mirror of
https://github.com/brl/mutter.git
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184df2a5fa
The input device API is split halfway thorugh the backends in a very weird way. The data structures are private, as they should, but most of the information should be available in the main API since it's generic enough. The device type enumeration, for instance, should be common across every backend; the accessors for device type and id should live in the core API. The internal API should always use ClutterInputDevice and not the private X11 implementation when dealing with public structures like ClutterEvent. By adding accessors for the device type and id, and by moving the device type enumeration into the core API we can cut down the amount of symbols private and/or visible only to the X11 backends; this way when other backends start implementing multi-pointer support we can share the same API across the code.
803 lines
17 KiB
C
803 lines
17 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-keysyms.h"
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#include "clutter-keysyms-table.h"
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#include "clutter-event.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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/**
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* SECTION:clutter-event
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* @short_description: User and window system events
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*
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* Windowing events handled by Clutter.
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*
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* The events usually come from the windowing backend, but can also
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* be synthesized by Clutter itself or by the application code.
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*/
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the event.
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*
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* Return value: a #ClutterEventType
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*/
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ClutterEventType
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clutter_event_type (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
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return event->type;
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}
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/**
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* clutter_event_get_time:
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* @event: a #ClutterEvent
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*
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* Retrieves the time of the event.
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*
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* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
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*
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* Since: 0.4
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*/
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guint32
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clutter_event_get_time (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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return event->any.time;
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}
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/**
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* clutter_event_get_state:
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* @event: a #ClutterEvent
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*
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* Retrieves the modifier state of the event.
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*
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* Return value: the modifier state parameter, or 0
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*
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* Since: 0.4
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*/
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ClutterModifierType
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clutter_event_get_state (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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case CLUTTER_SCROLL:
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return event->scroll.modifier_state;
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default:
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break;
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}
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return 0;
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}
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/**
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* clutter_event_get_coords:
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* @event: a #ClutterEvent
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* @x: return location for the X coordinate
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* @y: return location for the Y coordinate
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*
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* Retrieves the coordinates of @event and puts them into @x and @y.
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*
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* Since: 0.4
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*/
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void
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clutter_event_get_coords (ClutterEvent *event,
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gfloat *x,
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gfloat *y)
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{
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gfloat event_x, event_y;
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g_return_if_fail (event != NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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break;
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case CLUTTER_MOTION:
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event_x = event->motion.x;
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event_y = event->motion.y;
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break;
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case CLUTTER_SCROLL:
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event_x = event->scroll.x;
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event_y = event->scroll.y;
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break;
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}
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if (x)
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*x = event_x;
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if (y)
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*y = event_y;
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}
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/**
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* clutter_event_get_source:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterActor the event originated from, or
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* NULL if the event has no source.
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*
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* Return value: (transfer none): a #ClutterActor
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*
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* Since: 0.6
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*/
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ClutterActor *
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clutter_event_get_source (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.source;
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}
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/**
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* clutter_event_get_stage:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterStage the event originated for, or
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* %NULL if the event has no stage.
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*
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* Return value: (transfer none): a #ClutterStage
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*
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* Since: 0.8
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*/
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ClutterStage *
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clutter_event_get_stage (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.stage;
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}
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/**
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* clutter_event_get_flags:
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* @event: a #ClutterEvent
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*
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* Retrieves the #ClutterEventFlags of @event
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*
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* Return value: the event flags
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*
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* Since: 1.0
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*/
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ClutterEventFlags
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clutter_event_get_flags (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_EVENT_NONE);
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return event->any.flags;
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}
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/**
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* clutter_event_get_related:
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* @event: a #ClutterEvent of type %CLUTTER_ENTER or of
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* type %CLUTTER_LEAVE
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*
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* Retrieves the related actor of a crossing event.
