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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
431 lines
14 KiB
C
431 lines
14 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define QUAD_WIDTH 20
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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#define ALPHA 3
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#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
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#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
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#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
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#define MASK_ALPHA(COLOR) (COLOR & 0xff)
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#define BLEND_CONSTANT_UNUSED 0xDEADBEEF
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#define TEX_CONSTANT_UNUSED 0xDEADBEEF
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typedef struct _TestState
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{
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CoglContext *ctx;
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} TestState;
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static void
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test_blend (TestState *state,
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int x,
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int y,
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uint32_t src_color,
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uint32_t dst_color,
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const char *blend_string,
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uint32_t blend_constant,
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uint32_t expected_result)
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{
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/* src color */
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uint8_t Sr = MASK_RED (src_color);
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uint8_t Sg = MASK_GREEN (src_color);
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uint8_t Sb = MASK_BLUE (src_color);
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uint8_t Sa = MASK_ALPHA (src_color);
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/* dest color */
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uint8_t Dr = MASK_RED (dst_color);
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uint8_t Dg = MASK_GREEN (dst_color);
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uint8_t Db = MASK_BLUE (dst_color);
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uint8_t Da = MASK_ALPHA (dst_color);
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/* blend constant - when applicable */
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uint8_t Br = MASK_RED (blend_constant);
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uint8_t Bg = MASK_GREEN (blend_constant);
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uint8_t Bb = MASK_BLUE (blend_constant);
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uint8_t Ba = MASK_ALPHA (blend_constant);
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CoglColor blend_const_color;
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CoglHandle material;
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CoglPipeline *pipeline;
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CoglBool status;
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CoglError *error = NULL;
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int y_off;
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int x_off;
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/* First write out the destination color without any blending... */
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_color4ub (pipeline, Dr, Dg, Db, Da);
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cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_set_source (pipeline);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_object_unref (pipeline);
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/*
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* Now blend a rectangle over our well defined destination:
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*/
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_color4ub (pipeline, Sr, Sg, Sb, Sa);
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status = cogl_pipeline_set_blend (pipeline, blend_string, &error);
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if (!status)
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{
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/* It's not strictly a test failure; you need a more capable GPU or
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* driver to test this blend string. */
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if (cogl_test_verbose ())
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{
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g_debug ("Failed to test blend string %s: %s",
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blend_string, error->message);
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g_print ("Skipping\n");
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}
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return;
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}
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cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
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cogl_pipeline_set_blend_constant (pipeline, &blend_const_color);
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cogl_set_source (pipeline);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_object_unref (pipeline);
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/* See what we got... */
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y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
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x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
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if (cogl_test_verbose ())
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{
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g_print ("test_blend (%d, %d):\n%s\n", x, y, blend_string);
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g_print (" src color = %02x, %02x, %02x, %02x\n", Sr, Sg, Sb, Sa);
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g_print (" dst color = %02x, %02x, %02x, %02x\n", Dr, Dg, Db, Da);
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if (blend_constant != BLEND_CONSTANT_UNUSED)
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g_print (" blend constant = %02x, %02x, %02x, %02x\n",
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Br, Bg, Bb, Ba);
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else
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g_print (" blend constant = UNUSED\n");
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}
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test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
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/*
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* Test with legacy API
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*/
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/* Clear previous work */
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cogl_set_source_color4ub (0, 0, 0, 0xff);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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/* First write out the destination color without any blending... */
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material = cogl_material_new ();
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cogl_material_set_color4ub (material, Dr, Dg, Db, Da);
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cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_set_source (material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_handle_unref (material);
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/*
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* Now blend a rectangle over our well defined destination:
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*/
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material = cogl_material_new ();
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cogl_material_set_color4ub (material, Sr, Sg, Sb, Sa);
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status = cogl_material_set_blend (material, blend_string, &error);
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if (!status)
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{
