, /* src y */
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0, /* dst x */
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0, /* dst y */
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x_span->size -
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x_span->waste, /* width */
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y_span->size -
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y_span->waste, /* height */
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bmp);
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/* Set up a fake iterator that covers the whole slice */
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x_iter.intersect_start = x_span->start;
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x_iter.intersect_end = (x_span->start +
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x_span->size -
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x_span->waste);
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x_iter.pos = x_span->start;
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y_iter.intersect_start = y_span->start;
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y_iter.intersect_end = (y_span->start +
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y_span->size -
|
|
y_span->waste);
|
|
y_iter.pos = y_span->start;
|
|
|
|
_cogl_texture_2d_sliced_set_waste (tex_2ds,
|
|
bmp,
|
|
slice_tex,
|
|
waste_buf,
|
|
x_span, y_span,
|
|
&x_iter, &y_iter,
|
|
0, /* src_x */
|
|
0, /* src_y */
|
|
0, /* dst_x */
|
|
0); /* dst_y */
|
|
}
|
|
}
|
|
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int width,
|
|
int height,
|
|
CoglBitmap *source_bmp,
|
|
GLuint source_gl_format,
|
|
GLuint source_gl_type)
|
|
{
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
CoglSpanIter x_iter;
|
|
CoglSpanIter y_iter;
|
|
CoglHandle slice_tex;
|
|
int source_x = 0, source_y = 0;
|
|
int inter_w = 0, inter_h = 0;
|
|
int local_x = 0, local_y = 0;
|
|
guint8 *waste_buf;
|
|
CoglPixelFormat source_format;
|
|
|
|
source_format = _cogl_bitmap_get_format (source_bmp);
|
|
|
|
waste_buf =
|
|
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
|
|
|
|
/* Iterate vertical spans */
|
|
for (source_y = src_y,
|
|
_cogl_span_iter_begin (&y_iter,
|
|
tex_2ds->slice_y_spans,
|
|
tex_2ds->height,
|
|
dst_y,
|
|
dst_y + height);
|
|
|
|
!_cogl_span_iter_end (&y_iter);
|
|
|
|
_cogl_span_iter_next (&y_iter),
|
|
source_y += inter_h )
|
|
{
|
|
/* Discard slices out of the subregion early */
|
|
if (!y_iter.intersects)
|
|
{
|
|
inter_h = 0;
|
|
continue;
|
|
}
|
|
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
|
|
y_iter.index);
|
|
|
|
/* Iterate horizontal spans */
|
|
for (source_x = src_x,
|
|
_cogl_span_iter_begin (&x_iter,
|
|
tex_2ds->slice_x_spans,
|
|
tex_2ds->width,
|
|
dst_x,
|
|
dst_x + width);
|
|
|
|
!_cogl_span_iter_end (&x_iter);
|
|
|
|
_cogl_span_iter_next (&x_iter),
|
|
source_x += inter_w )
|
|
{
|
|
int slice_num;
|
|
|
|
/* Discard slices out of the subregion early */
|
|
if (!x_iter.intersects)
|
|
{
|
|
inter_w = 0;
|
|
continue;
|
|
}
|
|
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
|
|
x_iter.index);
|
|
|
|
/* Pick intersection width and height */
|
|
inter_w = (x_iter.intersect_end - x_iter.intersect_start);
|
|
inter_h = (y_iter.intersect_end - y_iter.intersect_start);
|
|
|
|
/* Localize intersection top-left corner to slice*/
|
|
local_x = (x_iter.intersect_start - x_iter.pos);
|
|
local_y = (y_iter.intersect_start - y_iter.pos);
|
|
|
|
slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
|
|
|
|
/* Pick slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle, slice_num);
|
|
|
|
cogl_texture_set_region_from_bitmap (slice_tex,
|
|
source_x,
|
|
source_y,
|
|
local_x, /* dst x */
|
|
local_y, /* dst y */
|
|
inter_w, /* width */
|
|
inter_h, /* height */
|
|
source_bmp);
|
|
|
|
_cogl_texture_2d_sliced_set_waste (tex_2ds,
|
|
source_bmp,
|
|
slice_tex,
|
|
waste_buf,
|
|
x_span, y_span,
|
|
&x_iter, &y_iter,
|
|
src_x, src_y,
|
|
dst_x, dst_y);
|
|
}
|
|
}
|
|
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_rect_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Repeat until whole area covered */
|
|
while (size_to_fill >= span.size)
|
|
{
|
|
/* Add another slice span of same size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
