mutter/cogl/cogl/cogl-onscreen.c
Erico Nunes 523b27e267 cogl/onscreen: Discard depth/stencil before swapping buffers
Marking the the depth/stencil as discarded before swapping buffers for
the screen signals the GPU that we don't need to keep them around for
the future.
This helps performance by reducing memory bandwidth usage in some GPUs
which may optimize to not write those buffers back to memory at all
after rendering, when they would just be cleared right after that
anyway.
It is not necessary to mark buffers as discarded after swapping buffers.
This should have no effect according to the spec (since that is going to
be followed by new rendering commands which make the buffer valid again)
and removing that has shown no impact in performance tests.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2091>
2023-02-08 15:01:34 +00:00

591 lines
18 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011, 2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#include "cogl-config.h"
#include <gio/gio.h>
#include "cogl-util.h"
#include "cogl-onscreen-private.h"
#include "cogl-frame-info-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl1-context.h"
#include "cogl-closure-list-private.h"
#include "cogl-poll-private.h"
#include "cogl-gtype-private.h"
typedef struct _CoglOnscreenPrivate
{
CoglList frame_closures;
CoglList dirty_closures;
int64_t frame_counter;
int64_t swap_frame_counter; /* frame counter at last all to
* cogl_onscreen_swap_region() or
* cogl_onscreen_swap_buffers() */
GQueue pending_frame_infos;
} CoglOnscreenPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (CoglOnscreen, cogl_onscreen, COGL_TYPE_FRAMEBUFFER)
static gpointer
cogl_dummy_copy (gpointer data)
{
return data;
}
static void
cogl_dummy_free (gpointer data)
{
}
COGL_GTYPE_DEFINE_BOXED (FrameClosure, frame_closure,
cogl_dummy_copy,
cogl_dummy_free);
COGL_GTYPE_DEFINE_BOXED (OnscreenDirtyClosure,
onscreen_dirty_closure,
cogl_dummy_copy,
cogl_dummy_free);
G_DEFINE_QUARK (cogl-scanout-error-quark, cogl_scanout_error)
static gboolean
cogl_onscreen_allocate (CoglFramebuffer *framebuffer,
GError **error)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
/* If the winsys doesn't support dirty events then we'll report
* one on allocation so that if the application only paints in
* response to dirty events then it will at least paint once to
* start */
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
_cogl_onscreen_queue_full_dirty (onscreen);
return TRUE;
}
static gboolean
cogl_onscreen_is_y_flipped (CoglFramebuffer *framebuffer)
{
return FALSE;
}
static void
cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
CoglOnscreenTemplate *onscreen_template)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
_cogl_list_init (&priv->frame_closures);
_cogl_list_init (&priv->dirty_closures);
cogl_framebuffer_init_config (framebuffer, &onscreen_template->config);
}
static void
cogl_onscreen_constructed (GObject *object)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (object);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenTemplate *onscreen_template;
onscreen_template = ctx->display->onscreen_template;
cogl_onscreen_init_from_template (onscreen, onscreen_template);
G_OBJECT_CLASS (cogl_onscreen_parent_class)->constructed (object);
}
static void
cogl_onscreen_dispose (GObject *object)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (object);
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFrameInfo *frame_info;
_cogl_closure_list_disconnect_all (&priv->frame_closures);
_cogl_closure_list_disconnect_all (&priv->dirty_closures);
while ((frame_info = g_queue_pop_tail (&priv->pending_frame_infos)))
cogl_object_unref (frame_info);
g_queue_clear (&priv->pending_frame_infos);
G_OBJECT_CLASS (cogl_onscreen_parent_class)->dispose (object);
}
static void
cogl_onscreen_init (CoglOnscreen *onscreen)
{
}
static void
cogl_onscreen_class_init (CoglOnscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
object_class->constructed = cogl_onscreen_constructed;
object_class->dispose = cogl_onscreen_dispose;
framebuffer_class->allocate = cogl_onscreen_allocate;
framebuffer_class->is_y_flipped = cogl_onscreen_is_y_flipped;
}
static void
notify_event (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
_cogl_closure_list_invoke (&priv->frame_closures,
CoglFrameCallback,
onscreen, event, info);
}
static void
_cogl_dispatch_onscreen_cb (CoglContext *context)
{
CoglOnscreenEvent *event, *tmp;
CoglList queue;
/* Dispatching the event callback may cause another frame to be
* drawn which in may cause another event to be queued immediately.
