mirror of
https://github.com/brl/mutter.git
synced 2024-11-24 00:50:42 -05:00
363faccfd5
* clutter/clutter-fixed.c: * clutter/clutter-fixed.h: Add documentation. * clutter/cogl/gl/cogl.c: (cogl_perspective): Remove CFX_* shortened macros
657 lines
16 KiB
C
657 lines
16 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "cogl.h"
|
|
|
|
#include <GL/gl.h>
|
|
#include <string.h>
|
|
|
|
static gulong __enable_flags = 0;
|
|
|
|
#if COGL_DEBUG
|
|
struct token_string
|
|
{
|
|
GLuint Token;
|
|
const char *String;
|
|
};
|
|
|
|
static const struct token_string Errors[] = {
|
|
{ GL_NO_ERROR, "no error" },
|
|
{ GL_INVALID_ENUM, "invalid enumerant" },
|
|
{ GL_INVALID_VALUE, "invalid value" },
|
|
{ GL_INVALID_OPERATION, "invalid operation" },
|
|
{ GL_STACK_OVERFLOW, "stack overflow" },
|
|
{ GL_STACK_UNDERFLOW, "stack underflow" },
|
|
{ GL_OUT_OF_MEMORY, "out of memory" },
|
|
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
|
|
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
|
|
#endif
|
|
{ ~0, NULL }
|
|
};
|
|
|
|
static const char*
|
|
error_string(GLenum errorCode)
|
|
{
|
|
int i;
|
|
for (i = 0; Errors[i].String; i++) {
|
|
if (Errors[i].Token == errorCode)
|
|
return Errors[i].String;
|
|
}
|
|
return "unknown";
|
|
}
|
|
#endif
|
|
|
|
#if COGL_DEBUG
|
|
#define GE(x...) G_STMT_START { \
|
|
GLenum err; \
|
|
(x); \
|
|
while ((err = glGetError()) != GL_NO_ERROR) { \
|
|
fprintf(stderr, "glError: %s caught at %s:%u\n", \
|
|
(char *)error_string(err), \
|
|
__FILE__, __LINE__); \
|
|
} \
|
|
} G_STMT_END
|
|
#else
|
|
#define GE(x) (x);
|
|
#endif
|
|
|
|
CoglFuncPtr
|
|
cogl_get_proc_address (const gchar* name)
|
|
{
|
|
/* FIXME: This very likely needs to be handled in the backend */
|
|
return NULL;
|
|
}
|
|
|
|
gboolean
|
|
cogl_check_extension (const gchar *name, const gchar *ext)
|
|
{
|
|
gchar *end;
|
|
gint name_len, n;
|
|
|
|
if (name == NULL || ext == NULL)
|
|
return FALSE;
|
|
|
|
end = (gchar*)(ext + strlen(ext));
|
|
|
|
name_len = strlen(name);
|
|
|
|
while (ext < end)
|
|
{
|
|
n = strcspn(ext, " ");
|
|
|
|
if ((name_len == n) && (!strncmp(name, ext, n)))
|
|
return TRUE;
|
|
ext += (n + 1);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_paint_init (const ClutterColor *color)
|
|
{
|
|
GE( glClearColor (((float) color->red / 0xff * 1.0),
|
|
((float) color->green / 0xff * 1.0),
|
|
((float) color->blue / 0xff * 1.0),
|
|
0.0) );
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
glDisable (GL_LIGHTING);
|
|
glDisable (GL_DEPTH_TEST);
|
|
|
|
cogl_enable (CGL_ENABLE_BLEND);
|
|
|
|
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
/* FIXME: inline most of these */
|
|
void
|
|
cogl_push_matrix (void)
|
|
{
|
|
glPushMatrix();
|
|
}
|
|
|
|
void
|
|
cogl_pop_matrix (void)
|
|
{
|
|
glPopMatrix();
|
|
}
|
|
|
|
void
|
|
cogl_scale (ClutterFixed x, ClutterFixed y)
|
|
{
|
|
glScaled (CLUTTER_FIXED_TO_DOUBLE (x),
|
|
CLUTTER_FIXED_TO_DOUBLE (y),
|
|
1.0);
|
|
}
|
|
|
|
void
|
|
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
|
|
{
|
|
