mutter/cogl/tesselator/sweep.c
Neil Roberts a0a06f0342 cogl/tesselator: Update to the latest code from GLU
This grabs the latest code for libtess from git Mesa. This is mostly
so that we can get the following commit which fixes a lot of compiler
warnings in Clutter:

commit 75acb896c6da758d03e86f8725d6ca0cb2c6ad82
Author: Neil Roberts <neil@linux.intel.com>
Date:   Wed Jun 30 12:41:11 2010 +0100

    glu: Fix some compiler warnings in libtess
    
    When compiled with the more aggressive compiler warnings such as
    -Wshadow and -Wempty-body the libtess code gives a lot more
    warnings. This fixes the following issues:
    
    * The 'Swap' macro tries to combine multiple statements into one and
      then consume the trailing semicolon by using if(1){/*...*/}else.
      This gives warnings because the else part ends up with an empty
      statement. It also seems a bit dangerous because if the semicolon
      were missed then it would still be valid syntax but it would just
      ignore the following statement. This patch replaces it with the more
      common idiom do { /*...*/ } while(0).
    
    * 'free' was being used as a local variable name but this shadows the
      global function. This has been renamed to 'free_handle'
    
    * TRUE and FALSE were being unconditionally defined. Although this
      isn't currently a problem it seems better to guard them with #ifndef
      because it's quite common for them to be defined in other headers.
    
    https://bugs.freedesktop.org/show_bug.cgi?id=28845
2010-06-30 16:35:33 +01:00

1362 lines
47 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <assert.h>
#include <stddef.h>
#include <setjmp.h> /* longjmp */
#include <limits.h> /* LONG_MAX */
#include "mesh.h"
#include "geom.h"
#include "tess.h"
#include "dict.h"
#include "priorityq.h"
#include "memalloc.h"
#include "sweep.h"
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifdef FOR_TRITE_TEST_PROGRAM
extern void DebugEvent( GLUtesselator *tess );
#else
#define DebugEvent( tess )
#endif
/*
* Invariants for the Edge Dictionary.
* - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
* at any valid location of the sweep event
* - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
* share a common endpoint
* - for each e, e->Dst has been processed, but not e->Org
* - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
* where "event" is the current sweep line event.
* - no edge e has zero length
*
* Invariants for the Mesh (the processed portion).
* - the portion of the mesh left of the sweep line is a planar graph,
* ie. there is *some* way to embed it in the plane
* - no processed edge has zero length
* - no two processed vertices have identical coordinates
* - each "inside" region is monotone, ie. can be broken into two chains
* of monotonically increasing vertices according to VertLeq(v1,v2)
* - a non-invariant: these chains may intersect (very slightly)
*
* Invariants for the Sweep.
* - if none of the edges incident to the event vertex have an activeRegion
* (ie. none of these edges are in the edge dictionary), then the vertex
* has only right-going edges.
* - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
* by ConnectRightVertex), then it is the only right-going edge from
* its associated vertex. (This says that these edges exist only
* when it is necessary.)
*/
#undef MAX
#undef MIN
#define MAX(x,y) ((x) >= (y) ? (x) : (y))
#define MIN(x,y) ((x) <= (y) ? (x) : (y))
/* When we merge two edges into one, we need to compute the combined
* winding of the new edge.
*/
#define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \
eDst->Sym->winding += eSrc->Sym->winding)
static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent );
static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp );
static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp );
static int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1,
ActiveRegion *reg2 )
/*
* Both edges must be directed from right to left (this is the canonical
* direction for the upper edge of each region).
*
* The strategy is to evaluate a "t" value for each edge at the
* current sweep line position, given by tess->event. The calculations
* are designed to be very stable, but of course they are not perfect.
*
* Special case: if both edge destinations are at the sweep event,
* we sort the edges by slope (they would otherwise compare equally).
*/
{
GLUvertex *event = tess->event;
GLUhalfEdge *e1, *e2;
GLdouble t1, t2;
e1 = reg1->eUp;
e2 = reg2->eUp;
if( e1->Dst == event ) {
if( e2->Dst == event ) {
/* Two edges right of the sweep line which meet at the sweep event.
* Sort them by slope.
*/
if( VertLeq( e1->Org, e2->Org )) {
return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0;
}
return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0;
}
return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
}
if( e2->Dst == event ) {
return EdgeSign( e1->Dst, event, e1->Org ) >= 0;
}
/* General case - compute signed distance *from* e1, e2 to event */
t1 = EdgeEval( e1->Dst, event, e1->Org );
t2 = EdgeEval( e2->Dst, event, e2->Org );
return (t1 >= t2);
}
static void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg )
{
if( reg->fixUpperEdge ) {
/* It was created with zero winding number, so it better be
* deleted with zero winding number (ie. it better not get merged
* with a real edge).
