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04ce490c0a
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but use the API calls directly instead of loading an extension because it is part of the core in GLES 2. * clutter/cogl/gles/cogl.c (_cogl_features_init): Report COGL_FEATURE_OFFSCREEN. * clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle. * clutter/cogl/gles/cogl-context.h (CoglContext): Add viewport_store * tests/test-fbo.c (make_shader): Conditionally use the GLES 2 names of the shader variables
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_FBO_H
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#define __COGL_FBO_H
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typedef struct
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{
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guint ref_count;
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int width;
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int height;
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GLuint gl_handle;
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GLuint gl_stencil_handle;
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} CoglFbo;
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#endif /* __COGL_FBO_H */
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