mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 10:30:47 -05:00
101a3cac4e
Rework the stage wrapper/implementation relation: remove duplicated code and all the bookkeeping from the backends into ClutterStage whenever possible, to reduce the amount of work a backend must do (and possibly get wrong). Thanks to Tommi Komulainen. * clutter/clutter-main.c: (clutter_init_with_args), (clutter_init): Realize the default stage after creation. The default stage is special, because we use it in the initialization sequence. This removes the burden from the backends and reduces the things a backend can get wrong. * clutter/clutter-stage.c: (clutter_stage_show): Make sure to realize the implementation if it hasn't been realized yet. (clutter_stage_realize): Set the REALIZED flag and call clutter_stage_ensure_current() if the implementation was successfully realized. (clutter_stage_unrealized): Call clutter_stage_ensure_current() on unrealize. * clutter/glx/clutter-backend-glx.c: (clutter_backend_glx_create_stage): Do not realize the stage anymore when creating it, and let the normal realization sequence take place. (clutter_backend_glx_ensure_context): Trap for X11 errors. * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): Chain up to the X11 implementation so that we can set up the window state (title, cursor visibility) when we actually have a X window. Also, do not call clutter_stage_ensure_current(), and rely on the wrapper to do it for us. This means we can drop setting the REALIZED flag on the wrapper. (clutter_stage_glx_unrealize): Do not call clutter_stage_ensure_current() ourselves, and rely on the wrapper to do it for us. * clutter/x11/clutter-stage-x11.c: (set_wm_title), (set_cursor_visible): Move the WM title and cursor visibility code inside their own functions. (clutter_stage_x11_realize): Set the window title and whether the cursor is visible or not after realizing the stage. (clutter_stage_x11_set_cursor_visible), (clutter_stage_x11_set_title): Call set_wm_title() and set_cursor_visible(). (clutter_stage_x11_finalize): Free the title string. * clutter/x11/clutter-stage-x11.h: Save more of the stage state, so that we can set it even when the stage hasn't been realized yet. * clutter/eglnative/clutter-backend-egl.c: (clutter_backend_egl_create_stage): * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglnative backend. * clutter/eglx/clutter-backend-egl.c: (clutter_backend_egl_ensure_context), (clutter_backend_egl_create_stage): * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglx backend. * clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_create_stage): * clutter/sdl/clutter-stage-sdl.c: (clutter_stage_sdl_realize): Update the sdl backend. * clutter/fruity/clutter-backend-fruity.c: (clutter_backend_fruity_create_stage): * clutter/sdl/clutter-stage-fruity.c: (clutter_stage_fruity_realize): Update the fruity backend. * tests/test-multistage.c (on_button_press): Bail out if clutter_stage_new() returns NULL. * HACKING.backends: Update backend writing documentation.
283 lines
8.3 KiB
C
283 lines
8.3 KiB
C
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-stage-egl.h"
|
|
#include "clutter-egl.h"
|
|
#include "clutter-backend-egl.h"
|
|
|
|
#include "../clutter-main.h"
|
|
#include "../clutter-feature.h"
|
|
#include "../clutter-color.h"
|
|
#include "../clutter-util.h"
|
|
#include "../clutter-event.h"
|
|
#include "../clutter-enum-types.h"
|
|
#include "../clutter-private.h"
|
|
#include "../clutter-debug.h"
|
|
#include "../clutter-units.h"
|
|
#include "../clutter-stage.h"
|
|
#include "../clutter-stage-window.h"
|
|
|
|
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
|
|
clutter_stage_egl,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
|
|
clutter_stage_window_iface_init));
|
|
|
|
static void
|
|
clutter_stage_egl_show (ClutterActor *actor)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
|
|
|
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
|
|
CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->show (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_hide (ClutterActor *actor)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
|
|
CLUTTER_ACTOR_UNSET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->hide (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_unrealize (ClutterActor *actor)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
|
|
|
CLUTTER_MARK();
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
|
|
|
|
if (stage_egl->egl_surface)
|
|
{
|
|
eglDestroySurface (clutter_egl_display (), stage_egl->egl_surface);
|
|
stage_egl->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_realize (ClutterActor *actor)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
|
ClutterBackendEGL *backend_egl;
|
|
EGLConfig configs[2];
|
|
EGLint config_count;