*/
assert( reg->eUp->winding == 0 );
}
reg->eUp->activeRegion = NULL;
dictDelete( tess->dict, reg->nodeUp ); /* __gl_dictListDelete */
memFree( reg );
}
static int FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge )
/*
* Replace an upper edge which needs fixing (see ConnectRightVertex).
*/
{
assert( reg->fixUpperEdge );
if ( !__gl_meshDelete( reg->eUp ) ) return 0;
reg->fixUpperEdge = FALSE;
reg->eUp = newEdge;
newEdge->activeRegion = reg;
return 1;
}
static ActiveRegion *TopLeftRegion( ActiveRegion *reg )
{
GLUvertex *org = reg->eUp->Org;
GLUhalfEdge *e;
/* Find the region above the uppermost edge with the same origin */
do {
reg = RegionAbove( reg );
} while( reg->eUp->Org == org );
/* If the edge above was a temporary edge introduced by ConnectRightVertex,
* now is the time to fix it.
*/
if( reg->fixUpperEdge ) {
e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext );
if (e == NULL) return NULL;
if ( !FixUpperEdge( reg, e ) ) return NULL;
reg = RegionAbove( reg );
}
return reg;
}
static ActiveRegion *TopRightRegion( ActiveRegion *reg )
{
GLUvertex *dst = reg->eUp->Dst;
/* Find the region above the uppermost edge with the same destination */
do {
reg = RegionAbove( reg );
} while( reg->eUp->Dst == dst );
return reg;
}
static ActiveRegion *AddRegionBelow( GLUtesselator *tess,
ActiveRegion *regAbove,
GLUhalfEdge *eNewUp )
/*
* Add a new active region to the sweep line, *somewhere* below "regAbove"
* (according to where the new edge belongs in the sweep-line dictionary).
* The upper edge of the new region will be "eNewUp".
* Winding number and "inside" flag are not updated.
*/
{
ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
if (regNew == NULL) longjmp(tess->env,1);
regNew->eUp = eNewUp;
/* __gl_dictListInsertBefore */
regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew );
if (regNew->nodeUp == NULL) longjmp(tess->env,1);
regNew->fixUpperEdge = FALSE;
regNew->sentinel = FALSE;
regNew->dirty = FALSE;
eNewUp->activeRegion = regNew;
return regNew;
}
static GLboolean IsWindingInside( GLUtesselator *tess, int n )
{
switch( tess->windingRule ) {
case GLU_TESS_WINDING_ODD:
return (n & 1);
case GLU_TESS_WINDING_NONZERO:
return (n != 0);
case GLU_TESS_WINDING_POSITIVE:
return (n > 0);
case GLU_TESS_WINDING_NEGATIVE:
return (n < 0);
case GLU_TESS_WINDING_ABS_GEQ_TWO:
return (n >= 2) || (n <= -2);
}
/*LINTED*/
assert( FALSE );
/*NOTREACHED*/
return GL_FALSE; /* avoid compiler complaints */
}
static void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg )
{
reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding;
reg->inside = IsWindingInside( tess, reg->windingNumber );
}
static void FinishRegion( GLUtesselator *tess, ActiveRegion *reg )
/*
* Delete a region from the sweep line. This happens when the upper
* and lower chains of a region meet (at a vertex on the sweep line).
* The "inside" flag is copied to the appropriate mesh face (we could
* not do this before -- since the structure of the mesh is always
* changing, this face may not have even existed until now).
*/
{
GLUhalfEdge *e = reg->eUp;
GLUface *f = e->Lface;
f->inside = reg->inside;
f->anEdge = e; /* optimization for __gl_meshTessellateMonoRegion() */
DeleteRegion( tess, reg );
}
static GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess,
ActiveRegion *regFirst, ActiveRegion *regLast )
/*
* We are given a vertex with one or more left-going edges. All affected
* edges should be in the edge dictionary. Starting at regFirst->eUp,
* we walk down deleting all regions where both edges have the same
* origin vOrg. At the same time we copy the "inside" flag from the
* active region to the face, since at this point each face will belong
* to at most one region (this was not necessarily true until this point
* in the sweep). The walk stops at the region above regLast; if regLast
* is NULL we walk as far as possible. At the same time we relink the
* mesh if necessary, so that the ordering of edges around vOrg is the
* same as in the dictionary.
