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https://github.com/brl/mutter.git
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c11c875762
The actors in the layout are already set up with a non-default easing state, we can use that.
453 lines
13 KiB
C
453 lines
13 KiB
C
#include <math.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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typedef struct _MultiLayout MultiLayout;
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typedef struct _MultiLayoutClass MultiLayoutClass;
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typedef enum {
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MULTI_LAYOUT_GRID,
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MULTI_LAYOUT_CIRCLE
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} MultiLayoutState;
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struct _MultiLayout
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{
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ClutterLayoutManager parent_instance;
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/* the state of the layout */
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MultiLayoutState state;
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/* spacing between children */
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float spacing;
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/* cell size */
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float cell_width;
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float cell_height;
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};
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struct _MultiLayoutClass
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{
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ClutterLayoutManagerClass parent_class;
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};
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GType multi_layout_get_type (void);
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ClutterLayoutManager * multi_layout_new (void);
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void multi_layout_set_state (MultiLayout *layout,
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MultiLayoutState state);
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void multi_layout_set_spacing (MultiLayout *layout,
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float spacing);
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G_DEFINE_TYPE (MultiLayout, multi_layout, CLUTTER_TYPE_LAYOUT_MANAGER)
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static void
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multi_layout_get_preferred_width (ClutterLayoutManager *manager,
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ClutterContainer *container,
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float for_height,
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float *min_width_p,
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float *nat_width_p)
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{
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MultiLayout *self = (MultiLayout *) manager;
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float minimum, natural;
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float max_natural_width;
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ClutterActorIter iter;
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ClutterActor *child;
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int n_children;
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minimum = natural = 0.f;
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max_natural_width = 0.f;
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n_children = 0;
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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float child_minimum, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_preferred_width (child, -1.f,
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&child_minimum,
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&child_natural);
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max_natural_width = MAX (max_natural_width, child_natural);
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if (self->state == MULTI_LAYOUT_GRID)
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{
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minimum += child_minimum;
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natural += child_natural;
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}
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else if (self->state == MULTI_LAYOUT_CIRCLE)
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{
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minimum = MAX (minimum, child_minimum);
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natural = MAX (natural, child_natural);
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}
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n_children += 1;
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}
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self->cell_width = max_natural_width;
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minimum += (self->spacing * (n_children - 1));
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natural += (self->spacing * (n_children - 1));
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if (min_width_p != NULL)
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*min_width_p = minimum;
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if (nat_width_p != NULL)
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*nat_width_p = natural;
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}
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static void
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multi_layout_get_preferred_height (ClutterLayoutManager *manager,
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ClutterContainer *container,
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float for_width,
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float *min_height_p,
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float *nat_height_p)
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{
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MultiLayout *self = (MultiLayout *) manager;
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float minimum, natural;
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ClutterActorIter iter;
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ClutterActor *child;
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int n_children;
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minimum = natural = self->spacing * 2.f;
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n_children = 0;
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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float child_minimum, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_preferred_height (child, -1.f,
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&child_minimum,
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&child_natural);
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minimum = MAX (minimum, child_minimum);
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natural = MAX (natural, child_natural);
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n_children += 1;
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}
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self->cell_height = natural;
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minimum += (self->spacing * (n_children - 1));
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natural += (self->spacing * (n_children - 1));
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if (min_height_p != NULL)
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*min_height_p = minimum;
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if (nat_height_p != NULL)
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*nat_height_p = natural;
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}
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static int
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get_items_per_row (MultiLayout *self,
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float for_width)
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{
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int n_columns;
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if (for_width < 0)
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return 1;
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if (self->cell_width <= 0)
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return 1;
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n_columns = (int) ((for_width + self->spacing) / (self->cell_width + self->spacing));