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*
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* Return value: (transfer none): the related #ClutterActor, or %NULL
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*
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* Since: 1.0
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*/
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ClutterActor *
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clutter_event_get_related (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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g_return_val_if_fail (event->type == CLUTTER_ENTER ||
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event->type == CLUTTER_LEAVE, NULL);
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return event->crossing.related;
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}
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/**
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* clutter_event_get_scroll_direction:
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* @event: a #ClutterEvent of type %CLUTTER_SCROLL
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*
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* Retrieves the direction of the scrolling of @event
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*
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* Return value: the scrolling direction
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*
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* Since: 1.0
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*/
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ClutterScrollDirection
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clutter_event_get_scroll_direction (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_UP);
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g_return_val_if_fail (event->type == CLUTTER_SCROLL, CLUTTER_SCROLL_UP);
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return event->scroll.direction;
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}
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/**
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* clutter_event_get_button:
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* @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
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* of type %CLUTTER_BUTTON_RELEASE
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*
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* Retrieves the button number of @event
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*
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* Return value: the button number
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*
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* Since: 1.0
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*/
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guint32
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clutter_event_get_button (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
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event->type == CLUTTER_BUTTON_RELEASE, 0);
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return event->button.button;
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}
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/**
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* clutter_event_get_click_count:
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* @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
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* of type %CLUTTER_BUTTON_RELEASE
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*
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* Retrieves the number of clicks of @event
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*
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* Return value: the click count
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*
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* Since: 1.0
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*/
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guint32
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clutter_event_get_click_count (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
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event->type == CLUTTER_BUTTON_RELEASE, 0);
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return event->button.click_count;
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}
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/* keys */
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/**
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* clutter_event_get_key_symbol:
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* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
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* of type %CLUTTER_KEY_RELEASE
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*
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* Retrieves the key symbol of @event
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*
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* Return value: the key symbol representing the key
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*
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* Since: 1.0
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*/
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guint
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clutter_event_get_key_symbol (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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return event->key.keyval;
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}
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/**
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* clutter_event_get_key_code:
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* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
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* of type %CLUTTER_KEY_RELEASE
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*
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* Retrieves the keycode of the key that caused @event
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*
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* Return value: The keycode representing the key
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*
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* Since: 1.0
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*/
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guint16
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clutter_event_get_key_code (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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return event->key.hardware_keycode;
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}
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/**
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* clutter_event_get_key_unicode:
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* @event: A #ClutterKeyEvent
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*
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* Retrieves the unicode value for the key that caused @keyev.
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*
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* Return value: The unicode value representing the key
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*/
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guint32
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clutter_event_get_key_unicode (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE, 0);
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if (event->key.unicode_value)
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return event->key.unicode_value;
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else
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return clutter_keysym_to_unicode (event->key.keyval);
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}
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/**
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* clutter_keysym_to_unicode:
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* @keyval: a key symbol
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*
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* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
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* character.
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*
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* Return value: a Unicode character, or 0 if there is no corresponding
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* character.
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*/
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guint32
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clutter_keysym_to_unicode (guint keyval)
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{
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int min = 0;
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int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if ((keyval >= 0x0020 && keyval <= 0x007e) ||
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(keyval >= 0x00a0 && keyval <= 0x00ff))
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return keyval;
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/* Also check for directly encoded 24-bit UCS characters:
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*/
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if ((keyval & 0xff000000) == 0x01000000)
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return keyval & 0x00ffffff;
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/* binary search in table */
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while (max >= min)
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{
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mid = (min + max) / 2;
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if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
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min = mid + 1;
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else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
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max = mid - 1;
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else
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{
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/* found it */
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return clutter_keysym_to_unicode_tab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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return 0;
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}
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/**
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* clutter_event_get_device_id:
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* @event: a clutter event
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*
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* Retrieves the events device id if set.
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*
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* Return value: A unique identifier for the device or -1 if the event has
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* no specific device set.
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*/
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gint
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clutter_event_get_device_id (ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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g_return_val_if_fail (event != NULL, -1);
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_MOTION:
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device = event->motion.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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device = event->scroll.device;
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break;
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}
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if (device != NULL)
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return device->id;
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else
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return -1;
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}
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/**
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* clutter_event_get_device_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the device for @event
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*
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* Return value: the #ClutterInputDeviceType for the device, if
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* any is set
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*
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* Since: 1.0
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*/
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ClutterInputDeviceType
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clutter_event_get_device_type (ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_MOTION:
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device = event->motion.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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device = event->scroll.device;
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break;
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}
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if (device != NULL)
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return device->device_type;
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else
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return CLUTTER_POINTER_DEVICE;
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}
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/**
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* clutter_event_get_device:
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* @event: a #ClutterEvent
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*
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* Retrieves the #ClutterInputDevice for the event.
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*
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* The #ClutterInputDevice structure is completely opaque and should
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* be cast to the platform-specific implementation.
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*
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* Return value: the #ClutterInputDevice or %NULL
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*
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* Since: 1.0
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*/
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ClutterInputDevice *
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clutter_event_get_device (ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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g_return_val_if_fail (event != NULL, NULL);
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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|
break;
|
|
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
device = event->button.device;
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
device = event->motion.device;
|
|
break;
|
|
|
|
case CLUTTER_SCROLL:
|
|
device = event->scroll.device;
|
|
break;
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
case CLUTTER_KEY_RELEASE:
|
|
device = event->scroll.device;
|
|
break;
|
|
}
|
|
|
|
return device;
|
|
}
|
|
|
|
GType
|
|
clutter_event_get_type (void)
|
|
{
|
|
static GType our_type = 0;
|
|
|
|
if (!our_type)
|
|
our_type = g_boxed_type_register_static (I_("ClutterEvent"),
|
|
(GBoxedCopyFunc) clutter_event_copy,
|
|
(GBoxedFreeFunc) clutter_event_free);
|
|
return our_type;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_new:
|
|
* @type: The type of event.
|
|
*
|
|
* Creates a new #ClutterEvent of the specified type.
|
|
*
|
|
* Return value: A newly allocated #ClutterEvent.
