mutter/src/tests/clutter/conform/event-delivery.c
Jonas Dreßler f6da583d06 tests/clutter/event-delivery: Add tests for implicit grabbing
Add a few tests to make sure all the hairy details of crossing behavior etc
don't fall apart again.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00

670 lines
29 KiB
C

#include <clutter/clutter.h>
#include "clutter/clutter-mutter.h"
#include "tests/clutter-test-utils.h"
static void
on_after_update (ClutterStage *stage,
ClutterStageView *view,
ClutterFrame *frame,
gboolean *was_updated)
{
*was_updated = TRUE;
}
static gboolean
on_event_return_stop (ClutterActor *actor,
ClutterEvent *event,
unsigned int *n_events)
{
(*n_events)++;
return CLUTTER_EVENT_STOP;
}
static gboolean
on_event_return_propagate (ClutterActor *actor,
ClutterEvent *event,
unsigned int *n_events)
{
(*n_events)++;
return CLUTTER_EVENT_PROPAGATE;
}
static void
wait_stage_updated (gboolean *was_updated)
{
*was_updated = FALSE;
clutter_test_flush_input ();
while (!*was_updated)
g_main_context_iteration (NULL, TRUE);
}
static void
event_delivery_consecutive_touch_begin_end (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat = clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
gboolean was_updated;
unsigned int n_captured_touch_events = 0;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
g_signal_connect (stage, "captured-event::touch", G_CALLBACK (on_event_return_stop),
&n_captured_touch_events);
clutter_actor_show (stage);
was_updated = FALSE;
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 5, 5);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 5, 5);
g_assert_true (!was_updated);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_captured_touch_events, ==, 3);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_captured_touch_events, ==, 4);
g_signal_handlers_disconnect_by_func (stage, on_event_return_stop, &n_captured_touch_events);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static unsigned int n_action_motion_events = 0;
static unsigned int n_action_touch_events = 0;
static unsigned int n_action_sequences_cancelled = 0;
static gboolean action_claim_sequence = FALSE;
static gboolean action_handle_event_retval = CLUTTER_EVENT_PROPAGATE;
G_BEGIN_DECLS
#define TEST_TYPE_ACTION (test_action_get_type ())
G_DECLARE_DERIVABLE_TYPE (TestAction, test_action,
TEST, ACTION, ClutterAction)
struct _TestActionClass
{
ClutterActionClass parent_class;
};
G_DEFINE_TYPE (TestAction, test_action, CLUTTER_TYPE_ACTION);
G_END_DECLS
static gboolean
test_action_handle_event (ClutterAction *action,
const ClutterEvent *event)
{
ClutterEventType type = clutter_event_type (event);
if (type == CLUTTER_MOTION)
n_action_motion_events++;
if (type == CLUTTER_TOUCH_BEGIN ||
type == CLUTTER_TOUCH_UPDATE ||
type == CLUTTER_TOUCH_END ||
type == CLUTTER_TOUCH_CANCEL)
{
n_action_touch_events++;
if (action_claim_sequence)
{
clutter_stage_notify_action_implicit_grab (clutter_event_get_stage (event),
clutter_event_get_device (event),
clutter_event_get_event_sequence (event));
}
}
return action_handle_event_retval;
}
static void
test_action_sequence_cancelled (ClutterAction *action,
ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
n_action_sequences_cancelled++;
}
static void
test_action_class_init (TestActionClass *klass)
{
ClutterActionClass *action_class = CLUTTER_ACTION_CLASS (klass);
action_class->handle_event = test_action_handle_event;
action_class->sequence_cancelled = test_action_sequence_cancelled;
}
static void
test_action_init (TestAction *self)
{
}
static void
event_delivery_implicit_grabbing (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *child;
gboolean was_updated;
unsigned int n_child_motion_events, n_stage_motion_events;
unsigned int n_child_button_events, n_stage_button_events;
unsigned int n_child_enter_events, n_stage_enter_events;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
child = clutter_actor_new ();
clutter_actor_set_reactive (child, TRUE);
clutter_actor_set_position (child, 20, 0);
clutter_actor_set_size (child, 20, 20);
clutter_actor_add_child (stage, child);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
g_signal_connect (stage, "event::motion", G_CALLBACK (on_event_return_propagate),
&n_stage_motion_events);
g_signal_connect (stage, "event::button", G_CALLBACK (on_event_return_propagate),
&n_stage_button_events);
g_signal_connect (child, "event::motion", G_CALLBACK (on_event_return_propagate),
&n_child_motion_events);
g_signal_connect (child, "event::button", G_CALLBACK (on_event_return_propagate),
&n_child_button_events);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
n_stage_motion_events = n_child_motion_events = 0;
n_stage_button_events = n_child_button_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 1, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_motion_events, ==, 0);
g_assert_cmpint (n_child_button_events, ==, 0);
g_assert_cmpint (n_stage_motion_events, ==, 1);
g_assert_cmpint (n_stage_button_events, ==, 1);
n_stage_motion_events = n_child_motion_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 30, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_motion_events, ==, 0);
g_assert_cmpint (n_stage_motion_events, ==, 1);
/* After the implicit grab ends, the new actor under cursor should receive a
* GRAB_NOTIFY ENTER event.
