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eb35c446b1
g_list_insert_sorted inserts the new actor before all others that compare equal so for the normal case when all actors have depth==0 this has the surprising behaviour of layering the actors in reverse order. To fix this it now manually inserts the actor in the right place by searching until it finds an actor at a higher depth and inserting before that. http://bugzilla.openedhand.com/show_bug.cgi?id=1988
1011 lines
28 KiB
C
1011 lines
28 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-box
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* @short_description: A Generic layout container
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*
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* #ClutterBox is a #ClutterActor sub-class implementing the #ClutterContainer
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* interface. A Box delegates the whole size requisition and size allocation to
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* a #ClutterLayoutManager instance.
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*
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* <example id="example-clutter-box">
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* <title>Using ClutterBox</title>
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* <para>The following code shows how to create a #ClutterBox with
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* a #ClutterLayoutManager sub-class, and how to add children to
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* it via clutter_box_pack().</para>
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* <programlisting>
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* ClutterActor *box;
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* ClutterLayoutManager *layout;
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*
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* /* Create the layout manager first */
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* layout = clutter_box_layout_new ();
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* clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (layout), TRUE);
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* clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
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*
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* /* Then create the ClutterBox actor. The Box will take
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* * ownership of the ClutterLayoutManager instance by sinking
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* * its floating reference
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* */
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* box = clutter_box_new (layout);
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*
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* /* Now add children to the Box using the variadic arguments
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* * function clutter_box_pack() to set layout properties
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* */
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* clutter_box_pack (CLUTTER_BOX (box), actor,
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* "x-align", CLUTTER_BOX_ALIGNMENT_CENTER,
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* "y-align", CLUTTER_BOX_ALIGNMENT_END,
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* "expand", TRUE,
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* NULL);
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* </programlisting>
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* </example>
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*
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* #ClutterBox<!-- -->'s clutter_box_pack() wraps the generic
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* clutter_container_add_actor() function, but it also allows setting
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* layout properties while adding the new child to the box.
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*
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* #ClutterBox is available since Clutter 1.2
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include <gobject/gvaluecollector.h>
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#include "clutter-box.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#define CLUTTER_BOX_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BOX, ClutterBoxPrivate))
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struct _ClutterBoxPrivate
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{
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ClutterLayoutManager *manager;
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GList *children;
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guint changed_id;
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ClutterColor color;
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guint color_set : 1;
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};
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enum
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{
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PROP_0,
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PROP_LAYOUT_MANAGER,
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PROP_COLOR,
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PROP_COLOR_SET
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};
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static const ClutterColor default_box_color = { 255, 255, 255, 255 };
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static void clutter_container_iface_init (ClutterContainerIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
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clutter_container_iface_init));
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static gint
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sort_by_depth (gconstpointer a,
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gconstpointer b)
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{
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gfloat depth_a = clutter_actor_get_depth ((ClutterActor *) a);
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gfloat depth_b = clutter_actor_get_depth ((ClutterActor *) b);
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if (depth_a < depth_b)
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return -1;
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if (depth_a > depth_b)
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return 1;
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return 0;
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}
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static void
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clutter_box_real_add (ClutterContainer *container,
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ClutterActor *actor)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
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GList *l, *prev = NULL;
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gfloat actor_depth;
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g_object_ref (actor);
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actor_depth = clutter_actor_get_depth (actor);
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/* Find the right place to insert the child so that it will still be
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sorted and the child will be after all of the actors at the same