|
|
/* Add one last smaller slice span */
|
|
if (size_to_fill > 0)
|
|
{
|
|
span.size = size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
n_spans++;
|
|
}
|
|
|
|
return n_spans;
|
|
}
|
|
|
|
static int
|
|
_cogl_pot_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Fix invalid max_waste */
|
|
if (max_waste < 0)
|
|
max_waste = 0;
|
|
|
|
while (TRUE)
|
|
{
|
|
/* Is the whole area covered? */
|
|
if (size_to_fill > span.size)
|
|
{
|
|
/* Not yet - add a span of this size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
else if (span.size - size_to_fill <= max_waste)
|
|
{
|
|
/* Yes and waste is small enough */
|
|
/* Pick the next power of two up from size_to_fill. This can
|
|
sometimes be less than the span.size that would be chosen
|
|
otherwise */
|
|
span.size = _cogl_util_next_p2 (size_to_fill);
|
|
span.waste = span.size - size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
|
|
return ++n_spans;
|
|
}
|
|
else
|
|
{
|
|
/* Yes but waste is too large */
|
|
while (span.size - size_to_fill > max_waste)
|
|
{
|
|
span.size /= 2;
|
|
g_assert (span.size > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Can't get here */
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Pass the set wrap mode on to all of the child textures */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle,
|
|
i);
|
|
|
|
_cogl_texture_set_wrap_mode_parameters (slice_tex,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
|
|
int width, int height,
|
|
CoglPixelFormat format,
|
|
CoglTextureFlags flags)
|
|
{
|
|
int max_width;
|
|
int max_height;
|
|
CoglHandle *slice_textures;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
int n_slices;
|
|
int x, y;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
GLenum gl_intformat;
|
|
GLenum gl_type;
|
|
|
|
int (*slices_for_size) (int, int, int, GArray*);
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
/* Initialize size of largest slice according to supported features */
|
|
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
|
|
{
|
|
max_width = width;
|
|
max_height = height;
|
|
slices_for_size = _cogl_rect_slices_for_size;
|
|
}
|
|
else
|
|
{
|
|
max_width = _cogl_util_next_p2 (width);
|
|
max_height = _cogl_util_next_p2 (height);
|
|
slices_for_size = _cogl_pot_slices_for_size;
|
|
}
|
|
|
|
ctx->texture_driver->pixel_format_to_gl (format,
|
|
&gl_intformat,
|
|
NULL,
|
|
&gl_type);
|
|
|
|
/* Negative number means no slicing forced by the user */
|
|
if (tex_2ds->max_waste <= -1)
|
|
{
|
|
CoglSpan span;
|
|
|
|
/* Check if size supported else bail out */
|
|
if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = 1;
|
|
n_y_slices = 1;
|
|
|
|
/* Init span arrays */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
/* Add a single span for width and height */
|
|
span.start = 0;
|
|
span.size = max_width;
|
|
span.waste = max_width - width;
|
|
g_array_append_val (tex_2ds->slice_x_spans, span);
|
|
|
|
span.size = max_height;
|
|
span.waste = max_height - height;
|
|
g_array_append_val (tex_2ds->slice_y_spans, span);
|
|
}
|
|
else
|
|
{
|
|
/* Decrease the size of largest slice until supported by GL */
|
|
while (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
/* Alternate between width and height */
|
|
if (max_width > max_height)
|
|
max_width /= 2;
|
|
else
|
|
max_height /= 2;
|
|
|
|
if (max_width == 0 || max_height == 0)
|
|
return FALSE;
|
|
}
|
|
|
|
/* Determine the slices required to cover the bitmap area */
|
|
n_x_slices = slices_for_size (width,
|
|
max_width, tex_2ds->max_waste,
|
|
NULL);
|
|
|
|
n_y_slices = slices_for_size (height,
|
|
max_height, tex_2ds->max_waste,
|
|
NULL);
|
|
|
|
/* Init span arrays with reserved size */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_x_slices);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_y_slices);
|
|
|
|
/* Fill span arrays with info */
|
|
slices_for_size (width,
|
|
max_width, tex_2ds->max_waste,
|
|
tex_2ds->slice_x_spans);
|
|
|
|
slices_for_size (height,
|
|
max_height, tex_2ds->max_waste,
|
|
tex_2ds->slice_y_spans);
|
|
}
|
|
|
|
/* Init and resize GL handle array */
|
|
n_slices = n_x_slices * n_y_slices;
|
|
|
|
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglHandle),
|
|
n_slices);
|
|
|
|
g_array_set_size (tex_2ds->slice_textures, n_slices);
