mirror of
https://github.com/brl/mutter.git
synced 2024-11-28 11:00:54 -05:00
f5dac3a5d9
Group all the three config files from clutter/cogl/meta into one and also remove unnused configurations and replace duplicated ones This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected build options Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
442 lines
15 KiB
C
442 lines
15 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009,2010,2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#include "config.h"
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#include "cogl/cogl-util.h"
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#include "cogl/cogl-texture-private.h"
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#include "cogl/cogl-sub-texture-private.h"
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#include "cogl/cogl-sub-texture.h"
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#include "cogl/cogl-context-private.h"
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#include "cogl/cogl-texture-driver.h"
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#include "cogl/cogl-texture-2d.h"
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#include "cogl/driver/gl/cogl-texture-gl-private.h"
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#include <string.h>
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#include <math.h>
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G_DEFINE_FINAL_TYPE (CoglSubTexture, cogl_sub_texture, COGL_TYPE_TEXTURE)
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static void
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cogl_sub_texture_dispose (GObject *object)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (object);
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g_object_unref (sub_tex->next_texture);
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g_object_unref (sub_tex->full_texture);
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G_OBJECT_CLASS (cogl_sub_texture_parent_class)->dispose (object);
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}
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static void
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_cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
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float *coords)
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{
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CoglTexture *tex = COGL_TEXTURE (sub_tex);
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float width = cogl_texture_get_width (sub_tex->full_texture);
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float height = cogl_texture_get_height (sub_tex->full_texture);
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coords[0] = (coords[0] * width - sub_tex->sub_x) / cogl_texture_get_width (tex);
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coords[1] = (coords[1] * height - sub_tex->sub_y) / cogl_texture_get_height (tex);
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coords[2] = (coords[2] * width - sub_tex->sub_x) / cogl_texture_get_width (tex);
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coords[3] = (coords[3] * height - sub_tex->sub_y) / cogl_texture_get_height (tex);
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}
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static void
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_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
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float *coords)
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{
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CoglTexture *tex = COGL_TEXTURE (sub_tex);
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float width = cogl_texture_get_width (sub_tex->full_texture);
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float height = cogl_texture_get_height (sub_tex->full_texture);
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coords[0] = (coords[0] * cogl_texture_get_width (tex) + sub_tex->sub_x) / width;
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coords[1] = (coords[1] * cogl_texture_get_height (tex) + sub_tex->sub_y) / height;
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coords[2] = (coords[2] * cogl_texture_get_width (tex) + sub_tex->sub_x) / width;
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coords[3] = (coords[3] * cogl_texture_get_height (tex) + sub_tex->sub_y) / height;
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}
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typedef struct _CoglSubTextureForeachData
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{
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CoglSubTexture *sub_tex;
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CoglMetaTextureCallback callback;
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void *user_data;
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} CoglSubTextureForeachData;
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static void
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unmap_coords_cb (CoglTexture *slice_texture,
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const float *slice_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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CoglSubTextureForeachData *data = user_data;
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float unmapped_coords[4];
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memcpy (unmapped_coords, meta_coords, sizeof (unmapped_coords));
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_cogl_sub_texture_unmap_quad (data->sub_tex, unmapped_coords);
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data->callback (slice_texture,
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slice_texture_coords,
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unmapped_coords,
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data->user_data);
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}
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static void
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_cogl_sub_texture_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglMetaTextureCallback callback,
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void *user_data)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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CoglTexture *full_texture = sub_tex->full_texture;
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float mapped_coords[4] =
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{ virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2};
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float virtual_coords[4] =
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{ virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2};
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/* map the virtual coordinates to ->full_texture coordinates */
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_cogl_sub_texture_map_quad (sub_tex, mapped_coords);
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/* TODO: Add something like cogl_is_low_level_texture() */
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if (COGL_IS_TEXTURE_2D (full_texture))
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{
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callback (sub_tex->full_texture,
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mapped_coords,
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virtual_coords,
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user_data);
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}
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else
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{
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CoglSubTextureForeachData data;
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data.sub_tex = sub_tex;
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data.callback = callback;
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data.user_data = user_data;
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cogl_meta_texture_foreach_in_region (full_texture,
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mapped_coords[0],
