mirror of
https://github.com/brl/mutter.git
synced 2024-12-28 05:42:14 +00:00
93d0de1d9a
Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit a99512e5798e48ffa3a9a1a7eb98bc55647ee1b6)
199 lines
5.2 KiB
C
199 lines
5.2 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2012 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_SDL_H__
|
|
#define __COGL_SDL_H__
|
|
|
|
#include <cogl/cogl-context.h>
|
|
#include <SDL.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-sdl
|
|
* @short_description: Integration api for the Simple DirectMedia
|
|
* Layer library.
|
|
*
|
|
* Cogl is a portable graphics api that can either be used standalone
|
|
* or alternatively integrated with certain existing frameworks. This
|
|
* api enables Cogl to be used in conjunction with the Simple
|
|
* DirectMedia Layer library.
|
|
*
|
|
* Using this API a typical SDL application would look something like
|
|
* this:
|
|
* |[
|
|
* MyAppData data;
|
|
* GError *error = NULL;
|
|
*
|
|
* data.ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
|
|
* if (!data.ctx)
|
|
* {
|
|
* fprintf (stderr, "Failed to create context: %s\n",
|
|
* error->message);
|
|
* return 1;
|
|
* }
|
|
*
|
|
* my_application_setup (&data);
|
|
*
|
|
* data.redraw_queued = TRUE;
|
|
* while (!data.quit)
|
|
* {
|
|
* while (!data.quit)
|
|
* {
|
|
* if (!SDL_PollEvent (&event))
|
|
* {
|
|
* if (data.redraw_queued)
|
|
* break;
|
|
*
|
|
* cogl_sdl_idle (ctx);
|
|
* if (!SDL_WaitEvent (&event))
|
|
* {
|
|
* fprintf (stderr, "Error waiting for SDL events");
|
|
* return 1;
|
|
* }
|
|
* }
|
|
*
|
|
* handle_event (&data, &event);
|
|
* cogl_sdl_handle_event (ctx, &event);
|
|
* }
|
|
*
|
|
* data.redraw_queued = redraw (&data);
|
|
* }
|
|
* ]|
|
|
*/
|
|
|
|
/**
|
|
* cogl_sdl_context_new:
|
|
* @type: An SDL user event type between %SDL_USEREVENT and
|
|
* %SDL_NUMEVENTS - %1
|
|
* @error: A GError return location.
|
|
*
|
|
* This is a convenience function for creating a new #CoglContext for
|
|
* use with SDL and specifying what SDL user event type Cogl can use
|
|
* as a way to interrupt SDL_WaitEvent().
|
|
*
|
|
* This function is equivalent to the following code:
|
|
* |[
|
|
* CoglRenderer *renderer = cogl_renderer_new ();
|
|
* CoglDisplay *display;
|
|
*
|
|
* cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
|
|
*
|
|
* cogl_sdl_renderer_set_event_type (renderer, type);
|
|
*
|
|
* if (!cogl_renderer_connect (renderer, error))
|
|
* return NULL;
|
|
*
|
|
* display = cogl_display_new (renderer, NULL);
|
|
* if (!cogl_display_setup (display, error))
|
|
* return NULL;
|
|
*
|
|
* return cogl_context_new (display, error);
|
|
* ]|
|
|
*
|
|
* <note>SDL applications are required to either use this API or
|
|
* to manually create a #CoglRenderer and call
|
|
* cogl_sdl_renderer_set_event_type().</note>
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
CoglContext *
|
|
cogl_sdl_context_new (int type, GError **error);
|
|
|
|
/**
|
|
* cogl_sdl_renderer_set_event_type:
|
|
* @renderer: A #CoglRenderer
|
|
* @type: An SDL user event type between %SDL_USEREVENT and
|
|
* %SDL_NUMEVENTS - %1
|
|
*
|
|
* Tells Cogl what SDL user event type it can use as a way to
|
|
* interrupt SDL_WaitEvent() to ensure that cogl_sdl_handle_event()
|
|
* will be called in a finite amount of time.
|
|
*
|
|
* <note>This should only be called on an un-connected
|
|
* @renderer.</note>
|
|
*
|
|
* <note>For convenience most simple applications can use
|
|
* cogl_sdl_context_new() if they don't want to manually create
|
|
* #CoglRenderer and #CoglDisplay objects during
|
|
* initialization.</note>
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, int type);
|
|
|
|
/**
|
|
* cogl_sdl_renderer_get_event_type:
|
|
* @renderer: A #CoglRenderer
|
|
*
|
|
* Queries what SDL user event type Cogl is using as a way to
|
|
* interrupt SDL_WaitEvent(). This is set either using
|
|
* cogl_sdl_context_new or by using
|
|
* cogl_sdl_renderer_set_event_type().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
int
|
|
cogl_sdl_renderer_get_event_type (CoglRenderer *renderer);
|
|
|
|
/**
|
|
* cogl_sdl_handle_event:
|
|
* @context: A #CoglContext
|
|
* @event: An SDL event
|
|
*
|
|
* Passes control to Cogl so that it may dispatch any internal event
|
|
* callbacks in response to the given SDL @event. This function must
|
|
* be called for every SDL event.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_sdl_handle_event (CoglContext *context, SDL_Event *event);
|
|
|
|
/**
|
|
* cogl_sdl_idle:
|
|
* @context: A #CoglContext
|
|
*
|
|
* Notifies Cogl that the application is idle and about to call
|
|
* SDL_WaitEvent(). Cogl may use this to run low priority book keeping
|
|
* tasks.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_sdl_idle (CoglContext *context);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_SDL_H__ */
|