*/
g_signal_connect (stage, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_stage_enter_events);
g_signal_connect (child, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_child_enter_events);
n_stage_button_events = n_child_button_events = 0;
n_stage_enter_events = n_child_enter_events = 0;
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_button_events, ==, 0);
g_assert_cmpint (n_child_enter_events, ==, 1);
g_assert_cmpint (n_stage_button_events, ==, 1);
g_assert_cmpint (n_stage_enter_events, ==, 0);
g_signal_handlers_disconnect_by_func (child, on_event_return_propagate, &n_child_enter_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_enter_events);
n_stage_motion_events = n_child_motion_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 30, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_motion_events, ==, 1);
g_assert_cmpint (n_stage_motion_events, ==, 1);
g_signal_handlers_disconnect_by_func (child, on_event_return_propagate, &n_child_button_events);
g_signal_handlers_disconnect_by_func (child, on_event_return_propagate, &n_child_motion_events);
clutter_actor_destroy (child);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_button_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_motion_events);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
event_delivery_implicit_grab_cancelled (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *child_1, *child_2;
ClutterAction *action_1;
gboolean was_updated;
unsigned int n_child_1_button_events, n_child_2_button_events, n_stage_button_events;
unsigned int n_child_1_enter_events, n_child_2_enter_events, n_stage_enter_events;
unsigned int n_child_1_leave_events, n_child_2_leave_events, n_stage_leave_events;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
child_1 = clutter_actor_new ();
action_1 = g_object_new (TEST_TYPE_ACTION, NULL);
action_handle_event_retval = CLUTTER_EVENT_PROPAGATE;
clutter_actor_add_action (child_1, CLUTTER_ACTION (action_1));
clutter_actor_set_reactive (child_1, TRUE);
clutter_actor_set_size (child_1, 20, 20);
clutter_actor_add_child (stage, child_1);
child_2 = clutter_actor_new ();
clutter_actor_set_reactive (child_2, TRUE);
clutter_actor_set_position (child_2, 30, 0);
clutter_actor_set_size (child_2, 20, 20);
clutter_actor_add_child (stage, child_2);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
g_signal_connect (stage, "event::button", G_CALLBACK (on_event_return_propagate),
&n_stage_button_events);
g_signal_connect (child_1, "event::button", G_CALLBACK (on_event_return_propagate),
&n_child_1_button_events);
g_signal_connect (child_2, "event::button", G_CALLBACK (on_event_return_propagate),
&n_child_2_button_events);
g_signal_connect (stage, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_stage_enter_events);
g_signal_connect (child_1, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_child_1_enter_events);
g_signal_connect (child_2, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_child_2_enter_events);
g_signal_connect (stage, "leave-event", G_CALLBACK (on_event_return_propagate),
&n_stage_leave_events);
g_signal_connect (child_1, "leave-event", G_CALLBACK (on_event_return_propagate),
&n_child_1_leave_events);
g_signal_connect (child_2, "leave-event", G_CALLBACK (on_event_return_propagate),
&n_child_2_leave_events);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
n_child_1_button_events = n_child_2_button_events = n_stage_button_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 1, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_1_button_events, ==, 1);
g_assert_cmpint (n_child_2_button_events, ==, 0);
g_assert_cmpint (n_stage_button_events, ==, 1);
n_child_1_enter_events = n_child_2_enter_events = n_stage_enter_events = 0;
n_child_1_leave_events = n_child_2_leave_events = n_stage_leave_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 32, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_1_enter_events, ==, 1);
g_assert_cmpint (n_child_1_leave_events, ==, 1);
g_assert_cmpint (n_child_2_enter_events, ==, 0);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_enter_events, ==, 1);
g_assert_cmpint (n_stage_leave_events, ==, 1);
/* Destroying child_1 should not cancel the grab, instead the grab should still
* be in effect on the parent (so the stage) now.