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mapped_coords[1],
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mapped_coords[2],
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mapped_coords[3],
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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unmap_coords_cb,
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&data);
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}
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}
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static void
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_cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_gl_flush_legacy_texobj_wrap_modes (sub_tex->full_texture,
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wrap_mode_s,
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wrap_mode_t);
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}
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static gboolean
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_cogl_sub_texture_allocate (CoglTexture *tex,
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GError **error)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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gboolean status = cogl_texture_allocate (sub_tex->full_texture, error);
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_cogl_texture_set_allocated (tex,
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_cogl_texture_get_format (sub_tex->full_texture),
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cogl_texture_get_width (tex),
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cogl_texture_get_height (tex));
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return status;
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}
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static int
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_cogl_sub_texture_get_max_waste (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_get_max_waste (sub_tex->full_texture);
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}
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static gboolean
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_cogl_sub_texture_is_sliced (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_is_sliced (sub_tex->full_texture);
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}
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static gboolean
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_cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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/* We can hardware repeat if the subtexture actually represents all of the
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of the full texture */
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return (cogl_texture_get_width (tex) ==
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cogl_texture_get_width (sub_tex->full_texture) &&
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cogl_texture_get_height (tex) ==
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cogl_texture_get_height (sub_tex->full_texture) &&
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_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
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}
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static void
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_cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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/* This won't work if the sub texture is not the size of the full
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texture and the coordinates are outside the range [0,1] */
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*s = ((*s * cogl_texture_get_width (tex) + sub_tex->sub_x) /
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cogl_texture_get_width (sub_tex->full_texture));
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*t = ((*t * cogl_texture_get_height (tex) + sub_tex->sub_y) /
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cogl_texture_get_height (sub_tex->full_texture));
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_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
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}
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static CoglTransformResult
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_cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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int i;
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/* We can't support repeating with this method. In this case
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cogl-primitives will resort to manual repeating */
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for (i = 0; i < 4; i++)
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if (coords[i] < 0.0f || coords[i] > 1.0f)
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return COGL_TRANSFORM_SOFTWARE_REPEAT;
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_cogl_sub_texture_map_quad (sub_tex, coords);
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return _cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture,
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coords);
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}
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static gboolean
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_cogl_sub_texture_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_get_gl_texture (sub_tex->full_texture,
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out_gl_handle,
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out_gl_target);
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}
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static void
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_cogl_sub_texture_gl_flush_legacy_texobj_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_gl_flush_legacy_texobj_filters (sub_tex->full_texture,
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min_filter, mag_filter);
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}
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static void
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_cogl_sub_texture_pre_paint (CoglTexture *tex,
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CoglTexturePrePaintFlags flags)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_pre_paint (sub_tex->full_texture, flags);
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}
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static void
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_cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex)
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{
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}
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static gboolean
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_cogl_sub_texture_set_region (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int dst_width,
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int dst_height,
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int level,
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CoglBitmap *bmp,
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GError **error)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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if (level != 0)
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{
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int full_width = cogl_texture_get_width (sub_tex->full_texture);
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int full_height = cogl_texture_get_width (sub_tex->full_texture);
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g_return_val_if_fail (sub_tex->sub_x == 0 &&
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cogl_texture_get_width (tex) == full_width,
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FALSE);
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g_return_val_if_fail (sub_tex->sub_y == 0 &&
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cogl_texture_get_height (tex) == full_height,
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FALSE);
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}