*/
{
ActiveRegion *reg, *regPrev;
GLUhalfEdge *e, *ePrev;
regPrev = regFirst;
ePrev = regFirst->eUp;
while( regPrev != regLast ) {
regPrev->fixUpperEdge = FALSE; /* placement was OK */
reg = RegionBelow( regPrev );
e = reg->eUp;
if( e->Org != ePrev->Org ) {
if( ! reg->fixUpperEdge ) {
/* Remove the last left-going edge. Even though there are no further
* edges in the dictionary with this origin, there may be further
* such edges in the mesh (if we are adding left edges to a vertex
* that has already been processed). Thus it is important to call
* FinishRegion rather than just DeleteRegion.
*/
FinishRegion( tess, regPrev );
break;
}
/* If the edge below was a temporary edge introduced by
* ConnectRightVertex, now is the time to fix it.
*/
e = __gl_meshConnect( ePrev->Lprev, e->Sym );
if (e == NULL) longjmp(tess->env,1);
if ( !FixUpperEdge( reg, e ) ) longjmp(tess->env,1);
}
/* Relink edges so that ePrev->Onext == e */
if( ePrev->Onext != e ) {
if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
if ( !__gl_meshSplice( ePrev, e ) ) longjmp(tess->env,1);
}
FinishRegion( tess, regPrev ); /* may change reg->eUp */
ePrev = reg->eUp;
regPrev = reg;
}
return ePrev;
}
static void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp,
GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft,
GLboolean cleanUp )
/*
* Purpose: insert right-going edges into the edge dictionary, and update
* winding numbers and mesh connectivity appropriately. All right-going
* edges share a common origin vOrg. Edges are inserted CCW starting at
* eFirst; the last edge inserted is eLast->Oprev. If vOrg has any
* left-going edges already processed, then eTopLeft must be the edge
* such that an imaginary upward vertical segment from vOrg would be
* contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
* should be NULL.
*/
{
ActiveRegion *reg, *regPrev;
GLUhalfEdge *e, *ePrev;
int firstTime = TRUE;
/* Insert the new right-going edges in the dictionary */
e = eFirst;
do {
assert( VertLeq( e->Org, e->Dst ));
AddRegionBelow( tess, regUp, e->Sym );
e = e->Onext;
} while ( e != eLast );
/* Walk *all* right-going edges from e->Org, in the dictionary order,
* updating the winding numbers of each region, and re-linking the mesh
* edges to match the dictionary ordering (if necessary).
*/
if( eTopLeft == NULL ) {
eTopLeft = RegionBelow( regUp )->eUp->Rprev;
}
regPrev = regUp;
ePrev = eTopLeft;
for( ;; ) {
reg = RegionBelow( regPrev );
e = reg->eUp->Sym;
if( e->Org != ePrev->Org ) break;
if( e->Onext != ePrev ) {
/* Unlink e from its current position, and relink below ePrev */
if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
if ( !__gl_meshSplice( ePrev->Oprev, e ) ) longjmp(tess->env,1);
}
/* Compute the winding number and "inside" flag for the new regions */
reg->windingNumber = regPrev->windingNumber - e->winding;
reg->inside = IsWindingInside( tess, reg->windingNumber );
/* Check for two outgoing edges with same slope -- process these
* before any intersection tests (see example in __gl_computeInterior).
*/
regPrev->dirty = TRUE;
if( ! firstTime && CheckForRightSplice( tess, regPrev )) {
AddWinding( e, ePrev );
DeleteRegion( tess, regPrev );
if ( !__gl_meshDelete( ePrev ) ) longjmp(tess->env,1);
}
firstTime = FALSE;
regPrev = reg;
ePrev = e;
}
regPrev->dirty = TRUE;
assert( regPrev->windingNumber - e->winding == reg->windingNumber );
if( cleanUp ) {
/* Check for intersections between newly adjacent edges. */
WalkDirtyRegions( tess, regPrev );
}
}
static void CallCombine( GLUtesselator *tess, GLUvertex *isect,
void *data[4], GLfloat weights[4], int needed )
{
GLdouble coords[3];
/* Copy coord data in case the callback changes it. */
coords[0] = isect->coords[0];
coords[1] = isect->coords[1];
coords[2] = isect->coords[2];
isect->data = NULL;
CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data );
if( isect->data == NULL ) {
if( ! needed ) {
isect->data = data[0];
} else if( ! tess->fatalError ) {
/* The only way fatal error is when two edges are found to intersect,
* but the user has not provided the callback necessary to handle
* generated intersection points.
*/
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK );
tess->fatalError = TRUE;
}
}
}
static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
GLUhalfEdge *e2 )
/*
* Two vertices with idential coordinates are combined into one.
* e1->Org is kept, while e2->Org is discarded.
