mirror of
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0e4c6d0a87
Acquiring the Clutter lock to mark critical sections is not portable, and not recommended to implement threaded applications with Clutter. The recommended pattern is to use worker threads, and schedule UI updates inside idle or timeout handlers within the main loop. We should enforce this pattern by deprecating the threads_enter()/leave() functions. For compatibility concerns, we need internal API to acquire the main lock during frame processing dispatch. https://bugzilla.gnome.org/show_bug.cgi?id=679450
279 lines
7.4 KiB
C
279 lines
7.4 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#include "config.h"
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#include "clutter-backend-egl.h"
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#include "clutter-egl.h"
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#include "clutter-backend.h"
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#include "clutter-event-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include <string.h>
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#include <glib.h>
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#include <tslib.h>
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typedef struct _ClutterEventSource ClutterEventSource;
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struct _ClutterEventSource
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{
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GSource source;
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ClutterBackendEGL *backend;
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GPollFD event_poll_fd;
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struct tsdev *ts_device;
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};
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static gboolean clutter_event_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_event_check (GSource *source);
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static gboolean clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GList *event_sources = NULL;
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static GSourceFuncs event_funcs = {
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clutter_event_prepare,
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clutter_event_check,
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clutter_event_dispatch,
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NULL
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};
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static GSource *
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clutter_event_source_new (ClutterBackendEGL *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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event_source->backend = backend;
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return source;
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}
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static guint32
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get_backend_time (void)
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{
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ClutterBackendEGL *backend_egl;
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backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
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return g_timer_elapsed (backend_egl->event_timer, NULL) * 1000;
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}
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void
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_clutter_events_tslib_init (ClutterBackend *backend)
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{
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ClutterBackendEglNative *backend_egl;
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ClutterEventSource *event_source;
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const char *device_name;
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GSource *source;
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backend_egl = CLUTTER_BACKEND_EGL (backend);
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CLUTTER_NOTE (EVENT, "Starting timer");
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g_assert (backend_egl->event_timer != NULL);
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g_timer_start (backend_egl->event_timer);
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source = backend_egl->event_source = clutter_event_source_new (backend_egl);
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event_source = (ClutterEventSource *) source;
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device_name = g_getenv ("TSLIB_TSDEVICE");
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if (device_name == NULL || device_name[0] == '\0')
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{
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g_warning ("No device for TSLib has been defined; please set the "
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"TSLIB_TSDEVICE environment variable to define a touch "
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"screen device to be used with Clutter.");
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g_source_unref (source);
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return;
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}
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event_source->ts_device = ts_open (device_name, 0);
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if (event_source->ts_device)
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{
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CLUTTER_NOTE (EVENT, "Opened '%s'", device_name);
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if (ts_config (event_source->ts_device))
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{
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g_warning ("Closing device '%s': ts_config() failed", device_name);
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ts_close (event_source->ts_device);
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g_source_unref (source);
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return;
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}
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g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
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event_source->event_poll_fd.fd = ts_fd (event_source->ts_device);
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event_source->event_poll_fd.events = G_IO_IN;
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event_sources = g_list_prepend (event_sources, event_source);
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g_source_add_poll (source, &event_source->event_poll_fd);
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g_source_set_can_recurse (source, TRUE);
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g_source_attach (source, NULL);
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}
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else
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{
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g_warning ("Unable to open '%s'", device_name);
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g_source_unref (source);
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}
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}
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void
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_clutter_events_egl_uninit (ClutterBackendEglNative *backend_egl)
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{
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if (backend_egl->event_timer != NULL)
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{
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CLUTTER_NOTE (EVENT, "Stopping the timer");
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g_timer_stop (backend_egl->event_timer);
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}
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if (backend_egl->event_source != NULL)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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ClutterEventSource *event_source =
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(ClutterEventSource *) backend_egl->event_source;
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ts_close (event_source->ts_device);
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event_sources = g_list_remove (event_sources, backend_egl->event_source);
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g_source_destroy (backend_egl->event_source);
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g_source_unref (backend_egl->event_source);
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backend_egl->event_source = NULL;
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}
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}
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static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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gboolean retval;
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_clutter_threads_acquire_lock ();
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*timeout = -1;
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retval = clutter_events_pending ();
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_clutter_threads_release_lock ();
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return retval;
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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gboolean retval;
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_clutter_threads_acquire_lock ();
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retval = ((event_source->event_poll_fd.revents & G_IO_IN) ||
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clutter_events_pending ());
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_clutter_threads_release_lock ();
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return retval;
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}
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static gboolean
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clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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struct ts_sample tsevent;
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ClutterEvent *event;
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_clutter_threads_acquire_lock ();
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/* FIXME while would be better here but need to deal with lockups */
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if ((!clutter_events_pending()) &&
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(ts_read(event_source->ts_device, &tsevent, 1) == 1))
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{
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static gint last_x = 0, last_y = 0;
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static gboolean clicked = FALSE;
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/* Avoid sending too many events which are just pressure changes.
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*
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* FIXME - We don't current handle pressure in events and thus
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* event_button_generate gets confused generating lots of double
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* and triple clicks.
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*/
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if (tsevent.pressure && last_x == tsevent.x && last_y == tsevent.y)
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goto out;
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event = clutter_event_new (CLUTTER_NOTHING);
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event->any.stage = clutter_stage_get_default ();
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last_x = event->button.x = tsevent.x;
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last_y = event->button.y = tsevent.y;
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if (tsevent.pressure && !clicked)
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{
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = get_backend_time ();
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event->button.modifier_state = 0;
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event->button.button = 1;
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clicked = TRUE;
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}
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else if (tsevent.pressure && clicked)
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{
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = get_backend_time ();
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event->motion.modifier_state = 0;
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}
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else
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{
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.time = get_backend_time ();
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event->button.modifier_state = 0;
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event->button.button = 1;
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clicked = FALSE;
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}
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_clutter_event_push (event, FALSE);
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}
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/* Pop an event off the queue if any */
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event = clutter_event_get ();
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if (event)
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{
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/* forward the event into clutter for emission etc. */
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clutter_do_event (event);
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clutter_event_free (event);
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}
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out:
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_clutter_threads_release_lock ();
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return TRUE;
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}
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