*/
n_child_1_enter_events = n_child_2_enter_events = n_stage_enter_events = 0;
n_child_1_leave_events = n_child_2_leave_events = n_stage_leave_events = 0;
n_action_sequences_cancelled = 0;
clutter_actor_destroy (child_1);
g_assert_cmpint (n_child_1_enter_events, ==, 0);
g_assert_cmpint (n_child_1_leave_events, ==, 0);
g_assert_cmpint (n_action_sequences_cancelled, ==, 1);
g_assert_cmpint (n_child_2_enter_events, ==, 0);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_enter_events, ==, 0);
g_assert_cmpint (n_stage_leave_events, ==, 0);
n_child_2_enter_events = n_stage_enter_events = 0;
n_child_2_leave_events = n_stage_leave_events = 0;
n_child_2_button_events = n_stage_button_events = 0;
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_2_button_events, ==, 0);
g_assert_cmpint (n_child_2_enter_events, ==, 1);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_button_events, ==, 1);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_leave_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_leave_events);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_enter_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_enter_events);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_button_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_button_events);
clutter_actor_destroy (child_2);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
event_delivery_implicit_grab_existing_clutter_grab (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *child_1, *child_2;
ClutterAction *action_1;
gboolean was_updated;
unsigned int n_child_1_button_events, n_child_2_button_events, n_stage_button_events;
unsigned int n_child_1_motion_events, n_child_2_motion_events, n_stage_motion_events;
unsigned int n_child_1_enter_events, n_child_2_enter_events, n_stage_enter_events;
unsigned int n_child_1_leave_events, n_child_2_leave_events, n_stage_leave_events;
ClutterGrab *grab_1, *grab_2;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
child_1 = clutter_actor_new ();
action_1 = g_object_new (TEST_TYPE_ACTION, NULL);
action_handle_event_retval = CLUTTER_EVENT_PROPAGATE;
clutter_actor_add_action (child_1, CLUTTER_ACTION (action_1));
clutter_actor_set_reactive (child_1, TRUE);
clutter_actor_set_size (child_1, 20, 20);
clutter_actor_add_child (stage, child_1);
child_2 = clutter_actor_new ();
clutter_actor_set_reactive (child_2, TRUE);
clutter_actor_set_position (child_2, 30, 0);
clutter_actor_set_size (child_2, 20, 20);
clutter_actor_add_child (stage, child_2);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
g_signal_connect (stage, "event::button", G_CALLBACK (on_event_return_propagate),
&n_stage_button_events);
g_signal_connect (child_1, "event::button", G_CALLBACK (on_event_return_propagate),
&n_child_1_button_events);
g_signal_connect (child_2, "event::button", G_CALLBACK (on_event_return_propagate),
&n_child_2_button_events);
g_signal_connect (stage, "event::motion", G_CALLBACK (on_event_return_propagate),
&n_stage_motion_events);
g_signal_connect (child_1, "event::motion", G_CALLBACK (on_event_return_propagate),
&n_child_1_motion_events);
g_signal_connect (child_2, "event::motion", G_CALLBACK (on_event_return_propagate),
&n_child_2_motion_events);
g_signal_connect (stage, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_stage_enter_events);
g_signal_connect (child_1, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_child_1_enter_events);
g_signal_connect (child_2, "enter-event", G_CALLBACK (on_event_return_propagate),
&n_child_2_enter_events);
g_signal_connect (stage, "leave-event", G_CALLBACK (on_event_return_propagate),
&n_stage_leave_events);
g_signal_connect (child_1, "leave-event", G_CALLBACK (on_event_return_propagate),
&n_child_1_leave_events);
g_signal_connect (child_2, "leave-event", G_CALLBACK (on_event_return_propagate),
&n_child_2_leave_events);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
n_child_1_button_events = n_child_2_button_events = n_stage_button_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 1, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_1_button_events, ==, 1);
g_assert_cmpint (n_child_2_button_events, ==, 0);
g_assert_cmpint (n_stage_button_events, ==, 1);
/* The ClutterGrab on child_1 (while that same actor is implicitly grabbed)
* should cause us to keep the implicit grab intact but send actors outside (so
* the stage) a LEAVE event.
