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d9d8732096
This changes the semantics a bit, e.g. we will never include the pointer cursor sprite, as there is no way to know whether the caller wants to or not. We also change things a bit so that when we render to an offscreen paint context, we don't emit the "paint" signal on actors, as doing so would end up recursing in gnome-shell's screenshot and screencast code. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2567 https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1222
188 lines
5.2 KiB
C
188 lines
5.2 KiB
C
/*
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* Copyright (C) 2019 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "clutter-build-config.h"
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#include "clutter-paint-context-private.h"
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struct _ClutterPaintContext
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{
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grefcount ref_count;
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ClutterPaintFlag paint_flags;
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GList *framebuffers;
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ClutterStageView *view;
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cairo_region_t *redraw_clip;
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};
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G_DEFINE_BOXED_TYPE (ClutterPaintContext, clutter_paint_context,
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clutter_paint_context_ref,
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clutter_paint_context_unref)
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ClutterPaintContext *
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clutter_paint_context_new_for_view (ClutterStageView *view,
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const cairo_region_t *redraw_clip,
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ClutterPaintFlag paint_flags)
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{
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ClutterPaintContext *paint_context;
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CoglFramebuffer *framebuffer;
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paint_context = g_new0 (ClutterPaintContext, 1);
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g_ref_count_init (&paint_context->ref_count);
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paint_context->view = view;
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paint_context->redraw_clip = cairo_region_copy (redraw_clip);
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paint_context->paint_flags = paint_flags;
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framebuffer = clutter_stage_view_get_framebuffer (view);
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clutter_paint_context_push_framebuffer (paint_context, framebuffer);
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return paint_context;
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}
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/**
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* clutter_paint_context_new_for_framebuffer: (skip)
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*/
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ClutterPaintContext *
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clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer)
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{
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ClutterPaintContext *paint_context;
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paint_context = g_new0 (ClutterPaintContext, 1);
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g_ref_count_init (&paint_context->ref_count);
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paint_context->paint_flags = (CLUTTER_PAINT_FLAG_NO_CURSORS |
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CLUTTER_PAINT_FLAG_NO_PAINT_SIGNAL);
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clutter_paint_context_push_framebuffer (paint_context, framebuffer);
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return paint_context;
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}
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ClutterPaintContext *
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clutter_paint_context_ref (ClutterPaintContext *paint_context)
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{
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g_ref_count_inc (&paint_context->ref_count);
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return paint_context;
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}
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static void
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clutter_paint_context_dispose (ClutterPaintContext *paint_context)
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{
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g_list_free_full (paint_context->framebuffers,
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cogl_object_unref);
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paint_context->framebuffers = NULL;
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g_clear_pointer (&paint_context->redraw_clip, cairo_region_destroy);
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}
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void
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clutter_paint_context_unref (ClutterPaintContext *paint_context)
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{
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if (g_ref_count_dec (&paint_context->ref_count))
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{
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clutter_paint_context_dispose (paint_context);
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g_free (paint_context);
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}
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}
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void
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clutter_paint_context_destroy (ClutterPaintContext *paint_context)
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{
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clutter_paint_context_dispose (paint_context);
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clutter_paint_context_unref (paint_context);
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}
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void
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clutter_paint_context_push_framebuffer (ClutterPaintContext *paint_context,
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CoglFramebuffer *framebuffer)
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{
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paint_context->framebuffers = g_list_prepend (paint_context->framebuffers,
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cogl_object_ref (framebuffer));
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}
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void
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clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context)
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{
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g_return_if_fail (paint_context->framebuffers);
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cogl_object_unref (paint_context->framebuffers->data);
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paint_context->framebuffers =
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g_list_delete_link (paint_context->framebuffers,
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paint_context->framebuffers);
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}
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const cairo_region_t *
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clutter_paint_context_get_redraw_clip (ClutterPaintContext *paint_context)
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{
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return paint_context->redraw_clip;
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}
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/**
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* clutter_paint_context_get_framebuffer:
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* @paint_context: The #ClutterPaintContext
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*
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* Returns: (transfer none): The #CoglFramebuffer used for drawing
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*/
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CoglFramebuffer *
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clutter_paint_context_get_framebuffer (ClutterPaintContext *paint_context)
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{
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g_return_val_if_fail (paint_context->framebuffers, NULL);
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return paint_context->framebuffers->data;
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}
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CoglFramebuffer *
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clutter_paint_context_get_base_framebuffer (ClutterPaintContext *paint_context)
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{
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return g_list_last (paint_context->framebuffers)->data;
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}
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/**
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* clutter_paint_context_get_stage_view: (skip)
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*/
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ClutterStageView *
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clutter_paint_context_get_stage_view (ClutterPaintContext *paint_context)
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{
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return paint_context->view;
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}
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/**
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* clutter_paint_context_is_drawing_off_stage: (skip)
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*
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* Return %TRUE if the paint context is currently drawing off stage.
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* This happens if there are any framebuffers pushed, and the base framebuffer
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* comes from the stage view.
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*/
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gboolean
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clutter_paint_context_is_drawing_off_stage (ClutterPaintContext *paint_context)
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{
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if (g_list_length (paint_context->framebuffers) > 1)
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return TRUE;
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return !paint_context->view;
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}
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/**
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* clutter_paint_context_get_paint_flags: (skip)
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*/
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ClutterPaintFlag
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clutter_paint_context_get_paint_flags (ClutterPaintContext *paint_context)
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{
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return paint_context->paint_flags;
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}
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