*/
{
void *data[4] = { NULL, NULL, NULL, NULL };
GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 };
data[0] = e1->Org->data;
data[1] = e2->Org->data;
CallCombine( tess, e1->Org, data, weights, FALSE );
if ( !__gl_meshSplice( e1, e2 ) ) longjmp(tess->env,1);
}
static void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst,
GLfloat *weights )
/*
* Find some weights which describe how the intersection vertex is
* a linear combination of "org" and "dest". Each of the two edges
* which generated "isect" is allocated 50% of the weight; each edge
* splits the weight between its org and dst according to the
* relative distance to "isect".
*/
{
GLdouble t1 = VertL1dist( org, isect );
GLdouble t2 = VertL1dist( dst, isect );
weights[0] = 0.5 * t2 / (t1 + t2);
weights[1] = 0.5 * t1 / (t1 + t2);
isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0];
isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1];
isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2];
}
static void GetIntersectData( GLUtesselator *tess, GLUvertex *isect,
GLUvertex *orgUp, GLUvertex *dstUp,
GLUvertex *orgLo, GLUvertex *dstLo )
/*
* We've computed a new intersection point, now we need a "data" pointer
* from the user so that we can refer to this new vertex in the
* rendering callbacks.
*/
{
void *data[4];
GLfloat weights[4];
data[0] = orgUp->data;
data[1] = dstUp->data;
data[2] = orgLo->data;
data[3] = dstLo->data;
isect->coords[0] = isect->coords[1] = isect->coords[2] = 0;
VertexWeights( isect, orgUp, dstUp, &weights[0] );
VertexWeights( isect, orgLo, dstLo, &weights[2] );
CallCombine( tess, isect, data, weights, TRUE );
}
static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp )
/*
* Check the upper and lower edge of "regUp", to make sure that the
* eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
* origin is leftmost).
*
* The main purpose is to splice right-going edges with the same
* dest vertex and nearly identical slopes (ie. we can't distinguish
* the slopes numerically). However the splicing can also help us
* to recover from numerical errors. For example, suppose at one
* point we checked eUp and eLo, and decided that eUp->Org is barely
* above eLo. Then later, we split eLo into two edges (eg. from
* a splice operation like this one). This can change the result of
* our test so that now eUp->Org is incident to eLo, or barely below it.
* We must correct this condition to maintain the dictionary invariants.
*
* One possibility is to check these edges for intersection again
* (ie. CheckForIntersect). This is what we do if possible. However
* CheckForIntersect requires that tess->event lies between eUp and eLo,
* so that it has something to fall back on when the intersection
* calculation gives us an unusable answer. So, for those cases where
* we can't check for intersection, this routine fixes the problem
* by just splicing the offending vertex into the other edge.
* This is a guaranteed solution, no matter how degenerate things get.
* Basically this is a combinatorial solution to a numerical problem.
*/
{
ActiveRegion *regLo = RegionBelow(regUp);
GLUhalfEdge *eUp = regUp->eUp;
GLUhalfEdge *eLo = regLo->eUp;
if( VertLeq( eUp->Org, eLo->Org )) {
if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE;
/* eUp->Org appears to be below eLo */
if( ! VertEq( eUp->Org, eLo->Org )) {
/* Splice eUp->Org into eLo */
if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1);
regUp->dirty = regLo->dirty = TRUE;
} else if( eUp->Org != eLo->Org ) {
/* merge the two vertices, discarding eUp->Org */
pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */
SpliceMergeVertices( tess, eLo->Oprev, eUp );
}
} else {
if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;
/* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
}
return TRUE;
}
static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp )
/*
* Check the upper and lower edge of "regUp", to make sure that the
* eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
* destination is rightmost).
*
* Theoretically, this should always be true. However, splitting an edge
* into two pieces can change the results of previous tests. For example,
* suppose at one point we checked eUp and eLo, and decided that eUp->Dst
* is barely above eLo. Then later, we split eLo into two edges (eg. from
* a splice operation like this one). This can change the result of
* the test so that now eUp->Dst is incident to eLo, or barely below it.
* We must correct this condition to maintain the dictionary invariants
* (otherwise new edges might get inserted in the wrong place in the
* dictionary, and bad stuff will happen).
*
* We fix the problem by just splicing the offending vertex into the
* other edge.
*/
{
ActiveRegion *regLo = RegionBelow(regUp);
GLUhalfEdge *eUp = regUp->eUp;
GLUhalfEdge *eLo = regLo->eUp;
GLUhalfEdge *e;
assert( ! VertEq( eUp->Dst, eLo->Dst ));
if( VertLeq( eUp->Dst, eLo->Dst )) {
if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE;
/* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
e = __gl_meshSplitEdge( eUp );
if (e == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1);
e->Lface->inside = regUp->inside;
} else {
if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE;
/* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
regUp->dirty = regLo->dirty = TRUE;
e = __gl_meshSplitEdge( eLo );
if (e == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1);
e->Rface->inside = regUp->inside;
}
return TRUE;
}
static int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp )
/*
* Check the upper and lower edges of the given region to see if
* they intersect. If so, create the intersection and add it
* to the data structures.