*/
n_child_1_enter_events = n_child_2_enter_events = n_stage_enter_events = 0;
n_child_1_leave_events = n_child_2_leave_events = n_stage_leave_events = 0;
n_action_sequences_cancelled = 0;
grab_1 = clutter_stage_grab (CLUTTER_STAGE (stage), child_1);
g_assert_cmpint (n_child_1_enter_events, ==, 0);
g_assert_cmpint (n_child_1_leave_events, ==, 0);
g_assert_cmpint (n_action_sequences_cancelled, ==, 0);
g_assert_cmpint (n_child_2_enter_events, ==, 0);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_enter_events, ==, 0);
g_assert_cmpint (n_stage_leave_events, ==, 1);
/* Implicit grab is still there, but only on child_1 now */
n_child_1_motion_events = n_child_2_motion_events = n_stage_motion_events = 0;
n_action_motion_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 31, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_1_motion_events, ==, 1);
g_assert_cmpint (n_action_motion_events, ==, 1);
g_assert_cmpint (n_child_2_motion_events, ==, 0);
g_assert_cmpint (n_stage_motion_events, ==, 0);
/* Push another ClutterGrab, this time on child_2. This will now cancel the
* implicit one.
*/
n_child_1_enter_events = n_child_2_enter_events = n_stage_enter_events = 0;
n_child_1_leave_events = n_child_2_leave_events = n_stage_leave_events = 0;
n_action_sequences_cancelled = 0;
grab_2 = clutter_stage_grab (CLUTTER_STAGE (stage), child_2);
g_assert_cmpint (n_child_1_enter_events, ==, 0);
g_assert_cmpint (n_child_1_leave_events, ==, 0);
g_assert_cmpint (n_action_sequences_cancelled, ==, 1);
g_assert_cmpint (n_child_2_enter_events, ==, 1);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_enter_events, ==, 0);
g_assert_cmpint (n_stage_leave_events, ==, 0);
n_child_1_motion_events = n_child_2_motion_events = n_stage_motion_events = 0;
n_action_motion_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 1, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_1_motion_events, ==, 0);
g_assert_cmpint (n_action_motion_events, ==, 0);
g_assert_cmpint (n_child_2_motion_events, ==, 1);
g_assert_cmpint (n_stage_motion_events, ==, 0);
n_child_1_enter_events = n_child_2_enter_events = n_stage_enter_events = 0;
n_child_1_leave_events = n_child_2_leave_events = n_stage_leave_events = 0;
clutter_grab_dismiss (grab_2);
g_assert_cmpint (n_child_1_enter_events, ==, 1);
g_assert_cmpint (n_child_1_leave_events, ==, 0);
g_assert_cmpint (n_child_2_enter_events, ==, 0);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_enter_events, ==, 0);
g_assert_cmpint (n_stage_leave_events, ==, 0);
n_child_1_enter_events = n_child_2_enter_events = n_stage_enter_events = 0;
n_child_1_leave_events = n_child_2_leave_events = n_stage_leave_events = 0;
clutter_grab_dismiss (grab_1);
g_assert_cmpint (n_child_1_enter_events, ==, 0);
g_assert_cmpint (n_child_1_leave_events, ==, 0);
g_assert_cmpint (n_child_2_enter_events, ==, 0);
g_assert_cmpint (n_child_2_leave_events, ==, 0);
g_assert_cmpint (n_stage_enter_events, ==, 1);
g_assert_cmpint (n_stage_leave_events, ==, 0);
n_child_1_button_events = n_child_2_button_events = n_stage_button_events = 0;
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_1_button_events, ==, 1);
g_assert_cmpint (n_child_2_button_events, ==, 0);
g_assert_cmpint (n_stage_button_events, ==, 1);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_leave_events);
g_signal_handlers_disconnect_by_func (child_1, on_event_return_propagate, &n_child_1_leave_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_leave_events);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_enter_events);
g_signal_handlers_disconnect_by_func (child_1, on_event_return_propagate, &n_child_1_enter_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_enter_events);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_motion_events);
g_signal_handlers_disconnect_by_func (child_1, on_event_return_propagate, &n_child_1_motion_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_motion_events);
g_signal_handlers_disconnect_by_func (child_2, on_event_return_propagate, &n_child_2_button_events);
g_signal_handlers_disconnect_by_func (child_1, on_event_return_propagate, &n_child_1_button_events);
g_signal_handlers_disconnect_by_func (stage, on_event_return_propagate, &n_stage_button_events);
clutter_actor_destroy (child_2);
clutter_actor_destroy (child_1);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
event_delivery_stop_discrete_event (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
TestAction *test_action;
ClutterActor *child;
gboolean was_updated;
unsigned int n_child_motion_events, n_stage_motion_events;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
test_action = g_object_new (TEST_TYPE_ACTION, NULL);
action_handle_event_retval = CLUTTER_EVENT_STOP;
child = clutter_actor_new ();