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depth */
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for (l = priv->children;
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l && (clutter_actor_get_depth (l->data) <= actor_depth);
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l = l->next)
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prev = l;
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/* Insert the node before the found node */
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l = g_list_prepend (l, actor);
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/* Fixup the links */
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if (prev)
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{
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prev->next = l;
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l->prev = prev;
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}
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else
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priv->children = l;
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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clutter_actor_queue_relayout (actor);
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g_signal_emit_by_name (container, "actor-added", actor);
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g_object_unref (actor);
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}
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static void
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clutter_box_real_remove (ClutterContainer *container,
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ClutterActor *actor)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
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g_object_ref (actor);
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priv->children = g_list_remove (priv->children, actor);
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clutter_actor_unparent (actor);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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g_signal_emit_by_name (container, "actor-removed", actor);
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g_object_unref (actor);
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}
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static void
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clutter_box_real_foreach (ClutterContainer *container,
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ClutterCallback callback,
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gpointer user_data)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
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/* Using g_list_foreach instead of iterating the list manually
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because it has better protection against the current node being
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removed. This will happen for example if someone calls
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clutter_container_foreach(container, clutter_actor_destroy) */
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g_list_foreach (priv->children, (GFunc) callback, user_data);
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}
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static void
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clutter_box_real_raise (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
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priv->children = g_list_remove (priv->children, actor);
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if (sibling == NULL)
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priv->children = g_list_append (priv->children, actor);
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else
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{
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gint index_ = g_list_index (priv->children, sibling) + 1;
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priv->children = g_list_insert (priv->children, actor, index_);
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}
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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}
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static void
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clutter_box_real_lower (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
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priv->children = g_list_remove (priv->children, actor);
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if (sibling == NULL)
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priv->children = g_list_prepend (priv->children, actor);
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else
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{
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gint index_ = g_list_index (priv->children, sibling);
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priv->children = g_list_insert (priv->children, actor, index_);
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}
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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}
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static void
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clutter_box_real_sort_depth_order (ClutterContainer *container)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
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priv->children = g_list_sort (priv->children, sort_by_depth);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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}
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static void
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clutter_container_iface_init (ClutterContainerIface *iface)
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{
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iface->add = clutter_box_real_add;
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iface->remove = clutter_box_real_remove;
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iface->foreach = clutter_box_real_foreach;
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iface->raise = clutter_box_real_raise;
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iface->lower = clutter_box_real_lower;
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iface->sort_depth_order = clutter_box_real_sort_depth_order;
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}
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static void
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clutter_box_real_paint (ClutterActor *actor)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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if (priv->color_set)
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{
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ClutterActorBox box = { 0, };
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gfloat width, height;
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guint8 tmp_alpha;
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clutter_actor_get_allocation_box (actor, &box);
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clutter_actor_box_get_size (&box, &width, &height);
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tmp_alpha = clutter_actor_get_paint_opacity (actor)
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* priv->color.alpha
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/ 255;
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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cogl_rectangle (0, 0, width, height);