|
|
|
|
/* Generate a "working set" of GL texture objects
|
|
* (some implementations might supported faster
|
|
* re-binding between textures inside a set) */
|
|
slice_textures = (CoglHandle *) tex_2ds->slice_textures->data;
|
|
|
|
/* Init each GL texture object */
|
|
for (y = 0; y < n_y_slices; ++y)
|
|
{
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
|
|
|
for (x = 0; x < n_x_slices; ++x)
|
|
{
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
|
|
|
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
|
x, y,
|
|
x_span->size - x_span->waste,
|
|
y_span->size - y_span->waste);
|
|
|
|
slice_textures[y * n_x_slices + x] =
|
|
cogl_texture_new_with_size (x_span->size, y_span->size,
|
|
COGL_TEXTURE_NO_ATLAS | flags,
|
|
format);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_x_spans != NULL)
|
|
g_array_free (tex_2ds->slice_x_spans, TRUE);
|
|
|
|
if (tex_2ds->slice_y_spans != NULL)
|
|
g_array_free (tex_2ds->slice_y_spans, TRUE);
|
|
|
|
if (tex_2ds->slice_textures != NULL)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex =
|
|
g_array_index (tex_2ds->slice_textures, CoglHandle, i);
|
|
cogl_handle_unref (slice_tex);
|
|
}
|
|
|
|
g_array_free (tex_2ds->slice_textures, TRUE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
_cogl_texture_2d_sliced_slices_free (tex_2ds);
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_init_base (CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat internal_format,
|
|
CoglTextureFlags flags)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
|
|
_cogl_texture_init (tex, &cogl_texture_2d_sliced_vtable);
|
|
|
|
tex_2ds->slice_x_spans = NULL;
|
|
tex_2ds->slice_y_spans = NULL;
|
|
tex_2ds->slice_textures = NULL;
|
|
|
|
/* Create slices for the given format and size */
|
|
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
|
|
width,
|
|
height,
|
|
internal_format,
|
|
flags))
|
|
return FALSE;
|
|
|
|
tex_2ds->width = width;
|
|
tex_2ds->height = height;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_sliced_new_with_size (unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds;
|
|
|
|
/* Since no data, we need some internal format */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
/* Init texture with empty bitmap */
|
|
tex_2ds = g_new (CoglTexture2DSliced, 1);
|
|
|
|
if ((flags & COGL_TEXTURE_NO_SLICING))
|
|
tex_2ds->max_waste = -1;
|
|
else
|
|
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
|
|
|
|
if (!_cogl_texture_2d_sliced_init_base (tex_2ds,
|
|
width, height,
|
|
internal_format,
|
|
flags))
|
|
{
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds;
|
|
CoglBitmap *dst_bmp;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
int width, height;
|
|
|
|
g_return_val_if_fail (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
|
|
|
|
width = _cogl_bitmap_get_width (bmp);
|
|
height = _cogl_bitmap_get_height (bmp);
|
|
|
|
/* Create new texture and fill with loaded data */
|
|
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
if (flags & COGL_TEXTURE_NO_SLICING)
|
|
tex_2ds->max_waste = -1;
|
|
else
|
|
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
|
|
|
|
/* FIXME: If upload fails we should set some kind of
|
|
* error flag but still return texture handle if the
|
|
* user decides to destroy another texture and upload
|
|
* this one instead (reloading from file is not needed
|
|
* in that case). As a rule then, everytime a valid
|
|
* CoglHandle is returned, it should also be destroyed
|
|
* with cogl_handle_unref at some point! */
|
|
|
|
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
internal_format,
|
|
&internal_format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
if (dst_bmp == COGL_INVALID_HANDLE)
|
|
{
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_init_base (tex_2ds,
|
|
width, height,
|
|
internal_format,
|
|
flags))
|
|
goto error;
|
|
|
|
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
|
|
dst_bmp))
|
|
goto error;
|
|
|
|
cogl_object_unref (dst_bmp);
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
|
|
error:
|
|
cogl_object_unref (dst_bmp);
|
|
_cogl_texture_2d_sliced_free (tex_2ds);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format)
|
|
{
|
|
/* NOTE: width, height and internal format are not queriable
|
|
* in GLES, hence such a function prototype.