clutter_actor_set_reactive (child, TRUE);
clutter_actor_set_size (child, 20, 20);
clutter_actor_add_action (child, CLUTTER_ACTION (test_action));
clutter_actor_add_child (stage, child);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
g_signal_connect (stage, "event::motion", G_CALLBACK (on_event_return_stop),
&n_stage_motion_events);
g_signal_connect (child, "event::motion", G_CALLBACK (on_event_return_stop),
&n_child_motion_events);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
n_stage_motion_events = n_action_motion_events = n_child_motion_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 1, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_action_motion_events, ==, 1);
g_assert_cmpint (n_child_motion_events, ==, 0);
g_assert_cmpint (n_stage_motion_events, ==, 0);
action_handle_event_retval = CLUTTER_EVENT_PROPAGATE;
n_stage_motion_events = n_action_motion_events = n_child_motion_events = 0;
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 1, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_action_motion_events, ==, 1);
g_assert_cmpint (n_child_motion_events, ==, 1);
g_assert_cmpint (n_stage_motion_events, ==, 0);
g_signal_handlers_disconnect_by_func (child, on_event_return_propagate, &n_child_motion_events);
clutter_actor_destroy (child);
g_signal_handlers_disconnect_by_func (stage, on_event_return_stop, &n_stage_motion_events);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
event_delivery_actor_stop_sequence_event (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
TestAction *test_action;
ClutterActor *child;
gboolean was_updated;
unsigned int n_child_touch_events, n_stage_touch_events;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_TOUCHSCREEN_DEVICE);
now_us = g_get_monotonic_time ();
test_action = g_object_new (TEST_TYPE_ACTION, NULL);
action_handle_event_retval = CLUTTER_EVENT_PROPAGATE;
child = clutter_actor_new ();
clutter_actor_set_reactive (child, TRUE);
clutter_actor_set_size (child, 20, 20);
clutter_actor_add_action (child, CLUTTER_ACTION (test_action));
clutter_actor_add_child (stage, child);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
g_signal_connect (stage, "event::touch", G_CALLBACK (on_event_return_stop),
&n_stage_touch_events);
g_signal_connect (child, "captured-event::touch", G_CALLBACK (on_event_return_stop),
&n_child_touch_events);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
n_stage_touch_events = n_action_touch_events = n_child_touch_events = 0;
n_action_sequences_cancelled = 0;
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 1, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_touch_events, ==, 1);
g_assert_cmpint (n_action_sequences_cancelled, ==, 1);
g_assert_cmpint (n_action_touch_events, ==, 0);
g_assert_cmpint (n_stage_touch_events, ==, 0);
/* Even if the child now lets events propagate, the action should no longer see them */
g_signal_handlers_disconnect_by_func (child, on_event_return_stop, &n_child_touch_events);
g_signal_connect (child, "captured-event::touch", G_CALLBACK (on_event_return_propagate),
&n_child_touch_events);
n_stage_touch_events = n_action_touch_events = n_child_touch_events = 0;
n_action_sequences_cancelled = 0;
clutter_virtual_input_device_notify_touch_motion (virtual_pointer, now_us, 0, 1, 1);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_touch_events, ==, 1);
g_assert_cmpint (n_action_sequences_cancelled, ==, 0);
g_assert_cmpint (n_action_touch_events, ==, 0);
g_assert_cmpint (n_stage_touch_events, ==, 1);
n_stage_touch_events = n_action_touch_events = n_child_touch_events = 0;
n_action_sequences_cancelled = 0;
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_cmpint (n_child_touch_events, ==, 1);
g_assert_cmpint (n_action_sequences_cancelled, ==, 0);
g_assert_cmpint (n_action_touch_events, ==, 0);
g_assert_cmpint (n_stage_touch_events, ==, 1);
g_signal_handlers_disconnect_by_func (child, on_event_return_propagate, &n_child_touch_events);
clutter_actor_destroy (child);
g_signal_handlers_disconnect_by_func (stage, on_event_return_stop, &n_stage_touch_events);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/event/delivery/consecutive-touch-begin-end", event_delivery_consecutive_touch_begin_end);
CLUTTER_TEST_UNIT ("/event/delivery/implicit-grabbing", event_delivery_implicit_grabbing);
CLUTTER_TEST_UNIT ("/event/delivery/implicit-grab-cancelled", event_delivery_implicit_grab_cancelled);
CLUTTER_TEST_UNIT ("/event/delivery/implicit-grab-existing-clutter-grab", event_delivery_implicit_grab_existing_clutter_grab);
CLUTTER_TEST_UNIT ("/event/delivery/stop-discrete-event", event_delivery_stop_discrete_event);
CLUTTER_TEST_UNIT ("/event/delivery/actor-stop-sequence-event", event_delivery_actor_stop_sequence_event);
)