* To make sure this loop will only dispatch one set of events we'll
* steal the queue and iterate that separately */
_cogl_list_init (&queue);
_cogl_list_insert_list (&queue, &context->onscreen_events_queue);
_cogl_list_init (&context->onscreen_events_queue);
g_clear_pointer (&context->onscreen_dispatch_idle,
_cogl_closure_disconnect);
_cogl_list_for_each_safe (event, tmp, &queue, link)
{
CoglOnscreen *onscreen = event->onscreen;
CoglFrameInfo *info = event->info;
notify_event (onscreen, event->type, info);
g_object_unref (onscreen);
cogl_object_unref (info);
g_free (event);
}
while (!_cogl_list_empty (&context->onscreen_dirty_queue))
{
CoglOnscreenQueuedDirty *qe =
_cogl_container_of (context->onscreen_dirty_queue.next,
CoglOnscreenQueuedDirty,
link);
CoglOnscreen *onscreen = qe->onscreen;
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
_cogl_list_remove (&qe->link);
_cogl_closure_list_invoke (&priv->dirty_closures,
CoglOnscreenDirtyCallback,
qe->onscreen,
&qe->info);
g_object_unref (qe->onscreen);
g_free (qe);
}
}
static void
_cogl_onscreen_queue_dispatch_idle (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
if (!ctx->onscreen_dispatch_idle)
{
ctx->onscreen_dispatch_idle =
_cogl_poll_renderer_add_idle (ctx->display->renderer,
(CoglIdleCallback)
_cogl_dispatch_onscreen_cb,
ctx,
NULL);
}
}
void
_cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
const CoglOnscreenDirtyInfo *info)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenQueuedDirty *qe = g_new0 (CoglOnscreenQueuedDirty, 1);
qe->onscreen = g_object_ref (onscreen);
qe->info = *info;
_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
_cogl_onscreen_queue_dispatch_idle (onscreen);
}
void
_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenDirtyInfo info;
info.x = 0;
info.y = 0;
info.width = cogl_framebuffer_get_width (framebuffer);
info.height = cogl_framebuffer_get_height (framebuffer);
_cogl_onscreen_queue_dirty (onscreen, &info);
}
void
_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
CoglFrameEvent type,
CoglFrameInfo *info)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenEvent *event = g_new0 (CoglOnscreenEvent, 1);
event->onscreen = g_object_ref (onscreen);
event->info = cogl_object_ref (info);
event->type = type;
_cogl_list_insert (ctx->onscreen_events_queue.prev, &event->link);
_cogl_onscreen_queue_dispatch_idle (onscreen);
}
void
cogl_onscreen_bind (CoglOnscreen *onscreen)
{
COGL_ONSCREEN_GET_CLASS (onscreen)->bind (onscreen);
}
void
cogl_onscreen_queue_damage_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
if (!klass->queue_damage_region)
return;
klass->queue_damage_region (onscreen, rectangles, n_rectangles);
}
void
cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info,
gpointer user_data)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
_cogl_framebuffer_flush_journal (framebuffer);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SYNC_FRAME)))
cogl_framebuffer_finish (framebuffer);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL);
klass->swap_buffers_with_damage (onscreen,
rectangles,
n_rectangles,
info,
user_data);
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
{
CoglFrameInfo *info;
g_warn_if_fail (priv->pending_frame_infos.length == 1);
info = g_queue_pop_tail (&priv->pending_frame_infos);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
cogl_object_unref (info);
}
priv->frame_counter++;
}
void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen,
CoglFrameInfo *info,
gpointer user_data)
{
cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0, info, user_data);
}
void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info,
gpointer user_data)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
_cogl_framebuffer_flush_journal (framebuffer);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SYNC_FRAME)))
cogl_framebuffer_finish (framebuffer);
/* This should only be called if the winsys advertises
COGL_WINSYS_FEATURE_SWAP_REGION */
g_return_if_fail (klass->swap_region);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL);
klass->swap_region (onscreen,
rectangles,
n_rectangles,
info,
user_data);
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
{
CoglFrameInfo *info;
g_warn_if_fail (priv->pending_frame_infos.length == 1);
info = g_queue_pop_tail (&priv->pending_frame_infos);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
cogl_object_unref (info);
}
priv->frame_counter++;
}
int
cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_return_val_if_fail (COGL_IS_ONSCREEN (framebuffer), 0);
if (!klass->get_buffer_age)
return 0;
return klass->get_buffer_age (onscreen);
}
gboolean
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout,
CoglFrameInfo *info,
gpointer user_data,
GError **error)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_warn_if_fail (COGL_IS_ONSCREEN (framebuffer));
g_warn_if_fail (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT));
if (!klass->direct_scanout)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
"Direct scanout not supported");
return FALSE;
}
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
if (!klass->direct_scanout (onscreen,
scanout,
info,
user_data,
error))
{
g_queue_pop_tail (&priv->pending_frame_infos);
return FALSE;
}
info->flags |= COGL_FRAME_INFO_FLAG_ZERO_COPY;
priv->frame_counter++;
return TRUE;
}
void
cogl_onscreen_add_frame_info (CoglOnscreen *onscreen,
CoglFrameInfo *info)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
}
CoglFrameInfo *
cogl_onscreen_peek_head_frame_info (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return g_queue_peek_head (&priv->pending_frame_infos);
}
CoglFrameInfo *
cogl_onscreen_peek_tail_frame_info (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return g_queue_peek_tail (&priv->pending_frame_infos);
}
CoglFrameInfo *
cogl_onscreen_pop_head_frame_info (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return g_queue_pop_head (&priv->pending_frame_infos);
}
CoglFrameClosure *
cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
CoglFrameCallback callback,
void *user_data,
CoglUserDataDestroyCallback destroy)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return _cogl_closure_list_add (&priv->frame_closures,
callback,
user_data,
destroy);
}
void
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
CoglFrameClosure *closure)
{
g_return_if_fail (closure);
_cogl_closure_disconnect (closure);
}
void
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
{
notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
}
void
_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
{
notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
}
void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
int width, int height)
{
if (cogl_framebuffer_get_width (framebuffer) == width &&
cogl_framebuffer_get_height (framebuffer) == height)
return;
cogl_framebuffer_update_size (framebuffer, width, height);
if (!_cogl_has_private_feature (cogl_framebuffer_get_context (framebuffer),
COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
_cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
}
CoglOnscreenDirtyClosure *
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
CoglOnscreenDirtyCallback callback,
void *user_data,
CoglUserDataDestroyCallback destroy)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return _cogl_closure_list_add (&priv->dirty_closures,
callback,
user_data,
destroy);
}
void
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
CoglOnscreenDirtyClosure *closure)
{
g_return_if_fail (closure);
_cogl_closure_disconnect (closure);
}
int64_t
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return priv->frame_counter;
}