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return _cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
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src_x, src_y,
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dst_width, dst_height,
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bmp,
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dst_x + sub_tex->sub_x,
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dst_y + sub_tex->sub_y,
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level,
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error);
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}
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static gboolean
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_cogl_sub_texture_is_get_data_supported (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_is_get_data_supported (sub_tex->full_texture);
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}
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static CoglPixelFormat
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_cogl_sub_texture_get_format (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return _cogl_texture_get_format (sub_tex->full_texture);
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}
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static GLenum
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_cogl_sub_texture_get_gl_format (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return _cogl_texture_gl_get_format (sub_tex->full_texture);
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}
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static void
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cogl_sub_texture_class_init (CoglSubTextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
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gobject_class->dispose = cogl_sub_texture_dispose;
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texture_class->allocate = _cogl_sub_texture_allocate;
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texture_class->set_region = _cogl_sub_texture_set_region;
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texture_class->is_get_data_supported = _cogl_sub_texture_is_get_data_supported;
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texture_class->foreach_sub_texture_in_region = _cogl_sub_texture_foreach_sub_texture_in_region;
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texture_class->get_max_waste = _cogl_sub_texture_get_max_waste;
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texture_class->is_sliced = _cogl_sub_texture_is_sliced;
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texture_class->can_hardware_repeat = _cogl_sub_texture_can_hardware_repeat;
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texture_class->transform_coords_to_gl = _cogl_sub_texture_transform_coords_to_gl;
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texture_class->transform_quad_coords_to_gl = _cogl_sub_texture_transform_quad_coords_to_gl;
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texture_class->get_gl_texture = _cogl_sub_texture_get_gl_texture;
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texture_class->gl_flush_legacy_texobj_filters = _cogl_sub_texture_gl_flush_legacy_texobj_filters;
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texture_class->pre_paint = _cogl_sub_texture_pre_paint;
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texture_class->ensure_non_quad_rendering = _cogl_sub_texture_ensure_non_quad_rendering;
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texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes;
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texture_class->get_format = _cogl_sub_texture_get_format;
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texture_class->get_gl_format = _cogl_sub_texture_get_gl_format;
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}
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static void
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cogl_sub_texture_init (CoglSubTexture *self)
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{
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CoglTexture *texture = COGL_TEXTURE (self);
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texture->is_primitive = FALSE;
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}
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CoglTexture *
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cogl_sub_texture_new (CoglContext *ctx,
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CoglTexture *next_texture,
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int sub_x, int sub_y,
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int sub_width, int sub_height)
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{
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CoglTexture *full_texture;
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CoglSubTexture *sub_tex;
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unsigned int next_width, next_height;
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next_width = cogl_texture_get_width (next_texture);
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next_height = cogl_texture_get_height (next_texture);
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/* The region must specify a non-zero subset of the full texture */
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g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, NULL);
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g_return_val_if_fail (sub_width > 0 && sub_height > 0, NULL);
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g_return_val_if_fail (sub_x + sub_width <= next_width, NULL);
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g_return_val_if_fail (sub_y + sub_height <= next_height, NULL);
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sub_tex = g_object_new (COGL_TYPE_SUB_TEXTURE,
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"context", ctx,
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"width", sub_width,
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"height", sub_height,
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"format", _cogl_texture_get_format (next_texture),
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NULL);
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/* If the next texture is also a sub texture we can avoid one level
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of indirection by referencing the full texture of that texture
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instead. */
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if (COGL_IS_SUB_TEXTURE (next_texture))
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{
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CoglSubTexture *other_sub_tex = COGL_SUB_TEXTURE (next_texture);
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full_texture = other_sub_tex->full_texture;
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sub_x += other_sub_tex->sub_x;
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sub_y += other_sub_tex->sub_y;
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}
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else
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full_texture = next_texture;
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sub_tex->next_texture = g_object_ref (next_texture);
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sub_tex->full_texture = g_object_ref (full_texture);
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sub_tex->sub_x = sub_x;
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sub_tex->sub_y = sub_y;
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return COGL_TEXTURE (sub_tex);
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}
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CoglTexture *
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cogl_sub_texture_get_parent (CoglSubTexture *sub_texture)
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{
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return sub_texture->next_texture;
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}
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