mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 16:40:41 -05:00
3a7c1263f1
This adds api to be able requests a swap_buffers and also pass a list of damage rectangles that can be passed on to a compositor to enable it to minimize how much of the screen it needs to recompose. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 0d9684c7b7c2018bb42715c369555330d38514a2)
192 lines
5.0 KiB
C
192 lines
5.0 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-display-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-private.h"
|
|
#include "cogl-winsys-stub-private.h"
|
|
|
|
#include <string.h>
|
|
|
|
static int _cogl_winsys_stub_dummy_ptr;
|
|
|
|
/* This provides a NOP winsys. This can be useful for debugging or for
|
|
* integrating with toolkits that already have window system
|
|
* integration code.
|
|
*/
|
|
|
|
static CoglFuncPtr
|
|
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
static GModule *module = NULL;
|
|
|
|
/* this should find the right function if the program is linked against a
|
|
* library providing it */
|
|
if (G_UNLIKELY (module == NULL))
|
|
module = g_module_open (NULL, 0);
|
|
|
|
if (module)
|
|
{
|
|
void *symbol;
|
|
|
|
if (g_module_symbol (module, name, &symbol))
|
|
return symbol;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
renderer->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
CoglError **error)
|
|
{
|
|
renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
display->winsys = &_cogl_winsys_stub_dummy_ptr;
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
context->winsys = &_cogl_winsys_stub_dummy_ptr;
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
context->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_stub_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_STUB;
|
|
vtable.name = "STUB";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|