glTranslated (CLUTTER_FIXED_TO_DOUBLE (x),
|
|
CLUTTER_FIXED_TO_DOUBLE (y),
|
|
CLUTTER_FIXED_TO_DOUBLE (z));
|
|
}
|
|
|
|
void
|
|
cogl_translate (gint x, gint y, gint z)
|
|
{
|
|
glTranslatef ((float)x, (float)y, (float)z);
|
|
}
|
|
|
|
void
|
|
cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z)
|
|
{
|
|
glRotated (CLUTTER_FIXED_TO_DOUBLE (angle),
|
|
CLUTTER_FIXED_TO_DOUBLE (x),
|
|
CLUTTER_FIXED_TO_DOUBLE (y),
|
|
CLUTTER_FIXED_TO_DOUBLE (z));
|
|
}
|
|
|
|
void
|
|
cogl_rotate (gint angle, gint x, gint y, gint z)
|
|
{
|
|
glRotatef ((float)angle, (float)x, (float)y, (float)z);
|
|
}
|
|
|
|
void
|
|
cogl_enable (gulong flags)
|
|
{
|
|
/* This function essentially caches glEnable state() in the
|
|
* hope of lessening number GL traffic.
|
|
*/
|
|
if (flags & CGL_ENABLE_BLEND)
|
|
{
|
|
if (!(__enable_flags & CGL_ENABLE_BLEND))
|
|
{
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
__enable_flags |= CGL_ENABLE_BLEND;
|
|
}
|
|
else if (__enable_flags & CGL_ENABLE_BLEND)
|
|
{
|
|
glDisable (GL_BLEND);
|
|
__enable_flags &= ~CGL_ENABLE_BLEND;
|
|
}
|
|
|
|
if (flags & CGL_ENABLE_TEXTURE_2D)
|
|
{
|
|
if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D))
|
|
glEnable (GL_TEXTURE_2D);
|
|
__enable_flags |= CGL_ENABLE_TEXTURE_2D;
|
|
}
|
|
else if (__enable_flags & CGL_ENABLE_TEXTURE_2D)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
|
|
}
|
|
|
|
#ifdef GL_TEXTURE_RECTANGLE_ARB
|
|
if (flags & CGL_ENABLE_TEXTURE_RECT)
|
|
{
|
|
if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT))
|
|
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
|
__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
|
|
}
|
|
else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT)
|
|
{
|
|
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
|
__enable_flags &= ~CGL_ENABLE_TEXTURE_RECT;
|
|
}
|
|
#endif
|
|
|
|
if (flags & CGL_ENABLE_ALPHA_TEST)
|
|
{
|
|
if (!(__enable_flags & CGL_ENABLE_ALPHA_TEST))
|
|
glEnable (GL_ALPHA_TEST);
|
|
|
|
__enable_flags |= CGL_ENABLE_ALPHA_TEST;
|
|
}
|
|
else if (__enable_flags & CGL_ENABLE_ALPHA_TEST)
|
|
{
|
|
glDisable (GL_ALPHA_TEST);
|
|
__enable_flags &= ~CGL_ENABLE_ALPHA_TEST;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_color (const ClutterColor *color)
|
|
{
|
|
glColor4ub (color->red, color->green, color->blue, color->alpha);
|
|
}
|
|
|
|
void
|
|
cogl_clip_set (const ClutterGeometry *clip)
|
|
{
|
|
GE( glEnable (GL_STENCIL_TEST) );
|
|
|
|
GE( glClearStencil (0.0f) );
|
|
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
|
|
|
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
|
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
|
|
|
GE( glColor3f (1.0f, 1.0f, 1.0f) );
|
|
|
|
GE( glRecti (clip->x,
|
|
clip->y,
|
|
clip->x + clip->width,
|
|
clip->y + clip->height) );
|
|
|
|
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
|
; GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
|
|
}
|
|
|
|
void
|
|
cogl_clip_unset (void)
|
|
{
|
|
GE( glDisable (GL_STENCIL_TEST) );
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_can_size (COGLenum target,