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return MAX (n_columns, 1);
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}
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static int
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get_visible_children (ClutterActor *actor)
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{
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ClutterActorIter iter;
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ClutterActor *child;
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int n_visible_children = 0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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n_visible_children += 1;
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}
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return n_visible_children;
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}
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static void
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multi_layout_allocate (ClutterLayoutManager *manager,
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ClutterContainer *container,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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{
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MultiLayout *self = (MultiLayout *) manager;
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float avail_width, avail_height;
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float x_offset, y_offset;
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ClutterActorIter iter;
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ClutterActor *child;
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float item_x = 0.f, item_y = 0.f;
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int n_items, n_items_per_row = 0, item_index;
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ClutterPoint center = CLUTTER_POINT_INIT_ZERO;
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double radius = 0, theta = 0;
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n_items = get_visible_children (CLUTTER_ACTOR (container));
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if (n_items == 0)
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return;
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clutter_actor_box_get_origin (allocation, &x_offset, &y_offset);
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clutter_actor_box_get_size (allocation, &avail_width, &avail_height);
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/* ensure we have an updated value of cell_width and cell_height */
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multi_layout_get_preferred_width (manager, container, avail_width, NULL, NULL);
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multi_layout_get_preferred_height (manager, container, avail_height, NULL, NULL);
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item_index = 0;
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if (self->state == MULTI_LAYOUT_GRID)
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{
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n_items_per_row = get_items_per_row (self, avail_width);
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item_x = x_offset;
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item_y = y_offset;
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}
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else if (self->state == MULTI_LAYOUT_CIRCLE)
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{
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center.x = allocation->x2 / 2.f;
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center.y = allocation->y2 / 2.f;
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radius = MIN ((avail_width - self->cell_width) / 2.0,
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(avail_height - self->cell_height) / 2.0);
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}
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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ClutterActorBox child_allocation = CLUTTER_ACTOR_BOX_INIT_ZERO;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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if (self->state == MULTI_LAYOUT_GRID)
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{
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if (item_index == n_items_per_row)
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{
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item_index = 0;
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item_x = x_offset;
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item_y += self->cell_height + self->spacing;
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}
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child_allocation.x1 = item_x;
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child_allocation.y1 = item_y;
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child_allocation.x2 = child_allocation.x1 + self->cell_width;
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child_allocation.y2 = child_allocation.y1 + self->cell_height;
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item_x += self->cell_width + self->spacing;
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}
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else if (self->state == MULTI_LAYOUT_CIRCLE)
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{
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theta = 2.0 * G_PI / n_items * item_index;
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child_allocation.x1 = center.x + radius * sinf (theta) - (self->cell_width / 2.f);
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child_allocation.y1 = center.y + radius * -cosf (theta) - (self->cell_height / 2.f);
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child_allocation.x2 = child_allocation.x1 + self->cell_width;
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child_allocation.y2 = child_allocation.y1 + self->cell_height;
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}
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clutter_actor_allocate (child, &child_allocation, flags);
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item_index += 1;
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}
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}
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static void
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multi_layout_class_init (MultiLayoutClass *klass)
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{
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ClutterLayoutManagerClass *manager_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass);
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manager_class->get_preferred_width = multi_layout_get_preferred_width;
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manager_class->get_preferred_height = multi_layout_get_preferred_height;
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manager_class->allocate = multi_layout_allocate;
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}
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static void
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multi_layout_init (MultiLayout *self)
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{
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self->state = MULTI_LAYOUT_GRID;
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self->cell_width = -1.f;
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self->cell_height = -1.f;
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self->spacing = 0.f;
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}
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ClutterLayoutManager *
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multi_layout_new (void)
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{
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return g_object_new (multi_layout_get_type (), NULL);
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}
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void
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multi_layout_set_state (MultiLayout *self,
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MultiLayoutState state)
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{
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if (self->state == state)
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return;
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self->state = state;
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clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
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}
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void
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multi_layout_set_spacing (MultiLayout *self,