*
* Returns TRUE if adding the new intersection resulted in a recursive
* call to AddRightEdges(); in this case all "dirty" regions have been
* checked for intersections, and possibly regUp has been deleted.
*/
{
ActiveRegion *regLo = RegionBelow(regUp);
GLUhalfEdge *eUp = regUp->eUp;
GLUhalfEdge *eLo = regLo->eUp;
GLUvertex *orgUp = eUp->Org;
GLUvertex *orgLo = eLo->Org;
GLUvertex *dstUp = eUp->Dst;
GLUvertex *dstLo = eLo->Dst;
GLdouble tMinUp, tMaxLo;
GLUvertex isect, *orgMin;
GLUhalfEdge *e;
assert( ! VertEq( dstLo, dstUp ));
assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 );
assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 );
assert( orgUp != tess->event && orgLo != tess->event );
assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge );
if( orgUp == orgLo ) return FALSE; /* right endpoints are the same */
tMinUp = MIN( orgUp->t, dstUp->t );
tMaxLo = MAX( orgLo->t, dstLo->t );
if( tMinUp > tMaxLo ) return FALSE; /* t ranges do not overlap */
if( VertLeq( orgUp, orgLo )) {
if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE;
} else {
if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE;
}
/* At this point the edges intersect, at least marginally */
DebugEvent( tess );
__gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect );
/* The following properties are guaranteed: */
assert( MIN( orgUp->t, dstUp->t ) <= isect.t );
assert( isect.t <= MAX( orgLo->t, dstLo->t ));
assert( MIN( dstLo->s, dstUp->s ) <= isect.s );
assert( isect.s <= MAX( orgLo->s, orgUp->s ));
if( VertLeq( &isect, tess->event )) {
/* The intersection point lies slightly to the left of the sweep line,
* so move it until it''s slightly to the right of the sweep line.
* (If we had perfect numerical precision, this would never happen
* in the first place). The easiest and safest thing to do is
* replace the intersection by tess->event.
*/
isect.s = tess->event->s;
isect.t = tess->event->t;
}
/* Similarly, if the computed intersection lies to the right of the
* rightmost origin (which should rarely happen), it can cause
* unbelievable inefficiency on sufficiently degenerate inputs.
* (If you have the test program, try running test54.d with the
* "X zoom" option turned on).
*/
orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo;
if( VertLeq( orgMin, &isect )) {
isect.s = orgMin->s;
isect.t = orgMin->t;
}
if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) {
/* Easy case -- intersection at one of the right endpoints */
(void) CheckForRightSplice( tess, regUp );
return FALSE;
}
if( (! VertEq( dstUp, tess->event )
&& EdgeSign( dstUp, tess->event, &isect ) >= 0)
|| (! VertEq( dstLo, tess->event )
&& EdgeSign( dstLo, tess->event, &isect ) <= 0 ))
{
/* Very unusual -- the new upper or lower edge would pass on the
* wrong side of the sweep event, or through it. This can happen
* due to very small numerical errors in the intersection calculation.
*/
if( dstLo == tess->event ) {
/* Splice dstLo into eUp, and process the new region(s) */
if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1);
regUp = TopLeftRegion( regUp );
if (regUp == NULL) longjmp(tess->env,1);
eUp = RegionBelow(regUp)->eUp;
FinishLeftRegions( tess, RegionBelow(regUp), regLo );
AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE );
return TRUE;
}
if( dstUp == tess->event ) {
/* Splice dstUp into eLo, and process the new region(s) */
if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1);
regLo = regUp;
regUp = TopRightRegion( regUp );
e = RegionBelow(regUp)->eUp->Rprev;
regLo->eUp = eLo->Oprev;
eLo = FinishLeftRegions( tess, regLo, NULL );
AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE );
return TRUE;
}
/* Special case: called from ConnectRightVertex. If either
* edge passes on the wrong side of tess->event, split it
* (and wait for ConnectRightVertex to splice it appropriately).
*/
if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) {
RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
eUp->Org->s = tess->event->s;
eUp->Org->t = tess->event->t;
}
if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) {
regUp->dirty = regLo->dirty = TRUE;
if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
eLo->Org->s = tess->event->s;
eLo->Org->t = tess->event->t;
}
/* leave the rest for ConnectRightVertex */
return FALSE;
}
/* General case -- split both edges, splice into new vertex.