|
|
COGLenum pixel_format,
|
|
COGLenum pixel_type,
|
|
int width,
|
|
int height)
|
|
{
|
|
#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
|
|
if (target == CGL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
gint max_size = 0;
|
|
|
|
GE( glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &max_size) );
|
|
|
|
return (max_size && width <= max_size && height <= max_size);
|
|
}
|
|
else /* Assumes CGL_TEXTURE_2D */
|
|
#endif
|
|
{
|
|
GLint new_width = 0;
|
|
|
|
GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
|
|
width, height, 0 /* border */,
|
|
pixel_format, pixel_type, NULL) );
|
|
|
|
GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
|
|
GL_TEXTURE_WIDTH, &new_width) );
|
|
|
|
return new_width != 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_texture_quad (gint x1,
|
|
gint x2,
|
|
gint y1,
|
|
gint y2,
|
|
ClutterFixed tx1,
|
|
ClutterFixed ty1,
|
|
ClutterFixed tx2,
|
|
ClutterFixed ty2)
|
|
{
|
|
gdouble txf1, tyf1, txf2, tyf2;
|
|
|
|
txf1 = CLUTTER_FIXED_TO_DOUBLE (tx1);
|
|
tyf1 = CLUTTER_FIXED_TO_DOUBLE (ty1);
|
|
txf2 = CLUTTER_FIXED_TO_DOUBLE (tx2);
|
|
tyf2 = CLUTTER_FIXED_TO_DOUBLE (ty2);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (txf2, tyf2); glVertex2i (x2, y2);
|
|
glTexCoord2f (txf1, tyf2); glVertex2i (x1, y2);
|
|
glTexCoord2f (txf1, tyf1); glVertex2i (x1, y1);
|
|
glTexCoord2f (txf2, tyf1); glVertex2i (x2, y1);
|
|
glEnd ();
|
|
}
|
|
|
|
void
|
|
cogl_textures_create (guint num, guint *textures)
|
|
{
|
|
GE( glGenTextures (num, textures) );
|
|
}
|
|
|
|
void
|
|
cogl_textures_destroy (guint num, const guint *textures)
|
|
{
|
|
GE( glDeleteTextures (num, textures) );
|
|
}
|
|
|
|
void
|
|
cogl_texture_bind (COGLenum target, guint texture)
|
|
{
|
|
GE( glBindTexture (target, texture) );
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_alignment (COGLenum target,
|
|
guint alignment,
|
|
guint row_length)
|
|
{
|
|
GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, row_length) );
|
|
GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) );
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_filters (COGLenum target,
|
|
COGLenum min_filter,
|
|
COGLenum max_filter)
|
|
{
|
|
GE( glTexParameteri(target, GL_TEXTURE_MAG_FILTER, max_filter) );
|
|
GE( glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_wrap (COGLenum target,
|
|
COGLenum wrap_s,
|
|
COGLenum wrap_t)
|
|
{
|
|
GE( glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s) );
|
|
GE( glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_s) );
|
|
}
|
|
|
|
void
|
|
cogl_texture_image_2d (COGLenum target,
|
|
COGLint internal_format,
|
|
gint width,
|
|
gint height,
|
|
COGLenum format,
|
|
COGLenum type,
|
|
const guchar* pixels)
|
|
{
|
|
GE( glTexImage2D (target,
|
|
0, /* No mipmap support as yet */
|
|
internal_format,
|
|
width,
|
|
height,
|
|
0, /* 0 pixel border */
|
|
format,
|
|
type,
|
|
pixels) );
|
|
}
|
|
|
|
void
|
|
cogl_texture_sub_image_2d (COGLenum target,
|
|
gint xoff,
|
|
gint yoff,
|
|
gint width,
|
|
gint height,
|
|
