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32b3d27bb9
Instead of relying on the dnd drag threshold, add per-action horizontal and vertical thresholds. Use them in the swipe action as well. https://bugzilla.gnome.org/show_bug.cgi?id=724242
171 lines
8.5 KiB
C
171 lines
8.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_GESTURE_ACTION_H__
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#define __CLUTTER_GESTURE_ACTION_H__
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#include <clutter/clutter-action.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
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#define CLUTTER_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureAction))
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#define CLUTTER_IS_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GESTURE_ACTION))
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#define CLUTTER_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
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#define CLUTTER_IS_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GESTURE_ACTION))
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#define CLUTTER_GESTURE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
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typedef struct _ClutterGestureAction ClutterGestureAction;
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typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
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typedef struct _ClutterGestureActionClass ClutterGestureActionClass;
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/**
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* ClutterGestureAction:
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*
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* The <structname>ClutterGestureAction</structname> structure contains
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* only private data and should be accessed using the provided API
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*
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* Since: 1.8
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*/
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struct _ClutterGestureAction
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{
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/*< private >*/
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ClutterAction parent_instance;
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ClutterGestureActionPrivate *priv;
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};
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/**
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* ClutterGestureActionClass:
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* @gesture_begin: class handler for the #ClutterGestureAction::gesture-begin signal
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* @gesture_progress: class handler for the #ClutterGestureAction::gesture-progress signal
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* @gesture_end: class handler for the #ClutterGestureAction::gesture-end signal
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* @gesture_cancel: class handler for the #ClutterGestureAction::gesture-cancel signal
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* @gesture_prepare: virtual function called before emitting the
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* #ClutterGestureAction::gesture-cancel signal
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*
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* The <structname>ClutterGestureClass</structname> structure contains only
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* private data.
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*
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* Since: 1.8
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*/
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struct _ClutterGestureActionClass
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{
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/*< private >*/
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ClutterActionClass parent_class;
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/*< public >*/
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gboolean (* gesture_begin) (ClutterGestureAction *action,
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ClutterActor *actor);
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gboolean (* gesture_progress) (ClutterGestureAction *action,
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ClutterActor *actor);
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void (* gesture_end) (ClutterGestureAction *action,
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ClutterActor *actor);
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void (* gesture_cancel) (ClutterGestureAction *action,
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ClutterActor *actor);
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gboolean (* gesture_prepare) (ClutterGestureAction *action,
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ClutterActor *actor);
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/*< private >*/
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void (* _clutter_gesture_action1) (void);
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void (* _clutter_gesture_action2) (void);
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void (* _clutter_gesture_action3) (void);
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void (* _clutter_gesture_action4) (void);
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void (* _clutter_gesture_action5) (void);
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void (* _clutter_gesture_action6) (void);
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};
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GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
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ClutterAction * clutter_gesture_action_new (void);
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gint clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action);
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void clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
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gint nb_points);
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void clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
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guint point,
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gfloat *press_x,
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gfloat *press_y);
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void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
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guint point,
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gfloat *motion_x,
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gfloat *motion_y);
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CLUTTER_AVAILABLE_IN_1_12
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gfloat clutter_gesture_action_get_motion_delta (ClutterGestureAction *action,
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guint point,
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gfloat *delta_x,
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gfloat *delta_y);
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void clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
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guint point,
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gfloat *release_x,
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gfloat *release_y);
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CLUTTER_AVAILABLE_IN_1_12
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gfloat clutter_gesture_action_get_velocity (ClutterGestureAction *action,
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guint point,
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gfloat *velocity_x,
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gfloat *velocity_y);
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CLUTTER_AVAILABLE_IN_1_12
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guint clutter_gesture_action_get_n_current_points (ClutterGestureAction *action);
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CLUTTER_AVAILABLE_IN_1_12
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ClutterEventSequence * clutter_gesture_action_get_sequence (ClutterGestureAction *action,
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guint point);
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CLUTTER_AVAILABLE_IN_1_12
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ClutterInputDevice * clutter_gesture_action_get_device (ClutterGestureAction *action,
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guint point);
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CLUTTER_AVAILABLE_IN_1_14
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const ClutterEvent * clutter_gesture_action_get_last_event (ClutterGestureAction *action,
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guint point);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_gesture_action_cancel (ClutterGestureAction *action);
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CLUTTER_AVAILABLE_IN_1_18
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void clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *action,
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ClutterGestureTriggerEdge edge);
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CLUTTER_AVAILABLE_IN_1_18
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ClutterGestureTriggerEdge clutter_gesture_action_get_threshold_trigger_egde (ClutterGestureAction *action);
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CLUTTER_AVAILABLE_IN_1_18
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void clutter_gesture_action_set_threshold_trigger_distance (ClutterGestureAction *action,
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float x,
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float y);
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CLUTTER_AVAILABLE_IN_1_18
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void clutter_gesture_action_get_threshold_trigger_distance (ClutterGestureAction *action,
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float *x,
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float *y);
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G_END_DECLS
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#endif /* __CLUTTER_GESTURE_ACTION_H__ */
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