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/* This is a failure as it must be equivalent to the new API */
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g_warning ("Error setting blend string %s: %s",
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blend_string, error->message);
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g_assert_not_reached ();
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}
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cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
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cogl_material_set_blend_constant (material, &blend_const_color);
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cogl_set_source (material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_handle_unref (material);
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/* See what we got... */
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test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
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}
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static CoglTexture *
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make_texture (uint32_t color)
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{
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guchar *tex_data, *p;
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uint8_t r = MASK_RED (color);
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uint8_t g = MASK_GREEN (color);
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uint8_t b = MASK_BLUE (color);
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uint8_t a = MASK_ALPHA (color);
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CoglTexture *tex;
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tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4);
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for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;)
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{
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*(--p) = a;
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*(--p) = b;
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*(--p) = g;
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*(--p) = r;
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}
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/* Note: we claim that the data is premultiplied so that Cogl won't
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* premultiply the data on upload */
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tex = test_utils_texture_new_from_data (test_ctx,
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QUAD_WIDTH,
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QUAD_WIDTH,
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TEST_UTILS_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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QUAD_WIDTH * 4,
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tex_data);
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g_free (tex_data);
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return tex;
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}
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static void
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test_tex_combine (TestState *state,
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int x,
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int y,
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uint32_t tex0_color,
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uint32_t tex1_color,
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uint32_t combine_constant,
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const char *combine_string,
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uint32_t expected_result)
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{
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CoglTexture *tex0, *tex1;
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/* combine constant - when applicable */
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uint8_t Cr = MASK_RED (combine_constant);
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uint8_t Cg = MASK_GREEN (combine_constant);
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uint8_t Cb = MASK_BLUE (combine_constant);
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uint8_t Ca = MASK_ALPHA (combine_constant);
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CoglColor combine_const_color;
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CoglHandle material;
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CoglBool status;
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CoglError *error = NULL;
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int y_off;
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int x_off;
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tex0 = make_texture (tex0_color);
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tex1 = make_texture (tex1_color);
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material = cogl_material_new ();
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cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80);
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cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_material_set_layer (material, 0, tex0);
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cogl_material_set_layer_combine (material, 0,
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"RGBA = REPLACE (TEXTURE)", NULL);
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cogl_material_set_layer (material, 1, tex1);
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status = cogl_material_set_layer_combine (material, 1,
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combine_string, &error);
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if (!status)
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{
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/* It's not strictly a test failure; you need a more capable GPU or
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* driver to test this texture combine string. */
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g_debug ("Failed to test texture combine string %s: %s",
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combine_string, error->message);
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}
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cogl_color_init_from_4ub (&combine_const_color, Cr, Cg, Cb, Ca);
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cogl_material_set_layer_combine_constant (material, 1, &combine_const_color);
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cogl_set_source (material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_handle_unref (material);
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cogl_object_unref (tex0);
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cogl_object_unref (tex1);
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/* See what we got... */
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y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
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x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
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if (cogl_test_verbose ())
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{
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g_print ("test_tex_combine (%d, %d):\n%s\n", x, y, combine_string);
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g_print (" texture 0 color = 0x%08lX\n", (unsigned long)tex0_color);
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g_print (" texture 1 color = 0x%08lX\n", (unsigned long)tex1_color);
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if (combine_constant != TEX_CONSTANT_UNUSED)
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g_print (" combine constant = %02x, %02x, %02x, %02x\n",
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Cr, Cg, Cb, Ca);
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else
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g_print (" combine constant = UNUSED\n");
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}
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test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
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}
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static void
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paint (TestState *state)
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{
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test_blend (state, 0, 0, /* position */
