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ac1a0d568e
The easing modes for a ClutterAlpha can either be parsed by using the enumeration "nickname" (the shorthand form of the enumeration value) or by using the common naming policy used in other animation frameworks, like: easeInCubic easeOutElastic easeInOutBounce
174 lines
4.3 KiB
C
174 lines
4.3 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static ClutterScript *script = NULL;
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static guint merge_id = 0;
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static const gchar *test_unmerge =
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"["
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" {"
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" \"id\" : \"main-stage\","
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" \"type\" : \"ClutterStage\","
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" \"children\" : [ \"blue-button\" ]"
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" },"
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" {"
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" \"id\" : \"blue-button\","
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" \"type\" : \"ClutterRectangle\","
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" \"color\" : \"#0000ffff\","
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" \"x\" : 350,"
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" \"y\" : 50,"
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" \"width\" : 100,"
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" \"height\" : 100,"
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" \"visible\" : true,"
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" \"reactive\" : true"
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" }"
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"]";
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static const gchar *test_behaviour =
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"["
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" {"
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" \"id\" : \"main-timeline\","
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" \"type\" : \"ClutterTimeline\","
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" \"duration\" : 5000,"
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" \"loop\" : true"
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" },"
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" {"
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" \"id\" : \"path-behaviour\","
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" \"type\" : \"ClutterBehaviourPath\","
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" \"path\" : \"M 50 50 L 100 100\","
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" \"alpha\" : {"
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" \"timeline\" : \"main-timeline\","
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" \"mode\" : \"linear\""
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" }"
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" },"
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" {"
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" \"id\" : \"rotate-behaviour\","
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" \"type\" : \"ClutterBehaviourRotate\","
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" \"angle-start\" : 0.0,"
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" \"angle-end\" : 360.0,"
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" \"axis\" : \"y-axis\","
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" \"alpha\" : {"
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" \"timeline\" : \"main-timeline\","
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" \"mode\" : \"ease-in-sine\""
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" }"
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" },"
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" {"
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" \"id\" : \"fade-behaviour\","
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" \"type\" : \"ClutterBehaviourOpacity\","
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" \"opacity-start\" : 255,"
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" \"opacity-end\" : 0,"
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" \"alpha\" : {"
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" \"timeline\" : \"main-timeline\","
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" \"mode\" : \"easeOutCubic\""
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" }"
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" }"
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"]";
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static gboolean
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blue_button_press (ClutterActor *actor,
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ClutterButtonEvent *event,
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gpointer data)
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{
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g_print ("[*] Pressed `%s'\n", clutter_get_script_id (G_OBJECT (actor)));
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g_print ("[*] Unmerging objects with merge id: %d\n", merge_id);
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clutter_script_unmerge_objects (script, merge_id);
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return TRUE;
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}
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static gboolean
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red_button_press (ClutterActor *actor,
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ClutterButtonEvent *event,
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gpointer data)
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{
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GObject *timeline;
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g_print ("[*] Pressed `%s'\n", clutter_get_script_id (G_OBJECT (actor)));
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timeline = clutter_script_get_object (script, "main-timeline");
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g_assert (CLUTTER_IS_TIMELINE (timeline));
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if (!clutter_timeline_is_playing (CLUTTER_TIMELINE (timeline)))
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clutter_timeline_start (CLUTTER_TIMELINE (timeline));
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else
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clutter_timeline_pause (CLUTTER_TIMELINE (timeline));
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return TRUE;
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}
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G_MODULE_EXPORT int
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test_script_main (int argc, char *argv[])
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{
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GObject *stage, *blue_button, *red_button;
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GError *error = NULL;
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gint res;
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clutter_init (&argc, &argv);
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script = clutter_script_new ();
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g_assert (CLUTTER_IS_SCRIPT (script));
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clutter_script_load_from_data (script, test_behaviour, -1, &error);
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if (error)
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{
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g_print ("*** Error:\n"
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"*** %s\n", error->message);
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g_error_free (error);
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g_object_unref (script);
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return EXIT_FAILURE;
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}
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clutter_script_load_from_file (script, "test-script.json", &error);
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if (error)
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{
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g_print ("*** Error:\n"
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"*** %s\n", error->message);
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g_error_free (error);
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g_object_unref (script);
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return EXIT_FAILURE;
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}
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merge_id = clutter_script_load_from_data (script, test_unmerge, -1, &error);
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if (error)
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{
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g_print ("*** Error:\n"
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"*** %s\n", error->message);
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g_error_free (error);
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g_object_unref (script);
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return EXIT_FAILURE;
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}
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clutter_script_connect_signals (script, NULL);
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res = clutter_script_get_objects (script,
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"main-stage", &stage,
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"red-button", &red_button,
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"blue-button", &blue_button,
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NULL);
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g_assert (res == 3);
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clutter_actor_show (CLUTTER_ACTOR (stage));
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g_signal_connect (red_button,
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"button-press-event",
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G_CALLBACK (red_button_press),
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NULL);
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g_signal_connect (blue_button,
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"button-press-event",
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G_CALLBACK (blue_button_press),
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NULL);
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clutter_main ();
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g_object_unref (script);
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return EXIT_SUCCESS;
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}
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