|
|
EGLBoolean status;
|
|
gboolean is_offscreen;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Realizing main stage");
|
|
|
|
g_object_get (stage_egl->wrapper, "offscreen", &is_offscreen, NULL);
|
|
|
|
backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
|
|
|
|
if (G_LIKELY (!is_offscreen))
|
|
{
|
|
EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
|
|
EGL_RED_SIZE, 5,
|
|
EGL_GREEN_SIZE, 6,
|
|
EGL_BLUE_SIZE, 5,
|
|
EGL_DEPTH_SIZE, 16,
|
|
EGL_ALPHA_SIZE, EGL_DONT_CARE,
|
|
EGL_STENCIL_SIZE, 2,
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_NONE };
|
|
|
|
status = eglGetConfigs (backend_egl->edpy,
|
|
configs,
|
|
2,
|
|
&config_count);
|
|
|
|
if (status != EGL_TRUE)
|
|
{
|
|
g_critical ("eglGetConfigs failed");
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
return;
|
|
}
|
|
|
|
status = eglChooseConfig (backend_egl->edpy,
|
|
cfg_attribs,
|
|
configs,
|
|
G_N_ELEMENTS (configs),
|
|
&config_count);
|
|
|
|
if (status != EGL_TRUE)
|
|
{
|
|
g_critical ("eglChooseConfig failed");
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
return;
|
|
}
|
|
|
|
if (stage_egl->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
|
|
stage_egl->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (backend_egl->egl_context)
|
|
{
|
|
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
|
|
backend_egl->egl_context = NULL;
|
|
}
|
|
|
|
stage_egl->egl_surface =
|
|
eglCreateWindowSurface (backend_egl->edpy,
|
|
configs[0],
|
|
NULL,
|
|
NULL);
|
|
|
|
if (stage_egl->egl_surface == EGL_NO_SURFACE)
|
|
{
|
|
g_critical ("Unable to create an EGL surface");
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
return;
|
|
}
|
|
|
|
eglQuerySurface (backend_egl->edpy,
|
|
stage_egl->egl_surface,
|
|
EGL_WIDTH,
|
|
&stage_egl->surface_width);
|
|
|
|
eglQuerySurface (backend_egl->edpy,
|
|
stage_egl->egl_surface,
|
|
EGL_HEIGHT,
|
|
&stage_egl->surface_height);
|
|
|
|
CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
|
|
stage_egl->surface_width,
|
|
stage_egl->surface_height);
|
|
|
|
|
|
if (G_UNLIKELY (backend_egl->egl_context == NULL))
|
|
{
|
|
CLUTTER_NOTE (GL, "Creating EGL Context");
|
|
|
|
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
|
|
configs[0],
|
|
EGL_NO_CONTEXT,
|
|
NULL);
|
|
|
|
if (backend_egl->egl_context == EGL_NO_CONTEXT)
|
|
{
|
|
g_critical ("Unable to create a suitable EGL context");
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
|
|
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
|
|
|
|
/* eglnative can have only one stage */
|
|
status = eglMakeCurrent (backend_egl->edpy,
|
|
stage_egl->egl_surface,
|
|
stage_egl->egl_surface,
|
|
backend_egl->egl_context);
|
|
|
|
if (status != EGL_TRUE)
|
|
{
|
|
g_critical ("eglMakeCurrent failed");
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_warning ("EGL Backend does not yet support offscreen rendering\n");
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_query_coords (ClutterActor *self,
|
|
ClutterActorBox *box)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
|
|
|
|
box->x1 = box->y1 = 0;
|
|
box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
|
|
box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_request_coords (ClutterActor *self,
|
|
ClutterActorBox *box)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
|
|
|
|
/* framebuffer no resize */
|
|
box->x1 = 0;
|
|
box->y1 = 0;
|
|
box->x2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
|
|
box->y2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->request_coords (self,
|
|
box);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_dispose (GObject *gobject)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
|
|
|
|
clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
|
|
|
|
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
gobject_class->dispose = clutter_stage_egl_dispose;
|
|
|
|
actor_class->show = clutter_stage_egl_show;
|
|
actor_class->hide = clutter_stage_egl_hide;
|
|
actor_class->realize = clutter_stage_egl_realize;
|
|
actor_class->unrealize = clutter_stage_egl_unrealize;
|
|
actor_class->request_coords = clutter_stage_egl_request_coords;
|
|
actor_class->query_coords = clutter_stage_egl_query_coords;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
|
|
gboolean fullscreen)
|
|
{
|
|
g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen",
|
|
G_OBJECT_TYPE_NAME (stage_window));
|
|
}
|
|
|
|
static ClutterActor *
|
|
clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
|
|
{
|
|
return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
{
|
|
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
|
|
iface->set_title = NULL;
|
|
iface->get_wrapper = clutter_stage_egl_get_wrapper;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_init (ClutterStageEGL *stage)
|
|
{
|
|
}
|