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Just like libmutter-clutter, and libmutter, mark exported symbols with an COGL_EXPORT macro. This removes the .map and .map.in files previously used, containing a list of semi private symbols. This symbol was out of date, i.e. pointed to non-existing symbols, and was also replaced with COGL_EXPORT macros. unit_test_* symbols are exported by the help of the unit test defining macro. test_* symbols are no longer supported as it proved unnecessary. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
82 lines
2.9 KiB
C
82 lines
2.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef _COGL_ATLAS_TEXTURE_PRIVATE_H_
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#define _COGL_ATLAS_TEXTURE_PRIVATE_H_
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#include "cogl-object-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-rectangle-map.h"
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#include "cogl-atlas.h"
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#include "cogl-atlas-texture.h"
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struct _CoglAtlasTexture
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{
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CoglTexture _parent;
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/* The format that the texture is in. This isn't necessarily the
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same format as the atlas texture because we can store
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pre-multiplied and non-pre-multiplied textures together */
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CoglPixelFormat internal_format;
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/* The rectangle that was used to add this texture to the
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atlas. This includes the 1-pixel border */
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CoglRectangleMapEntry rectangle;
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/* The atlas that this texture is in. If the texture is no longer in
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an atlas then this will be NULL. A reference is taken on the
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atlas by the texture (but not vice versa so there is no cycle) */
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CoglAtlas *atlas;
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/* Either a CoglSubTexture representing the atlas region for easy
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* rendering or if the texture has been migrated out of the atlas it
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* may be some other texture type such as CoglTexture2D */
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CoglTexture *sub_texture;
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};
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CoglAtlasTexture *
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_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
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gboolean can_convert_in_place);
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COGL_EXPORT void
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_cogl_atlas_texture_add_reorganize_callback (CoglContext *ctx,
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GHookFunc callback,
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void *user_data);
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COGL_EXPORT void
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_cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
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GHookFunc callback,
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void *user_data);
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gboolean
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_cogl_is_atlas_texture (void *object);
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#endif /* _COGL_ATLAS_TEXTURE_PRIVATE_H_ */
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