* When we do the splice operation, the order of the arguments is
* arbitrary as far as correctness goes. However, when the operation
* creates a new face, the work done is proportional to the size of
* the new face. We expect the faces in the processed part of
* the mesh (ie. eUp->Lface) to be smaller than the faces in the
* unprocessed original contours (which will be eLo->Oprev->Lface).
*/
if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
eUp->Org->s = isect.s;
eUp->Org->t = isect.t;
eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */
if (eUp->Org->pqHandle == LONG_MAX) {
pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
tess->pq = NULL;
longjmp(tess->env,1);
}
GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo );
RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE;
return FALSE;
}
static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp )
/*
* When the upper or lower edge of any region changes, the region is
* marked "dirty". This routine walks through all the dirty regions
* and makes sure that the dictionary invariants are satisfied
* (see the comments at the beginning of this file). Of course
* new dirty regions can be created as we make changes to restore
* the invariants.
*/
{
ActiveRegion *regLo = RegionBelow(regUp);
GLUhalfEdge *eUp, *eLo;
for( ;; ) {
/* Find the lowest dirty region (we walk from the bottom up). */
while( regLo->dirty ) {
regUp = regLo;
regLo = RegionBelow(regLo);
}
if( ! regUp->dirty ) {
regLo = regUp;
regUp = RegionAbove( regUp );
if( regUp == NULL || ! regUp->dirty ) {
/* We've walked all the dirty regions */
return;
}
}
regUp->dirty = FALSE;
eUp = regUp->eUp;
eLo = regLo->eUp;
if( eUp->Dst != eLo->Dst ) {
/* Check that the edge ordering is obeyed at the Dst vertices. */
if( CheckForLeftSplice( tess, regUp )) {
/* If the upper or lower edge was marked fixUpperEdge, then
* we no longer need it (since these edges are needed only for
* vertices which otherwise have no right-going edges).
*/
if( regLo->fixUpperEdge ) {
DeleteRegion( tess, regLo );
if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1);
regLo = RegionBelow( regUp );
eLo = regLo->eUp;
} else if( regUp->fixUpperEdge ) {
DeleteRegion( tess, regUp );
if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
regUp = RegionAbove( regLo );
eUp = regUp->eUp;
}
}
}
if( eUp->Org != eLo->Org ) {
if( eUp->Dst != eLo->Dst
&& ! regUp->fixUpperEdge && ! regLo->fixUpperEdge
&& (eUp->Dst == tess->event || eLo->Dst == tess->event) )
{
/* When all else fails in CheckForIntersect(), it uses tess->event
* as the intersection location. To make this possible, it requires
* that tess->event lie between the upper and lower edges, and also
* that neither of these is marked fixUpperEdge (since in the worst
* case it might splice one of these edges into tess->event, and
* violate the invariant that fixable edges are the only right-going
* edge from their associated vertex).
*/
if( CheckForIntersect( tess, regUp )) {
/* WalkDirtyRegions() was called recursively; we're done */
return;
}
} else {
/* Even though we can't use CheckForIntersect(), the Org vertices
* may violate the dictionary edge ordering. Check and correct this.
*/
(void) CheckForRightSplice( tess, regUp );
}
}
if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) {
/* A degenerate loop consisting of only two edges -- delete it. */
AddWinding( eLo, eUp );
DeleteRegion( tess, regUp );
if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
regUp = RegionAbove( regLo );
}
}
}
static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp,
GLUhalfEdge *eBottomLeft )
/*
* Purpose: connect a "right" vertex vEvent (one where all edges go left)
* to the unprocessed portion of the mesh. Since there are no right-going
* edges, two regions (one above vEvent and one below) are being merged
* into one. "regUp" is the upper of these two regions.
*
* There are two reasons for doing this (adding a right-going edge):
* - if the two regions being merged are "inside", we must add an edge
* to keep them separated (the combined region would not be monotone).
* - in any case, we must leave some record of vEvent in the dictionary,
* so that we can merge vEvent with features that we have not seen yet.
* For example, maybe there is a vertical edge which passes just to
* the right of vEvent; we would like to splice vEvent into this edge.
*
* However, we don't want to connect vEvent to just any vertex. We don''t
* want the new edge to cross any other edges; otherwise we will create
* intersection vertices even when the input data had no self-intersections.
* (This is a bad thing; if the user's input data has no intersections,
* we don't want to generate any false intersections ourselves.)
*
* Our eventual goal is to connect vEvent to the leftmost unprocessed
* vertex of the combined region (the union of regUp and regLo).