COGLenum format,
|
|
COGLenum type,
|
|
const guchar* pixels)
|
|
{
|
|
GE( glTexSubImage2D (target,
|
|
0,
|
|
xoff,
|
|
yoff,
|
|
width,
|
|
height,
|
|
format,
|
|
type,
|
|
pixels));
|
|
}
|
|
|
|
void
|
|
cogl_rectangle (gint x, gint y, guint width, guint height)
|
|
{
|
|
GE( glRecti (x, y, x + width, y + height) );
|
|
}
|
|
|
|
/* FIXME: Should use ClutterReal or Fixed */
|
|
void
|
|
cogl_trapezoid (gint y1,
|
|
gint x11,
|
|
gint x21,
|
|
gint y2,
|
|
gint x12,
|
|
gint x22)
|
|
{
|
|
GE( glBegin (GL_QUADS) );
|
|
GE( glVertex2i (x11, y1) );
|
|
GE( glVertex2i (x21, y1) );
|
|
GE( glVertex2i (x22, y2) );
|
|
GE( glVertex2i (x12, y2) );
|
|
GE( glEnd () );
|
|
}
|
|
|
|
void
|
|
cogl_alpha_func (COGLenum func,
|
|
ClutterFixed ref)
|
|
{
|
|
GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
|
|
}
|
|
|
|
void
|
|
cogl_perspective (ClutterFixed fovy,
|
|
ClutterFixed aspect,
|
|
ClutterFixed zNear,
|
|
ClutterFixed zFar)
|
|
{
|
|
ClutterFixed xmax, ymax;
|
|
ClutterFixed x, y, c, d;
|
|
ClutterFixed fovy_rad_half = CLUTTER_FIXED_MUL (fovy, CFX_PI) / 360;
|
|
|
|
GLfloat m[16];
|
|
|
|
memset (&m[0], 0, sizeof (m));
|
|
|
|
/*
|
|
* Based on the original algorithm in perspective():
|
|
*
|
|
* 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax
|
|
* same true for y, hence: a == 0 && b == 0;
|
|
*
|
|
* 2) When working with small numbers, we are loosing significant
|
|
* precision, hence we use clutter_qmulx() here, not the fast macro.
|
|
*/
|
|
ymax = clutter_qmulx (zNear, CLUTTER_FIXED_DIV (clutter_sinx (fovy_rad_half),
|
|
clutter_cosx (fovy_rad_half)));
|
|
xmax = clutter_qmulx (ymax, aspect);
|
|
|
|
x = CLUTTER_FIXED_DIV (zNear, xmax);
|
|
y = CLUTTER_FIXED_DIV (zNear, ymax);
|
|
c = CLUTTER_FIXED_DIV (-(zFar + zNear), ( zFar - zNear));
|
|
d = CLUTTER_FIXED_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
|
|
|
|
#define M(row,col) m[col*4+row]
|
|
M(0,0) = CLUTTER_FIXED_TO_FLOAT (x);
|
|
M(1,1) = CLUTTER_FIXED_TO_FLOAT (y);
|
|
M(2,2) = CLUTTER_FIXED_TO_FLOAT (c);
|
|
M(2,3) = CLUTTER_FIXED_TO_FLOAT (d);
|
|
M(3,2) = -1.0F;
|
|
|
|
GE( glMultMatrixf (m) );
|
|
#undef M
|
|
}
|
|
|
|
void
|
|
cogl_setup_viewport (guint width,
|
|
guint height,
|
|
ClutterFixed fovy,
|
|
ClutterFixed aspect,
|
|
ClutterFixed z_near,
|
|
ClutterFixed z_far)
|
|
{
|
|
GLfloat z_camera;
|
|
|
|
GE( glViewport (0, 0, width, height) );
|
|
|
|
GE( glMatrixMode (GL_PROJECTION) );
|
|
GE( glLoadIdentity () );
|
|
|
|
cogl_perspective (fovy, aspect, z_near, z_far);
|
|
|
|
GE( glMatrixMode (GL_MODELVIEW) );
|
|
GE( glLoadIdentity () );
|
|
|
|
/*
|
|
* camera distance from screen, 0.5 * tan (FOV)
|
|
*
|
|
* We have been having some problems with this; the theoretically correct
|
|
* value of 0.866025404f for the default 60 deg fovy angle happens to be
|
|
* touch to small in reality, which on full-screen stage with an actor of
|
|
* the same size results in about 1px on the left and top edges of the
|
|
* actor being offscreen. Perhaps more significantly, it also causes
|
|
* hinting artifacts when rendering text.
