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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
243 lines
7.1 KiB
C
243 lines
7.1 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include <glib.h>
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#include "cogl-pango-pipeline-cache.h"
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#include "cogl/cogl-context-private.h"
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#include "cogl/cogl-texture-private.h"
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typedef struct _CoglPangoPipelineCacheEntry CoglPangoPipelineCacheEntry;
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struct _CoglPangoPipelineCacheEntry
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{
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/* This will take a reference or it can be NULL to represent the
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pipeline used to render colors */
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CoglTexture *texture;
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/* This will only take a weak reference */
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CoglPipeline *pipeline;
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};
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static void
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_cogl_pango_pipeline_cache_key_destroy (void *data)
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{
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if (data)
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cogl_object_unref (data);
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}
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static void
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_cogl_pango_pipeline_cache_value_destroy (void *data)
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{
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CoglPangoPipelineCacheEntry *cache_entry = data;
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if (cache_entry->texture)
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cogl_object_unref (cache_entry->texture);
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/* We don't need to unref the pipeline because it only takes a weak
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reference */
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g_slice_free (CoglPangoPipelineCacheEntry, cache_entry);
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}
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CoglPangoPipelineCache *
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_cogl_pango_pipeline_cache_new (CoglContext *ctx,
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CoglBool use_mipmapping)
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{
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CoglPangoPipelineCache *cache = g_new (CoglPangoPipelineCache, 1);
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cache->ctx = cogl_object_ref (ctx);
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/* The key is the pipeline pointer. A reference is taken when the
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pipeline is used as a key so we should unref it again in the
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destroy function */
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cache->hash_table =
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g_hash_table_new_full (g_direct_hash,
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g_direct_equal,
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_cogl_pango_pipeline_cache_key_destroy,
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_cogl_pango_pipeline_cache_value_destroy);
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cache->base_texture_rgba_pipeline = NULL;
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cache->base_texture_alpha_pipeline = NULL;
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cache->use_mipmapping = use_mipmapping;
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return cache;
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}
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static CoglPipeline *
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get_base_texture_rgba_pipeline (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_rgba_pipeline == NULL)
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{
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CoglPipeline *pipeline;
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pipeline = cache->base_texture_rgba_pipeline =
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cogl_pipeline_new (cache->ctx);
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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if (cache->use_mipmapping)
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cogl_pipeline_set_layer_filters
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(pipeline, 0,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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}
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return cache->base_texture_rgba_pipeline;
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}
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static CoglPipeline *
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get_base_texture_alpha_pipeline (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_alpha_pipeline == NULL)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_copy (get_base_texture_rgba_pipeline (cache));
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cache->base_texture_alpha_pipeline = pipeline;
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/* The default combine mode of materials is to modulate (A x B)
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* the texture RGBA channels with the RGBA channels of the
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* previous layer (which in our case is just the font color)
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*
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* Since the RGB for an alpha texture is defined as 0, this gives us:
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*
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* result.rgb = color.rgb * 0
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* result.a = color.a * texture.a
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*
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* What we want is premultiplied rgba values:
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*
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* result.rgba = color.rgb * texture.a
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* result.a = color.a * texture.a
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*/
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cogl_pipeline_set_layer_combine (pipeline, 0, /* layer */
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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return cache->base_texture_alpha_pipeline;
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}
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typedef struct
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{
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CoglPangoPipelineCache *cache;
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CoglTexture *texture;
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} PipelineDestroyNotifyData;
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static void
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pipeline_destroy_notify_cb (void *user_data)
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{
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PipelineDestroyNotifyData *data = user_data;
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g_hash_table_remove (data->cache->hash_table, data->texture);
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g_slice_free (PipelineDestroyNotifyData, data);
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}
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CoglPipeline *
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_cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
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CoglTexture *texture)
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{
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CoglPangoPipelineCacheEntry *entry;
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PipelineDestroyNotifyData *destroy_data;
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static CoglUserDataKey pipeline_destroy_notify_key;
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/* Look for an existing entry */
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entry = g_hash_table_lookup (cache->hash_table, texture);
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if (entry)
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return cogl_object_ref (entry->pipeline);
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/* No existing pipeline was found so let's create another */
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entry = g_slice_new (CoglPangoPipelineCacheEntry);
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if (texture)
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{
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CoglPipeline *base;
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entry->texture = cogl_object_ref (texture);
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if (_cogl_texture_get_format (entry->texture) == COGL_PIXEL_FORMAT_A_8)
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base = get_base_texture_alpha_pipeline (cache);
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else
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base = get_base_texture_rgba_pipeline (cache);
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entry->pipeline = cogl_pipeline_copy (base);
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cogl_pipeline_set_layer_texture (entry->pipeline, 0 /* layer */, texture);
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}
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else
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{
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entry->texture = NULL;
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entry->pipeline = cogl_pipeline_new (cache->ctx);
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}
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/* Add a weak reference to the pipeline so we can remove it from the
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hash table when it is destroyed */
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destroy_data = g_slice_new (PipelineDestroyNotifyData);
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destroy_data->cache = cache;
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destroy_data->texture = texture;
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cogl_object_set_user_data (COGL_OBJECT (entry->pipeline),
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&pipeline_destroy_notify_key,
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destroy_data,
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pipeline_destroy_notify_cb);
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g_hash_table_insert (cache->hash_table,
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texture ? cogl_object_ref (texture) : NULL,
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entry);
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/* This doesn't take a reference on the pipeline so that it will use
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the newly created reference */
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return entry->pipeline;
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}
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void
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_cogl_pango_pipeline_cache_free (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_rgba_pipeline)
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cogl_object_unref (cache->base_texture_rgba_pipeline);
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if (cache->base_texture_alpha_pipeline)
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cogl_object_unref (cache->base_texture_alpha_pipeline);
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g_hash_table_destroy (cache->hash_table);
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cogl_object_unref (cache->ctx);
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g_free (cache);
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}
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