|
|
*/
|
|
|
|
GLint gl_width = 0;
|
|
GLint gl_height = 0;
|
|
CoglTexture2DSliced *tex_2ds;
|
|
CoglTexture *tex;
|
|
CoglSpan x_span;
|
|
CoglSpan y_span;
|
|
CoglHandle tex_2d;
|
|
|
|
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
|
|
|
/* This should only be called when the texture target is 2D. If a
|
|
rectangle texture is used then _cogl_texture_new_from_foreign
|
|
will create a cogl_texture_rectangle instead */
|
|
g_assert (gl_target == GL_TEXTURE_2D);
|
|
|
|
gl_width = width + x_pot_waste;
|
|
gl_height = height + y_pot_waste;
|
|
|
|
/* Validate pot waste */
|
|
if (x_pot_waste < 0 || x_pot_waste >= width ||
|
|
y_pot_waste < 0 || y_pot_waste >= height)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
tex_2d = cogl_texture_2d_new_from_foreign (ctx,
|
|
gl_target,
|
|
gl_width,
|
|
gl_height,
|
|
format,
|
|
NULL);
|
|
|
|
if (!tex_2d)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* The texture 2d backend may use a different pixel format if it
|
|
queries the actual texture so we'll refetch the format it
|
|
actually used */
|
|
format = cogl_texture_get_format (tex_2d);
|
|
|
|
/* Create new texture */
|
|
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
tex = COGL_TEXTURE (tex_2ds);
|
|
tex->vtable = &cogl_texture_2d_sliced_vtable;
|
|
|
|
tex_2ds->width = gl_width - x_pot_waste;
|
|
tex_2ds->height = gl_height - y_pot_waste;
|
|
tex_2ds->max_waste = 0;
|
|
|
|
/* Create slice arrays */
|
|
tex_2ds->slice_x_spans =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_y_spans =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan), 1);
|
|
|
|
tex_2ds->slice_textures =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglHandle), 1);
|
|
|
|
/* Store info for a single slice */
|
|
x_span.start = 0;
|
|
x_span.size = gl_width;
|
|
x_span.waste = x_pot_waste;
|
|
g_array_append_val (tex_2ds->slice_x_spans, x_span);
|
|
|
|
y_span.start = 0;
|
|
y_span.size = gl_height;
|
|
y_span.waste = y_pot_waste;
|
|
g_array_append_val (tex_2ds->slice_y_spans, y_span);
|
|
|
|
g_array_append_val (tex_2ds->slice_textures, tex_2d);
|
|
|
|
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_is_foreign (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return _cogl_texture_is_foreign (slice_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->max_waste;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len <= 1)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
/* If there's more than one texture then we can't hardware repeat */
|
|
if (tex_2ds->slice_textures->len != 1)
|
|
return FALSE;
|
|
|
|
/* If there's any waste then we can't hardware repeat */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
if (x_span->waste > 0 || y_span->waste > 0)
|
|
return FALSE;
|
|
|
|
/* Otherwise pass the query on to the single slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return _cogl_texture_can_hardware_repeat (slice_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
CoglHandle slice_tex;
|
|
|
|
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
|
|
|
|
/* Don't include the waste in the texture coordinates */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
|
|
*s *= tex_2ds->width / (float)x_span->size;
|
|
*t *= tex_2ds->height / (float)y_span->size;
|
|
|
|
/* Let the child texture further transform the coords */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
_cogl_texture_transform_coords_to_gl (slice_tex, s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
gboolean need_repeat = FALSE;
|
|
int i;
|
|
|
|
/* This is a bit lazy - in the case where the quad lies entirely
|
|
* within a single slice we could avoid the fallback. But that
|
|
* could likely lead to visual inconsistency if the fallback involves
|
|
* dropping layers, so this might be the right thing to do anyways.
|
|
*/
|
|
if (_cogl_texture_2d_sliced_is_sliced (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
|
|
|
|
return (need_repeat
|
|
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len < 1)
|
|
return FALSE;
|
|
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
|
|
return cogl_texture_get_gl_texture (slice_tex, out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Apply new filters to every slice. The slice texture itself should
|
|
cache the value and avoid resubmitting the same filter value to
|
|
GL */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, i);
|
|
_cogl_texture_set_filters (slice_tex, min_filter, mag_filter);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Pass the pre-paint on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle, i);
|
|
_cogl_texture_pre_paint (slice_tex, flags);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return;
|
|
|
|
/* Pass the call on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglHandle slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglHandle, i);
|
|
_cogl_texture_ensure_non_quad_rendering (slice_tex);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
cogl_texture_get_format (tex),
|
|
NULL,
|
|
NULL,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return 0;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return cogl_texture_get_format (slice_tex);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglHandle slice_tex;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return 0;
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, 0);
|
|
return _cogl_texture_get_gl_format (slice_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D_SLICED (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D_SLICED (tex)->height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_sliced_vtable =
|
|
{
|
|
_cogl_texture_2d_sliced_set_region,
|
|
NULL, /* get_data */
|
|
_cogl_texture_2d_sliced_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_sliced_get_max_waste,
|
|
_cogl_texture_2d_sliced_is_sliced,
|
|
_cogl_texture_2d_sliced_can_hardware_repeat,
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl,
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_sliced_get_gl_texture,
|
|
_cogl_texture_2d_sliced_set_filters,
|
|
_cogl_texture_2d_sliced_pre_paint,
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_sliced_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_sliced_get_format,
|
|
_cogl_texture_2d_sliced_get_gl_format,
|
|
_cogl_texture_2d_sliced_get_width,
|
|
_cogl_texture_2d_sliced_get_height,
|
|
_cogl_texture_2d_sliced_is_foreign
|
|
};
|