mirror of
https://github.com/brl/mutter.git
synced 2025-03-25 04:33:52 +00:00

For point sprites you are usually drawing the whole texture so you most often want GL_CLAMP_TO_EDGE. This patch removes the override for COGL_MATERIAL_WRAP_MODE_AUTOMATIC when point sprites are enabled for a layer so that it will clamp to edge.