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float spacing)
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{
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self->spacing = spacing;
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clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
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}
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#define N_RECTS 16
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#define RECT_SIZE 64.0
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#define N_ROWS 4
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#define PADDING 12.0
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#define BOX_SIZE (RECT_SIZE * (N_RECTS / N_ROWS) + PADDING * (N_RECTS / N_ROWS - 1))
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static gboolean
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on_enter (ClutterActor *rect,
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ClutterEvent *event)
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{
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clutter_actor_set_scale (rect, 1.2, 1.2);
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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on_leave (ClutterActor *rect,
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ClutterEvent *event)
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{
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clutter_actor_set_scale (rect, 1.0, 1.0);
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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on_key_press (ClutterActor *stage,
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ClutterEvent *event,
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ClutterActor *box)
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{
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guint keysym = clutter_event_get_key_symbol (event);
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MultiLayout *layout = (MultiLayout *) clutter_actor_get_layout_manager (box);
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if (keysym == CLUTTER_KEY_q)
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{
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clutter_main_quit ();
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return CLUTTER_EVENT_STOP;
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}
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switch (keysym)
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{
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case CLUTTER_KEY_g:
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multi_layout_set_state (layout, MULTI_LAYOUT_GRID);
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break;
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case CLUTTER_KEY_c:
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multi_layout_set_state (layout, MULTI_LAYOUT_CIRCLE);
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break;
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default:
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break;
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}
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return CLUTTER_EVENT_STOP;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *box, *label;
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ClutterLayoutManager *manager;
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ClutterMargin margin;
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ClutterTransition *transition;
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int i;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Multi-layout");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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clutter_actor_show (stage);
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/* the layout manager for the main container */
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manager = multi_layout_new ();
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multi_layout_set_spacing ((MultiLayout *) manager, PADDING);
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margin.top = margin.bottom = margin.left = margin.right = PADDING;
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/* our main container, centered on the stage */
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box = clutter_actor_new ();
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clutter_actor_set_margin (box, &margin);
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clutter_actor_set_layout_manager (box, manager);
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clutter_actor_set_size (box, BOX_SIZE, BOX_SIZE);
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clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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clutter_actor_add_child (stage, box);
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for (i = 0; i < N_RECTS; i++)
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{
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ClutterActor *rect = clutter_actor_new ();
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ClutterColor color;
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clutter_color_from_hls (&color,
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360.0 / N_RECTS * i,
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0.5,
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0.8);
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color.alpha = 128 + 128 / N_RECTS * i;
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/* elements on the layout */
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clutter_actor_set_size (rect, RECT_SIZE, RECT_SIZE);
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clutter_actor_set_pivot_point (rect, .5f, .5f);
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clutter_actor_set_background_color (rect, &color);
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clutter_actor_set_opacity (rect, 0);
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clutter_actor_set_reactive (rect, TRUE);
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/* explicit transition that fades in the element; the delay on
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* the transition staggers the fade depending on the index
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*/
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transition = clutter_property_transition_new ("opacity");
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clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 250);
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clutter_timeline_set_delay (CLUTTER_TIMELINE (transition), i * 50);
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clutter_transition_set_from (transition, G_TYPE_UINT, 0);
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clutter_transition_set_to (transition, G_TYPE_UINT, 255);
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clutter_actor_add_transition (rect, "fadeIn", transition);
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g_object_unref (transition);
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/* we want all state transitions to be animated */
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clutter_actor_set_easing_duration (rect, 250);
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clutter_actor_set_easing_mode (rect, CLUTTER_EASE_OUT_CUBIC);
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clutter_actor_add_child (box, rect);
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/* simple hover effect */
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g_signal_connect (rect, "enter-event", G_CALLBACK (on_enter), NULL);
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g_signal_connect (rect, "leave-event", G_CALLBACK (on_leave), NULL);
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}
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label = clutter_text_new ();
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clutter_text_set_text (CLUTTER_TEXT (label),
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"Press g\t\342\236\236\tGrid layout\n"
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"Press c\t\342\236\236\tCircular layout\n"
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"Press q\t\342\236\236\tQuit");
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clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
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clutter_actor_add_child (stage, label);
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g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), box);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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