|
|
*
|
|
* So for the default 60 deg angle we worked out that the value of 0.869
|
|
* is giving correct stretch and no noticeable artifacts on text. Seems
|
|
* good on all drivers too.
|
|
*/
|
|
#define DEFAULT_Z_CAMERA 0.869f
|
|
z_camera = DEFAULT_Z_CAMERA;
|
|
|
|
|
|
if (fovy != CFX_60)
|
|
{
|
|
ClutterFixed fovy_rad = CFX_MUL (fovy, CFX_PI) / 180;
|
|
|
|
z_camera =
|
|
CLUTTER_FIXED_TO_FLOAT (CFX_DIV (clutter_sinx (fovy_rad),
|
|
clutter_cosx (fovy_rad)) >> 1);
|
|
}
|
|
|
|
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
|
|
GE( glScalef ( 1.0f / width,
|
|
-1.0f / height,
|
|
1.0f / width) );
|
|
GE( glTranslatef (0.0f, -1.0 * height, 0.0f) );
|
|
}
|
|
|
|
ClutterFeatureFlags
|
|
cogl_get_features ()
|
|
{
|
|
ClutterFeatureFlags flags = 0;
|
|
const gchar *gl_extensions;
|
|
|
|
flags = CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
|
|
|
|
gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS);
|
|
|
|
#if defined(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB) && defined(GL_TEXTURE_RECTANGLE_ARB)
|
|
if (cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions) ||
|
|
cogl_check_extension ("GL_EXT_texture_rectangle", gl_extensions))
|
|
{
|
|
flags |= CLUTTER_FEATURE_TEXTURE_RECTANGLE;
|
|
}
|
|
#endif
|
|
|
|
#ifdef GL_YCBCR_MESA
|
|
if (cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
|
|
{
|
|
flags |= CLUTTER_FEATURE_TEXTURE_YUV;
|
|
}
|
|
#endif
|
|
|
|
return flags;
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (ClutterFixed m[16])
|
|
{
|
|
GLdouble md[16];
|
|
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
|
|
|
|
#define M(m,row,col) m[col*4+row]
|
|
M(m,0,0) = CLUTTER_FLOAT_TO_FIXED (M(md,0,0));
|
|
M(m,0,1) = CLUTTER_FLOAT_TO_FIXED (M(md,0,1));
|
|
M(m,0,2) = CLUTTER_FLOAT_TO_FIXED (M(md,0,2));
|
|
M(m,0,3) = CLUTTER_FLOAT_TO_FIXED (M(md,0,3));
|
|
|
|
M(m,1,0) = CLUTTER_FLOAT_TO_FIXED (M(md,1,0));
|
|
M(m,1,1) = CLUTTER_FLOAT_TO_FIXED (M(md,1,1));
|
|
M(m,1,2) = CLUTTER_FLOAT_TO_FIXED (M(md,1,2));
|
|
M(m,1,3) = CLUTTER_FLOAT_TO_FIXED (M(md,1,3));
|
|
|
|
M(m,2,0) = CLUTTER_FLOAT_TO_FIXED (M(md,2,0));