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}
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g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
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}
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static void
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clutter_box_real_pick (ClutterActor *actor,
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const ClutterColor *pick)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);
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g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
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}
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static void
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clutter_box_real_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width,
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gfloat *natural_width)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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/* if we don't have any children don't bother proxying the
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* call to the layout manager instance
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*/
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if (priv->children == NULL || priv->manager == NULL)
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{
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if (min_width)
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*min_width = 0.0;
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if (natural_width)
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*natural_width = 0.0;
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return;
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}
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clutter_layout_manager_get_preferred_width (priv->manager,
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CLUTTER_CONTAINER (actor),
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for_height,
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min_width, natural_width);
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}
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static void
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clutter_box_real_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height,
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gfloat *natural_height)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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/* if we don't have any children don't bother proxying the
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* call to the layout manager instance
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*/
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if (priv->children == NULL || priv->manager == NULL)
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{
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if (min_height)
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*min_height = 0.0;
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if (natural_height)
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*natural_height = 0.0;
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return;
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}
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clutter_layout_manager_get_preferred_height (priv->manager,
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CLUTTER_CONTAINER (actor),
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for_width,
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min_height, natural_height);
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}
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static void
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clutter_box_real_allocate (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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ClutterActorClass *klass;
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klass = CLUTTER_ACTOR_CLASS (clutter_box_parent_class);
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klass->allocate (actor, allocation, flags);
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if (priv->children == NULL || priv->manager == NULL)
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return;
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clutter_layout_manager_allocate (priv->manager,
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CLUTTER_CONTAINER (actor),
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allocation, flags);
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}
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static void
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clutter_box_destroy (ClutterActor *actor)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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/* destroy all our children */
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g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
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if (CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy)
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CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy (actor);
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}
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static inline void
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set_layout_manager (ClutterBox *self,
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ClutterLayoutManager *manager)
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{
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ClutterBoxPrivate *priv = self->priv;
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if (priv->manager == manager)
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return;
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if (priv->manager != NULL)
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{
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if (priv->changed_id != 0)
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g_signal_handler_disconnect (priv->manager, priv->changed_id);
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clutter_layout_manager_set_container (priv->manager, NULL);
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g_object_unref (priv->manager);
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priv->manager = NULL;
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priv->changed_id = 0;
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}
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if (manager != NULL)
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{
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priv->manager = g_object_ref_sink (manager);
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clutter_layout_manager_set_container (manager,
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CLUTTER_CONTAINER (self));
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priv->changed_id =
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g_signal_connect_swapped (priv->manager, "layout-changed",
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G_CALLBACK (clutter_actor_queue_relayout),
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self);
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}
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clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
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g_object_notify (G_OBJECT (self), "layout-manager");
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}