* But because of unseen vertices with all right-going edges, and also
* new vertices which may be created by edge intersections, we don''t
* know where that leftmost unprocessed vertex is. In the meantime, we
* connect vEvent to the closest vertex of either chain, and mark the region
* as "fixUpperEdge". This flag says to delete and reconnect this edge
* to the next processed vertex on the boundary of the combined region.
* Quite possibly the vertex we connected to will turn out to be the
* closest one, in which case we won''t need to make any changes.
*/
{
GLUhalfEdge *eNew;
GLUhalfEdge *eTopLeft = eBottomLeft->Onext;
ActiveRegion *regLo = RegionBelow(regUp);
GLUhalfEdge *eUp = regUp->eUp;
GLUhalfEdge *eLo = regLo->eUp;
int degenerate = FALSE;
if( eUp->Dst != eLo->Dst ) {
(void) CheckForIntersect( tess, regUp );
}
/* Possible new degeneracies: upper or lower edge of regUp may pass
* through vEvent, or may coincide with new intersection vertex
*/
if( VertEq( eUp->Org, tess->event )) {
if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1);
regUp = TopLeftRegion( regUp );
if (regUp == NULL) longjmp(tess->env,1);
eTopLeft = RegionBelow( regUp )->eUp;
FinishLeftRegions( tess, RegionBelow(regUp), regLo );
degenerate = TRUE;
}
if( VertEq( eLo->Org, tess->event )) {
if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1);
eBottomLeft = FinishLeftRegions( tess, regLo, NULL );
degenerate = TRUE;
}
if( degenerate ) {
AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
return;
}
/* Non-degenerate situation -- need to add a temporary, fixable edge.
* Connect to the closer of eLo->Org, eUp->Org.
*/
if( VertLeq( eLo->Org, eUp->Org )) {
eNew = eLo->Oprev;
} else {
eNew = eUp;
}
eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew );
if (eNew == NULL) longjmp(tess->env,1);
/* Prevent cleanup, otherwise eNew might disappear before we've even
* had a chance to mark it as a temporary edge.
*/
AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE );
eNew->Sym->activeRegion->fixUpperEdge = TRUE;
WalkDirtyRegions( tess, regUp );
}
/* Because vertices at exactly the same location are merged together
* before we process the sweep event, some degenerate cases can't occur.
* However if someone eventually makes the modifications required to
* merge features which are close together, the cases below marked
* TOLERANCE_NONZERO will be useful. They were debugged before the
* code to merge identical vertices in the main loop was added.
*/
#define TOLERANCE_NONZERO FALSE
static void ConnectLeftDegenerate( GLUtesselator *tess,
ActiveRegion *regUp, GLUvertex *vEvent )
/*
* The event vertex lies exacty on an already-processed edge or vertex.
* Adding the new vertex involves splicing it into the already-processed
* part of the mesh.
*/
{
GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast;
ActiveRegion *reg;
e = regUp->eUp;
if( VertEq( e->Org, vEvent )) {
/* e->Org is an unprocessed vertex - just combine them, and wait
* for e->Org to be pulled from the queue
*/
assert( TOLERANCE_NONZERO );
SpliceMergeVertices( tess, e, vEvent->anEdge );
return;
}
if( ! VertEq( e->Dst, vEvent )) {
/* General case -- splice vEvent into edge e which passes through it */
if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1);
if( regUp->fixUpperEdge ) {
/* This edge was fixable -- delete unused portion of original edge */
if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1);
regUp->fixUpperEdge = FALSE;
}
if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1);
SweepEvent( tess, vEvent ); /* recurse */
return;
}
/* vEvent coincides with e->Dst, which has already been processed.
* Splice in the additional right-going edges.
*/
assert( TOLERANCE_NONZERO );
regUp = TopRightRegion( regUp );
reg = RegionBelow( regUp );
eTopRight = reg->eUp->Sym;
eTopLeft = eLast = eTopRight->Onext;
if( reg->fixUpperEdge ) {
/* Here e->Dst has only a single fixable edge going right.
* We can delete it since now we have some real right-going edges.