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0xff0000ff, /* src */
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0xffffffff, /* dst */
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"RGBA = ADD (SRC_COLOR, 0)",
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BLEND_CONSTANT_UNUSED,
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0xff0000ff); /* expected */
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test_blend (state, 1, 0, /* position */
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0x11223344, /* src */
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0x11223344, /* dst */
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"RGBA = ADD (SRC_COLOR, DST_COLOR)",
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BLEND_CONSTANT_UNUSED,
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0x22446688); /* expected */
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test_blend (state, 2, 0, /* position */
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0x80808080, /* src */
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0xffffffff, /* dst */
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"RGBA = ADD (SRC_COLOR * (CONSTANT), 0)",
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0x80808080, /* constant (RGBA all = 0.5 when normalized) */
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0x40404040); /* expected */
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test_blend (state, 3, 0, /* position */
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0x80000080, /* src (alpha = 0.5 when normalized) */
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0x40000000, /* dst */
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"RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]),"
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" DST_COLOR * (1-SRC_COLOR[A]))",
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BLEND_CONSTANT_UNUSED,
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0x60000040); /* expected */
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/* XXX:
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* For all texture combine tests tex0 will use a combine mode of
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* "RGBA = REPLACE (TEXTURE)"
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*/
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test_tex_combine (state, 4, 0, /* position */
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0x11111111, /* texture 0 color */
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0x22222222, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGBA = ADD (PREVIOUS, TEXTURE)", /* tex combine */
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0x33333333); /* expected */
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test_tex_combine (state, 5, 0, /* position */
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0x40404040, /* texture 0 color */
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0x80808080, /* texture 1 color (RGBA all = 0.5) */
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TEX_CONSTANT_UNUSED,
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"RGBA = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */
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0x20202020); /* expected */
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test_tex_combine (state, 6, 0, /* position */
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0xffffff80, /* texture 0 color (alpha = 0.5) */
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0xDEADBE40, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGB = REPLACE (PREVIOUS)"
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"A = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */
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0xffffff20); /* expected */
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/* XXX: we are assuming test_tex_combine creates a material with
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* a color of 0x80808080 (i.e. the "PRIMARY" color) */
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test_tex_combine (state, 7, 0, /* position */
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0xffffff80, /* texture 0 color (alpha = 0.5) */
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0xDEADBE20, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGB = REPLACE (PREVIOUS)"
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"A = MODULATE (PRIMARY, TEXTURE)", /* tex combine */
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0xffffff10); /* expected */
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test_tex_combine (state, 8, 0, /* position */
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0x11111111, /* texture 0 color */
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0x22222222, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGBA = ADD (PREVIOUS, 1-TEXTURE)", /* tex combine */
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0xeeeeeeee); /* expected */
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/* this is again assuming a primary color of 0x80808080 */
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test_tex_combine (state, 9, 0, /* position */
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0x10101010, /* texture 0 color */
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0x20202020, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGBA = INTERPOLATE (PREVIOUS, TEXTURE, PRIMARY)",
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0x18181818); /* expected */
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#if 0 /* using TEXTURE_N appears to be broken in cogl-blend-string.c */
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test_tex_combine (state, 0, 1, /* position */
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0xDEADBEEF, /* texture 0 color (not used) */
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0x11223344, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGBA = ADD (TEXTURE_1, TEXTURE)", /* tex combine */
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0x22446688); /* expected */
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#endif
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test_tex_combine (state, 1, 1, /* position */
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0x21314151, /* texture 0 color */
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0x99999999, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGBA = ADD_SIGNED (PREVIOUS, TEXTURE)", /* tex combine */
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0x3a4a5a6a); /* expected */
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test_tex_combine (state, 2, 1, /* position */
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0xfedcba98, /* texture 0 color */
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0x11111111, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGBA = SUBTRACT (PREVIOUS, TEXTURE)", /* tex combine */
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0xedcba987); /* expected */
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test_tex_combine (state, 3, 1, /* position */
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0x8899aabb, /* texture 0 color */
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0xbbaa9988, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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"RGB = DOT3_RGBA (PREVIOUS, TEXTURE)"
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"A = REPLACE (PREVIOUS)",
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0x2a2a2abb); /* expected */
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}
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void
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test_blend_strings (void)
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{
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TestState state;
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cogl_framebuffer_orthographic (test_fb, 0, 0,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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-1,
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100);
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/* XXX: we have to push/pop a framebuffer since this test currently
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* uses the legacy cogl_rectangle() api. */
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cogl_push_framebuffer (test_fb);
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paint (&state);
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cogl_pop_framebuffer ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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