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static void
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clutter_box_dispose (GObject *gobject)
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{
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ClutterBox *self = CLUTTER_BOX (gobject);
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set_layout_manager (self, NULL);
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G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject);
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}
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static void
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clutter_box_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBox *self = CLUTTER_BOX (gobject);
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switch (prop_id)
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{
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case PROP_LAYOUT_MANAGER:
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set_layout_manager (self, g_value_get_object (value));
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break;
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case PROP_COLOR:
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clutter_box_set_color (self, clutter_value_get_color (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_box_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv;
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switch (prop_id)
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{
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case PROP_LAYOUT_MANAGER:
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g_value_set_object (value, priv->manager);
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break;
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case PROP_COLOR:
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clutter_value_set_color (value, &priv->color);
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break;
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case PROP_COLOR_SET:
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g_value_set_boolean (value, priv->color_set);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_box_class_init (ClutterBoxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (ClutterBoxPrivate));
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actor_class->get_preferred_width = clutter_box_real_get_preferred_width;
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actor_class->get_preferred_height = clutter_box_real_get_preferred_height;
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actor_class->allocate = clutter_box_real_allocate;
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actor_class->paint = clutter_box_real_paint;
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actor_class->pick = clutter_box_real_pick;
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actor_class->destroy = clutter_box_destroy;
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gobject_class->set_property = clutter_box_set_property;
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gobject_class->get_property = clutter_box_get_property;
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gobject_class->dispose = clutter_box_dispose;
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/**
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* ClutterBox:layout-manager:
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*
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* The #ClutterLayoutManager used by the #ClutterBox
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*
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* Since: 1.2
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*/
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pspec = g_param_spec_object ("layout-manager",
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"Layout Manager",
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"The layout manager used by the box",
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CLUTTER_TYPE_LAYOUT_MANAGER,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class,
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PROP_LAYOUT_MANAGER,
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pspec);
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|
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/**
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* ClutterBox:color:
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*
|
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* The color to be used to paint the background of the
|
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* #ClutterBox. Setting this property will set the
|
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* #ClutterBox:color-set property as a side effect
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
pspec = clutter_param_spec_color ("color",
|
|
"Color",
|
|
"The background color of the box",
|
|
&default_box_color,
|
|
CLUTTER_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
|
|
|
|
/**
|
|
* ClutterBox:color-set:
|
|
*
|
|
* Whether the #ClutterBox:color property has been set
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
pspec = g_param_spec_boolean ("color-set",
|
|
"Color Set",
|
|
"Whether the background color is set",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_COLOR_SET, pspec);
|
|
}
|
|
|
|
static void
|
|
clutter_box_init (ClutterBox *self)
|
|
{
|
|
self->priv = CLUTTER_BOX_GET_PRIVATE (self);
|
|
|
|
self->priv->color = default_box_color;
|
|
}
|
|
|
|
/**
|
|
* clutter_box_new:
|
|
* @manager: a #ClutterLayoutManager
|
|
*
|
|
* Creates a new #ClutterBox. The children of the box will be layed
|
|
* out by the passed @manager
|
|
*
|
|
* Return value: the newly created #ClutterBox actor
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
ClutterActor *
|
|
clutter_box_new (ClutterLayoutManager *manager)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL);
|
|
|
|
return g_object_new (CLUTTER_TYPE_BOX,
|
|
"layout-manager", manager,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_set_layout_manager:
|
|
* @box: a #ClutterBox
|
|
* @manager: a #ClutterLayoutManager
|
|
*
|
|
* Sets the #ClutterLayoutManager for @box
|
|
*
|
|
* A #ClutterLayoutManager is a delegate object that controls the
|
|
* layout of the children of @box
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_set_layout_manager (ClutterBox *box,
|
|
ClutterLayoutManager *manager)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager));
|
|
|
|
set_layout_manager (box, manager);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_get_layout_manager:
|
|
* @box: a #ClutterBox
|
|
*
|
|
* Retrieves the #ClutterLayoutManager instance used by @box
|
|
*
|
|
* Return value: a #ClutterLayoutManager
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterLayoutManager *
|
|
clutter_box_get_layout_manager (ClutterBox *box)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_BOX (box), NULL);
|
|
|
|
return box->priv->manager;
|
|
}
|
|
|
|
/**
|
|
* clutter_box_packv:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @n_properties: the number of properties to set
|
|
* @properties: (array length=n_properties) (element-type utf8): a vector
|
|
* containing the property names to set
|
|
* @values: (array length=n_properties): a vector containing the property
|
|
* values to set
|
|
*
|
|
* Vector-based variant of clutter_box_pack(), intended for language
|
|
* bindings to use
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_packv (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
guint n_properties,
|
|
