mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 12:52:14 +00:00
6b7139b008
Previously enabling and disabling textures was done whatever the backend in cogl-pipeline-opengl. However enabling and disabling texture targets only has any meaning if no fragment shaders are being used so this patch moves the code to cogl-pipeline-fragend-fixed. The GLES2 wrapper has also been changed to ignore enabledness when deciding whether to update texture coordinate attribute pointers.
156 lines
5.6 KiB
C
156 lines
5.6 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifndef __COGL_PIPELINE_OPENGL_PRIVATE_H
|
|
#define __COGL_PIPELINE_OPENGL_PRIVATE_H
|
|
|
|
#include "cogl.h"
|
|
|
|
#include "cogl-pipeline-private.h"
|
|
#include "cogl-matrix-stack.h"
|
|
|
|
/*
|
|
* cogl-pipeline.c owns the GPU's texture unit state so we have some
|
|
* private structures for describing the current state of a texture
|
|
* unit that we track in a per context array (ctx->texture_units) that
|
|
* grows according to the largest texture unit used so far...
|
|
*
|
|
* Roughly speaking the members in this structure are of two kinds:
|
|
* either they are a low level reflection of the state we send to
|
|
* OpenGL or they are for high level meta data assoicated with the
|
|
* texture unit when flushing CoglPipelineLayers that is typically
|
|
* used to optimize subsequent re-flushing of the same layer.
|
|
*
|
|
* The low level members are at the top, and the high level members
|
|
* start with the .layer member.
|
|
*/
|
|
typedef struct _CoglTextureUnit
|
|
{
|
|
/* The base 0 texture unit index which can be used with
|
|
* glActiveTexture () */
|
|
int index;
|
|
|
|
/* The GL target currently glEnabled or 0 if nothing is
|
|
* enabled. This is only used by the fixed pipeline fragend */
|
|
GLenum enabled_gl_target;
|
|
|
|
/* The raw GL texture object name for which we called glBindTexture when
|
|
* we flushed the last layer. (NB: The CoglTexture associated
|
|
* with a layer may represent more than one GL texture) */
|
|
GLuint gl_texture;
|
|
/* The target of the GL texture object. This is just used so that we
|
|
* can quickly determine the intended target to flush when
|
|
* dirty_gl_texture == TRUE */
|
|
GLenum gl_target;
|
|
|
|
/* Foreign textures are those not created or deleted by Cogl. If we ever
|
|
* call glBindTexture for a foreign texture then the next time we are
|
|
* asked to glBindTexture we can't try and optimize a redundant state
|
|
* change because we don't know if the original texture name was deleted
|
|
* and now we are being asked to bind a recycled name. */
|
|
gboolean is_foreign;
|
|
|
|
/* We have many components in Cogl that need to temporarily bind arbitrary
|
|
* textures e.g. to query texture object parameters and since we don't
|
|
* want that to result in too much redundant reflushing of layer state
|
|
* when all that's needed is to re-bind the layer's gl_texture we use this
|
|
* to track when the unit->gl_texture state is out of sync with the GL
|
|
* texture object really bound too (GL_TEXTURE0+unit->index).
|
|
*
|
|
* XXX: as a further optimization cogl-pipeline.c uses a convention
|
|
* of always using texture unit 1 for these transient bindings so we
|
|
* can assume this is only ever TRUE for unit 1.
|
|
*/
|
|
gboolean dirty_gl_texture;
|
|
|
|
/* A matrix stack giving us the means to associate a texture
|
|
* transform matrix with the texture unit. */
|
|
CoglMatrixStack *matrix_stack;
|
|
|
|
/*
|
|
* Higher level layer state associated with the unit...
|
|
*/
|
|
|
|
/* The CoglPipelineLayer whos state was flushed to update this
|
|
* texture unit last.
|
|
*
|
|
* This will be set to NULL if the layer is modified or freed which
|
|
* means when we come to flush a layer; if this pointer is still
|
|
* valid and == to the layer being flushed we don't need to update
|
|
* any texture unit state. */
|
|
CoglPipelineLayer *layer;
|
|
|
|
/* To help minimize the state changes required we track the
|
|
* difference flags associated with the layer whos state was last
|
|
* flushed to update this texture unit.
|
|
*
|
|
* Note: we track this explicitly because .layer may get invalidated
|
|
* if that layer is modified or deleted. Even if the layer is
|
|
* invalidated though these flags can be used to optimize the state
|
|
* flush of the next layer
|
|
*/
|
|
unsigned long layer_changes_since_flush;
|
|
|
|
/* Whenever a CoglTexture's internal GL texture storage changes
|
|
* cogl-pipeline.c is notified with a call to
|
|
* _cogl_pipeline_texture_storage_change_notify which inturn sets
|
|
* this to TRUE for each texture unit that it is currently bound
|
|
* too. When we later come to flush some pipeline state then we will
|
|
* always check this to potentially force an update of the texture
|
|
* state even if the pipeline hasn't changed. */
|
|
gboolean texture_storage_changed;
|
|
|
|
} CoglTextureUnit;
|
|
|
|
CoglTextureUnit *
|
|
_cogl_get_texture_unit (int index_);
|
|
|
|
void
|
|
_cogl_destroy_texture_units (void);
|
|
|
|
void
|
|
_cogl_set_active_texture_unit (int unit_index);
|
|
|
|
void
|
|
_cogl_bind_gl_texture_transient (GLenum gl_target,
|
|
GLuint gl_texture,
|
|
gboolean is_foreign);
|
|
|
|
void
|
|
_cogl_delete_gl_texture (GLuint gl_texture);
|
|
|
|
void
|
|
_cogl_gl_use_program_wrapper (CoglHandle program);
|
|
|
|
void
|
|
_cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
|
|
gboolean skip_gl_state,
|
|
int n_tex_coord_attribs);
|
|
|
|
#endif /* __COGL_PIPELINE_OPENGL_PRIVATE_H */
|
|
|