|
|
M(m,2,1) = CLUTTER_FLOAT_TO_FIXED (M(md,2,1));
|
|
M(m,2,2) = CLUTTER_FLOAT_TO_FIXED (M(md,2,2));
|
|
M(m,2,3) = CLUTTER_FLOAT_TO_FIXED (M(md,2,3));
|
|
|
|
M(m,3,0) = CLUTTER_FLOAT_TO_FIXED (M(md,3,0));
|
|
M(m,3,1) = CLUTTER_FLOAT_TO_FIXED (M(md,3,1));
|
|
M(m,3,2) = CLUTTER_FLOAT_TO_FIXED (M(md,3,2));
|
|
M(m,3,3) = CLUTTER_FLOAT_TO_FIXED (M(md,3,3));
|
|
#undef M
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (ClutterFixed m[16])
|
|
{
|
|
GLdouble md[16];
|
|
|
|
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
|
|
|
|
#define M(m,row,col) m[col*4+row]
|
|
M(m,0,0) = CLUTTER_FLOAT_TO_FIXED (M(md,0,0));
|
|
M(m,0,1) = CLUTTER_FLOAT_TO_FIXED (M(md,0,1));
|
|
M(m,0,2) = CLUTTER_FLOAT_TO_FIXED (M(md,0,2));
|
|
M(m,0,3) = CLUTTER_FLOAT_TO_FIXED (M(md,0,3));
|
|
|
|
M(m,1,0) = CLUTTER_FLOAT_TO_FIXED (M(md,1,0));
|
|
M(m,1,1) = CLUTTER_FLOAT_TO_FIXED (M(md,1,1));
|
|
M(m,1,2) = CLUTTER_FLOAT_TO_FIXED (M(md,1,2));
|
|
M(m,1,3) = CLUTTER_FLOAT_TO_FIXED (M(md,1,3));
|
|
|
|
M(m,2,0) = CLUTTER_FLOAT_TO_FIXED (M(md,2,0));
|
|
M(m,2,1) = CLUTTER_FLOAT_TO_FIXED (M(md,2,1));
|
|
M(m,2,2) = CLUTTER_FLOAT_TO_FIXED (M(md,2,2));
|
|
M(m,2,3) = CLUTTER_FLOAT_TO_FIXED (M(md,2,3));
|
|
|
|
M(m,3,0) = CLUTTER_FLOAT_TO_FIXED (M(md,3,0));
|
|
M(m,3,1) = CLUTTER_FLOAT_TO_FIXED (M(md,3,1));
|
|
M(m,3,2) = CLUTTER_FLOAT_TO_FIXED (M(md,3,2));
|
|
M(m,3,3) = CLUTTER_FLOAT_TO_FIXED (M(md,3,3));
|
|
#undef M
|
|
}
|
|
|
|
void
|
|
cogl_get_viewport (ClutterFixed v[4])
|
|
{
|
|
GLdouble vd[4];
|
|
glGetDoublev(GL_VIEWPORT, &vd[0]);
|
|
|
|
v[0] = CLUTTER_FLOAT_TO_FIXED (vd[0]);
|
|
v[1] = CLUTTER_FLOAT_TO_FIXED (vd[1]);
|
|
v[2] = CLUTTER_FLOAT_TO_FIXED (vd[2]);
|
|
v[3] = CLUTTER_FLOAT_TO_FIXED (vd[3]);
|
|
}
|
|
|
|
void
|
|
cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
|
{
|
|
if (red)
|
|
GE( glGetIntegerv(GL_RED_BITS, red) );
|
|
if (green)
|
|
GE( glGetIntegerv(GL_GREEN_BITS, green) );
|
|
if (blue)
|
|
GE( glGetIntegerv(GL_BLUE_BITS, blue) );
|
|
if (alpha)
|
|
GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) );
|
|
}
|