const gchar * const properties[],
|
|
const GValue *values)
|
|
{
|
|
ClutterContainer *container;
|
|
ClutterBoxPrivate *priv;
|
|
ClutterLayoutMeta *meta;
|
|
GObjectClass *klass;
|
|
gint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
container = CLUTTER_CONTAINER (box);
|
|
clutter_container_add_actor (container, actor);
|
|
|
|
priv = box->priv;
|
|
|
|
meta = clutter_layout_manager_get_child_meta (priv->manager,
|
|
container,
|
|
actor);
|
|
|
|
if (meta == NULL)
|
|
return;
|
|
|
|
klass = G_OBJECT_GET_CLASS (meta);
|
|
|
|
for (i = 0; i < n_properties; i++)
|
|
{
|
|
const gchar *pname = properties[i];
|
|
GParamSpec *pspec;
|
|
|
|
pspec = g_object_class_find_property (klass, pname);
|
|
if (pspec == NULL)
|
|
{
|
|
g_warning ("%s: the layout property '%s' for managers "
|
|
"of type '%s' (meta type '%s') does not exist",
|
|
G_STRLOC,
|
|
pname,
|
|
G_OBJECT_TYPE_NAME (priv->manager),
|
|
G_OBJECT_TYPE_NAME (meta));
|
|
break;
|
|
}
|
|
|
|
if (!(pspec->flags & G_PARAM_WRITABLE))
|
|
{
|
|
g_warning ("%s: the layout property '%s' for managers "
|
|
"of type '%s' (meta type '%s') is not writable",
|
|
G_STRLOC,
|
|
pspec->name,
|
|
G_OBJECT_TYPE_NAME (priv->manager),
|
|
G_OBJECT_TYPE_NAME (meta));
|
|
break;
|
|
}
|
|
|
|
clutter_layout_manager_child_set_property (priv->manager,
|
|
container, actor,
|
|
pname, &values[i]);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
clutter_box_set_property_valist (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
const gchar *first_property,
|
|
va_list var_args)
|
|
{
|
|
ClutterContainer *container = CLUTTER_CONTAINER (box);
|
|
ClutterBoxPrivate *priv = box->priv;
|
|
ClutterLayoutMeta *meta;
|
|
GObjectClass *klass;
|
|
const gchar *pname;
|
|
|
|
if (priv->manager == NULL)
|
|
return;
|
|
|
|
meta = clutter_layout_manager_get_child_meta (priv->manager,
|
|
container,
|
|
actor);
|
|
|
|
if (meta == NULL)
|
|
return;
|
|
|
|
klass = G_OBJECT_GET_CLASS (meta);
|
|
|
|
pname = first_property;
|
|
while (pname)
|
|
{
|
|
GValue value = { 0, };
|
|
GParamSpec *pspec;
|
|
gchar *error;
|
|
|
|
pspec = g_object_class_find_property (klass, pname);
|
|
if (pspec == NULL)
|
|
{
|
|
g_warning ("%s: the layout property '%s' for managers "
|
|
"of type '%s' (meta type '%s') does not exist",
|
|
G_STRLOC,
|
|
pname,
|
|
G_OBJECT_TYPE_NAME (priv->manager),
|
|
G_OBJECT_TYPE_NAME (meta));
|
|
break;
|
|
}
|
|
|
|
if (!(pspec->flags & G_PARAM_WRITABLE))
|
|
{
|
|
g_warning ("%s: the layout property '%s' for managers "
|
|
"of type '%s' (meta type '%s') is not writable",
|
|
G_STRLOC,
|
|
pspec->name,
|
|
G_OBJECT_TYPE_NAME (priv->manager),
|
|
G_OBJECT_TYPE_NAME (meta));
|
|
break;
|
|
}
|
|
|
|
g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
|
G_VALUE_COLLECT (&value, var_args, 0, &error);
|
|
if (error)
|
|
{
|
|
g_warning ("%s: %s", G_STRLOC, error);
|
|
g_free (error);
|
|
break;
|
|
}
|
|
|
|
clutter_layout_manager_child_set_property (priv->manager,
|
|
container, actor,
|
|
pspec->name, &value);
|
|
|
|
g_value_unset (&value);
|
|
|
|
pname = va_arg (var_args, gchar*);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @Varargs: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box and sets layout properties at the same time,
|
|
* if the #ClutterLayoutManager used by @box has them
|
|
*
|
|
* This function is a wrapper around clutter_container_add_actor()
|
|
* and clutter_layout_manager_child_set()
|
|
*
|
|
* Language bindings should use the vector-based clutter_box_addv()
|
|
* variant instead
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack_after:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @sibling: (allow none): a #ClutterActor or %NULL
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @Varargs: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box, placing it after @sibling, and sets layout
|
|
* properties at the same time, if the #ClutterLayoutManager used by
|
|
* @box supports them
|
|
*
|
|
* If @sibling is %NULL then @actor is placed at the end of the
|
|
* list of children, to be allocated and painted after every other child
|
|
*
|
|
* This function is a wrapper around clutter_container_add_actor(),
|
|
* clutter_container_raise_child() and clutter_layout_manager_child_set()
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack_after (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
|
clutter_container_raise_child (CLUTTER_CONTAINER (box), actor, sibling);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack_before:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @sibling: (allow none): a #ClutterActor or %NULL
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @Varargs: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box, placing it before @sibling, and sets layout
|
|
* properties at the same time, if the #ClutterLayoutManager used by
|
|
* @box supports them
|
|
*
|
|
* If @sibling is %NULL then @actor is placed at the beginning of the
|
|
* list of children, to be allocated and painted below every other child
|
|
*
|
|
* This function is a wrapper around clutter_container_add_actor(),
|
|
* clutter_container_lower_child() and clutter_layout_manager_child_set()
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack_before (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
|
clutter_container_lower_child (CLUTTER_CONTAINER (box), actor, sibling);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack_at:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @position: the position to insert the @actor at
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @Varargs: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box, placing it at @position, and sets layout
|
|
* properties at the same time, if the #ClutterLayoutManager used by
|
|
* @box supports them
|
|
*
|
|
* If @position is a negative number, or is larger than the number of
|
|
* children of @box, the new child is added at the end of the list of
|
|
* children
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack_at (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
gint position,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
ClutterBoxPrivate *priv;
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
priv = box->priv;
|
|
|
|
/* this is really clutter_box_add() with a different insert() */
|
|
priv->children = g_list_insert (priv->children,
|
|
actor,
|
|
position);
|
|
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (box));
|
|
clutter_actor_queue_relayout (actor);
|
|
|
|
g_signal_emit_by_name (box, "actor-added", actor);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_set_color:
|
|
* @box: a #ClutterBox
|
|
* @color: (allow-none): the background color, or %NULL to unset
|
|
*
|
|
* Sets (or unsets) the background color for @box
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_set_color (ClutterBox *box,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterBoxPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
|
|
priv = box->priv;
|
|
|
|
if (color)
|
|
{
|
|
priv->color = *color;
|
|
priv->color_set = TRUE;
|
|
}
|
|
else
|
|
priv->color_set = FALSE;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
|
|
|
|
g_object_notify (G_OBJECT (box), "color-set");
|
|
g_object_notify (G_OBJECT (box), "color");
|
|
}
|
|
|
|
/**
|
|
* clutter_box_get_color:
|
|
* @box: a #ClutterBox
|
|
* @color: (out): return location for a #ClutterColor
|
|
*
|
|
* Retrieves the background color of @box
|
|
*
|
|
* If the #ClutterBox:color-set property is set to %FALSE the
|
|
* returned #ClutterColor is undefined
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_get_color (ClutterBox *box,
|
|
ClutterColor *color)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
*color = box->priv->color;
|
|
}
|