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_new (ClutterEventType type)
|
|
{
|
|
ClutterEvent *new_event;
|
|
|
|
new_event = g_slice_new0 (ClutterEvent);
|
|
new_event->type = new_event->any.type = type;
|
|
|
|
return new_event;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_copy:
|
|
* @event: A #ClutterEvent.
|
|
*
|
|
* Copies @event.
|
|
*
|
|
* Return value: A newly allocated #ClutterEvent
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_copy (ClutterEvent *event)
|
|
{
|
|
ClutterEvent *new_event;
|
|
|
|
g_return_val_if_fail (event != NULL, NULL);
|
|
|
|
new_event = clutter_event_new (CLUTTER_NOTHING);
|
|
*new_event = *event;
|
|
|
|
return new_event;
|
|
}
|
|
|
|
/**
|
|
* clutter_event_free:
|
|
* @event: A #ClutterEvent.
|
|
*
|
|
* Frees all resources used by @event.
|
|
*/
|
|
void
|
|
clutter_event_free (ClutterEvent *event)
|
|
{
|
|
if (G_LIKELY (event != NULL))
|
|
g_slice_free (ClutterEvent, event);
|
|
}
|
|
|
|
/**
|
|
* clutter_event_get:
|
|
*
|
|
* Pops an event off the event queue. Applications should not need to call
|
|
* this.
|
|
*
|
|
* Return value: A #ClutterEvent or NULL if queue empty
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_get (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
if (!context->events_queue)
|
|
return NULL;
|
|
|
|
if (g_queue_is_empty (context->events_queue))
|
|
return NULL;
|
|
|
|
return g_queue_pop_tail (context->events_queue);
|
|
}
|
|
|
|
/**
|
|
* clutter_event_peek:
|
|
*
|
|
* Returns a pointer to the first event from the event queue but
|
|
* does not remove it.
|
|
*
|
|
* Return value: (transfer none): A #ClutterEvent or NULL if queue empty.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
ClutterEvent *
|
|
clutter_event_peek (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, NULL);
|
|
|
|
if (context->events_queue == NULL)
|
|
return NULL;
|
|
|
|
if (g_queue_is_empty (context->events_queue))
|
|
return NULL;
|
|
|
|
return g_queue_peek_tail (context->events_queue);
|
|
}
|
|
|
|
/**
|
|
* clutter_event_put:
|
|
* @event: a #ClutterEvent
|
|
*
|
|
* Puts a copy of the event on the back of the event queue. The event will
|
|
* have the %CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set
|
|
* event signals will be emitted for this source and capture/bubbling for
|
|
* its ancestors. If the source is not set it will be generated by picking
|
|
* or use the actor that currently has keyboard focus
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_event_put (ClutterEvent *event)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
ClutterEvent *event_copy;
|
|
|
|
/* FIXME: check queue is valid */
|
|
g_return_if_fail (context != NULL);
|
|
|
|
event_copy = clutter_event_copy (event);
|
|
event_copy->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC;
|
|
|
|
g_queue_push_head (context->events_queue, event_copy);
|
|
}
|
|
|
|
/**
|
|
* clutter_events_pending:
|
|
*
|
|
* Checks if events are pending in the event queue.
|
|
*
|
|
* Return value: TRUE if there are pending events, FALSE otherwise.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
gboolean
|
|
clutter_events_pending (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, FALSE);
|
|
|
|
if (!context->events_queue)
|
|
return FALSE;
|
|
|
|
return g_queue_is_empty (context->events_queue) == FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_current_event_time:
|
|
*
|
|
* Retrieves the timestamp of the last event, if there is an
|
|
* event or if the event has a timestamp.
|
|
*
|
|
* Return value: the event timestamp, or %CLUTTER_CURRENT_TIME
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
guint32
|
|
clutter_get_current_event_time (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, FALSE);
|
|
|
|
if (context->last_event_time != 0)
|
|
return context->last_event_time;
|
|
|
|
return CLUTTER_CURRENT_TIME;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_type:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the type of @device
|
|
*
|
|
* Return value: the type of the device
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
ClutterInputDeviceType
|
|
clutter_input_device_get_device_type (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (device != NULL, CLUTTER_POINTER_DEVICE);
|
|
|
|
return device->device_type;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_id:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the unique identifier of @device
|
|
*
|
|
* Return value: the identifier of the device
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gint
|
|
clutter_input_device_get_device_id (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (device != NULL, -1);
|
|
|
|
return device->id;
|
|
}
|