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46506cb93e
* clutter/clutter-behaviour-depth.c: Clarify that what drives the movement along the Z axis is the ClutterAlpha object (we don't have the luxury of a rollover like the opacity does); so, if you want to go from 0 to -100 you have to use a decreasing function, just as well if you want to go from 100 to 0. Using a min-depth of 100 and a max-depth of 0 and an increasing function is undefined behaviour. * tests/Makefile.am: * tests/test-depth.c: Add a test case for the depth behaviour.
25 lines
922 B
Makefile
25 lines
922 B
Makefile
noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \
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test-actors test-behave test-text test-entry test-project \
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test-boxes test-perspective test-rotate test-depth
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INCLUDES = -I$(top_srcdir)/
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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AM_CFLAGS = $(CLUTTER_CFLAGS)
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AM_LDFLAGS = $(CLUTTER_LIBS)
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test_textures_SOURCES = test-textures.c
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test_events_SOURCES = test-events.c
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test_offscreen_SOURCES = test-offscreen.c
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test_scale_SOURCES = test-scale.c
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test_actors_SOURCES = test-actors.c
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test_behave_SOURCES = test-behave.c
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test_text_SOURCES = test-text.c
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test_entry_SOURCES = test-entry.c
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test_project_SOURCES = test-project.c
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test_boxes_SOURCES = test-boxes.c
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test_perspective_SOURCES = test-perspective.c
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test_rotate_SOURCES = test-rotate.c
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test_depth_SOURCES = test-depth.c
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EXTRA_DIST = redhand.png
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