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6113678457
* tmp/*.sgml: Add lots of "no public members" and document some signals.
193 lines
2.4 KiB
Plaintext
193 lines
2.4 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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ClutterTexture
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterTexture ##### -->
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<para>
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#ClutterTexture has no publicly available members.
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</para>
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<!-- ##### SIGNAL ClutterTexture::pixbuf-change ##### -->
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<para>
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</para>
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@cluttertexture: the object which received the signal.
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<!-- ##### SIGNAL ClutterTexture::size-change ##### -->
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<para>
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</para>
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@cluttertexture: the object which received the signal.
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@arg1:
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@arg2:
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<!-- ##### ARG ClutterTexture:filter-quality ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:pixbuf ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:pixel-format ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:pixel-type ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:repeat-x ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:repeat-y ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:sync-size ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:tile-waste ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:tiled ##### -->
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<para>
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</para>
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<!-- ##### FUNCTION clutter_texture_new_from_pixbuf ##### -->
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<para>
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</para>
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@pixbuf:
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@Returns:
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<!-- ##### FUNCTION clutter_texture_new ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION clutter_texture_set_pixbuf ##### -->
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<para>
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</para>
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@texture:
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@pixbuf:
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<!-- ##### FUNCTION clutter_texture_get_pixbuf ##### -->
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<para>
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</para>
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@texture:
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@Returns:
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<!-- ##### FUNCTION clutter_texture_get_base_size ##### -->
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<para>
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</para>
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@texture:
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@width:
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@height:
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<!-- ##### FUNCTION clutter_texture_bind_tile ##### -->
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<para>
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</para>
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@texture:
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@index:
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<!-- ##### FUNCTION clutter_texture_get_n_tiles ##### -->
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<para>
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</para>
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@texture:
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@n_x_tiles:
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@n_y_tiles:
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<!-- ##### FUNCTION clutter_texture_get_x_tile_detail ##### -->
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<para>
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</para>
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@texture:
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@x_index:
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@pos:
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@size:
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@waste:
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<!-- ##### FUNCTION clutter_texture_get_y_tile_detail ##### -->
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<para>
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</para>
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@texture:
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@y_index:
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@pos:
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@size:
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@waste:
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<!-- ##### FUNCTION clutter_texture_has_generated_tiles ##### -->
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<para>
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</para>
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@texture:
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@Returns:
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<!-- ##### FUNCTION clutter_texture_is_tiled ##### -->
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<para>
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</para>
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@texture:
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@Returns:
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