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05d42ed390
This is an optimised version of CoglTexture2DSliced that always deals with a single texture and always uses the GL_TEXTURE_2D target. cogl_texture_new_from_bitmap now tries to use this backend first. If it can't create a texture with that size then it falls back the sliced backend. cogl_texture_upload_data_prepare has been split into two functions because the sliced backend needs to know the real internal format before the conversion is performed. Otherwise the converted bitmap will be wasted if the backend can't support the size.
205 lines
7.3 KiB
C
205 lines
7.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_TEXTURE_PRIVATE_H
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#define __COGL_TEXTURE_PRIVATE_H
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#include "cogl-bitmap-private.h"
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#define COGL_TEXTURE(tex) ((CoglTexture *)(tex))
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typedef struct _CoglTexture CoglTexture;
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typedef struct _CoglTextureVtable CoglTextureVtable;
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typedef struct _CoglTextureUploadData CoglTextureUploadData;
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typedef void (*CoglTextureSliceCallback) (CoglHandle handle,
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GLuint gl_handle,
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GLenum gl_target,
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const float *slice_coords,
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const float *virtual_coords,
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void *user_data);
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typedef void (* CoglTextureManualRepeatCallback) (const float *coords,
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void *user_data);
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struct _CoglTextureVtable
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{
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/* Virtual functions that must be implemented for a texture
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backend */
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gboolean (* set_region) (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data);
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int (* get_data) (CoglTexture *tex,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data);
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void (* foreach_sub_texture_in_region) (CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data);
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gint (* get_max_waste) (CoglTexture *tex);
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gboolean (* is_sliced) (CoglTexture *tex);
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gboolean (* can_hardware_repeat) (CoglTexture *tex);
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void (* transform_coords_to_gl) (CoglTexture *tex,
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float *s,
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float *t);
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gboolean (* get_gl_texture) (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target);
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void (* set_filters) (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter);
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void (* ensure_mipmaps) (CoglTexture *tex);
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void (* set_wrap_mode_parameter) (CoglTexture *tex,
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GLenum wrap_mode);
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CoglPixelFormat (* get_format) (CoglTexture *tex);
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GLenum (* get_gl_format) (CoglTexture *tex);
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gint (* get_width) (CoglTexture *tex);
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gint (* get_height) (CoglTexture *tex);
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};
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/* This represents the state needed to upload texture data. There are
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utility functions in cogl-texture which use this state */
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struct _CoglTextureUploadData
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{
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CoglBitmap bitmap;
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gboolean bitmap_owner;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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};
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struct _CoglTexture
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{
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CoglHandleObject _parent;
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const CoglTextureVtable *vtable;
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};
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void
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_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data);
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gboolean
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_cogl_texture_can_hardware_repeat (CoglHandle handle);
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void
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_cogl_texture_transform_coords_to_gl (CoglHandle handle,
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float *s,
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float *t);
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GLenum
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_cogl_texture_get_gl_format (CoglHandle handle);
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void
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_cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
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GLenum wrap_mode);
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void
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_cogl_texture_set_filters (CoglHandle handle,
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GLenum min_filter,
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GLenum mag_filter);
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle);
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/* Utility functions to help uploading a bitmap. These are intended to
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* be used by CoglTexture implementations or drivers... */
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void
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_cogl_texture_upload_data_free (CoglTextureUploadData *data);
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void
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_cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
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CoglBitmap *new_bitmap);
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gboolean
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_cogl_texture_upload_data_prepare_format
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(CoglTextureUploadData *data,
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CoglPixelFormat *internal_format);
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gboolean
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_cogl_texture_upload_data_convert (CoglTextureUploadData *data,
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CoglPixelFormat internal_format);
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gboolean
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_cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
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CoglPixelFormat internal_format);
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void
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_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
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void
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_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
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/* Utility function for implementing manual repeating. Even texture
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backends that always support hardware repeating need this because
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when foreach_sub_texture_in_region is invoked Cogl will set the
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wrap mode to GL_CLAMP_TO_EDGE so hardware repeating can't be
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done */
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void
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_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
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float tx_1, float ty_1,
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float tx_2, float ty_2,
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void *user_data);
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/* Utility function to use as a fallback for getting the data of any
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texture via the framebuffer */
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gboolean
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_cogl_texture_draw_and_read (CoglHandle handle,
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CoglBitmap *target_bmp,
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GLuint target_gl_format,
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GLuint target_gl_type);
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#endif /* __COGL_TEXTURE_PRIVATE_H */
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