*/
assert( eTopLeft != eTopRight ); /* there are some left edges too */
DeleteRegion( tess, reg );
if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1);
eTopRight = eTopLeft->Oprev;
}
if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1);
if( ! EdgeGoesLeft( eTopLeft )) {
/* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
eTopLeft = NULL;
}
AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );
}
static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent )
/*
* Purpose: connect a "left" vertex (one where both edges go right)
* to the processed portion of the mesh. Let R be the active region
* containing vEvent, and let U and L be the upper and lower edge
* chains of R. There are two possibilities:
*
* - the normal case: split R into two regions, by connecting vEvent to
* the rightmost vertex of U or L lying to the left of the sweep line
*
* - the degenerate case: if vEvent is close enough to U or L, we
* merge vEvent into that edge chain. The subcases are:
* - merging with the rightmost vertex of U or L
* - merging with the active edge of U or L
* - merging with an already-processed portion of U or L
*/
{
ActiveRegion *regUp, *regLo, *reg;
GLUhalfEdge *eUp, *eLo, *eNew;
ActiveRegion tmp;
/* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */
/* Get a pointer to the active region containing vEvent */
tmp.eUp = vEvent->anEdge->Sym;
/* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp ));
regLo = RegionBelow( regUp );
eUp = regUp->eUp;
eLo = regLo->eUp;
/* Try merging with U or L first */
if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) {
ConnectLeftDegenerate( tess, regUp, vEvent );
return;
}
/* Connect vEvent to rightmost processed vertex of either chain.
* e->Dst is the vertex that we will connect to vEvent.
*/
reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo;
if( regUp->inside || reg->fixUpperEdge) {
if( reg == regUp ) {
eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext );
if (eNew == NULL) longjmp(tess->env,1);
} else {
GLUhalfEdge *tempHalfEdge= __gl_meshConnect( eLo->Dnext, vEvent->anEdge);
if (tempHalfEdge == NULL) longjmp(tess->env,1);
eNew = tempHalfEdge->Sym;
}
if( reg->fixUpperEdge ) {
if ( !FixUpperEdge( reg, eNew ) ) longjmp(tess->env,1);
} else {
ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew ));
}
SweepEvent( tess, vEvent );
} else {
/* The new vertex is in a region which does not belong to the polygon.
* We don''t need to connect this vertex to the rest of the mesh.
*/
AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE );
}
}
static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent )
/*
* Does everything necessary when the sweep line crosses a vertex.
* Updates the mesh and the edge dictionary.
*/
{
ActiveRegion *regUp, *reg;
GLUhalfEdge *e, *eTopLeft, *eBottomLeft;
tess->event = vEvent; /* for access in EdgeLeq() */
DebugEvent( tess );
/* Check if this vertex is the right endpoint of an edge that is
* already in the dictionary. In this case we don't need to waste
* time searching for the location to insert new edges.
*/
e = vEvent->anEdge;
while( e->activeRegion == NULL ) {
e = e->Onext;
if( e == vEvent->anEdge ) {
/* All edges go right -- not incident to any processed edges */
ConnectLeftVertex( tess, vEvent );
return;
}
}
/* Processing consists of two phases: first we "finish" all the
* active regions where both the upper and lower edges terminate
* at vEvent (ie. vEvent is closing off these regions).
* We mark these faces "inside" or "outside" the polygon according
* to their winding number, and delete the edges from the dictionary.
* This takes care of all the left-going edges from vEvent.
*/
regUp = TopLeftRegion( e->activeRegion );
if (regUp == NULL) longjmp(tess->env,1);
reg = RegionBelow( regUp );
eTopLeft = reg->eUp;
eBottomLeft = FinishLeftRegions( tess, reg, NULL );
/* Next we process all the right-going edges from vEvent. This
* involves adding the edges to the dictionary, and creating the
* associated "active regions" which record information about the
* regions between adjacent dictionary edges.
*/
if( eBottomLeft->Onext == eTopLeft ) {
/* No right-going edges -- add a temporary "fixable" edge */
ConnectRightVertex( tess, regUp, eBottomLeft );
} else {
AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
}
}
/* Make the sentinel coordinates big enough that they will never be
* merged with real input features. (Even with the largest possible
* input contour and the maximum tolerance of 1.0, no merging will be
* done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
*/
#define SENTINEL_COORD (4 * GLU_TESS_MAX_COORD)
static void AddSentinel( GLUtesselator *tess, GLdouble t )
/*
* We add two sentinel edges above and below all other edges,
* to avoid special cases at the top and bottom.
*/
{
GLUhalfEdge *e;
ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
if (reg == NULL) longjmp(tess->env,1);
e = __gl_meshMakeEdge( tess->mesh );
if (e == NULL) longjmp(tess->env,1);
e->Org->s = SENTINEL_COORD;
e->Org->t = t;
e->Dst->s = -SENTINEL_COORD;
e->Dst->t = t;
tess->event = e->Dst; /* initialize it */
reg->eUp = e;
reg->windingNumber = 0;
reg->inside = FALSE;
reg->fixUpperEdge = FALSE;
reg->sentinel = TRUE;
reg->dirty = FALSE;
reg->nodeUp = dictInsert( tess->dict, reg ); /* __gl_dictListInsertBefore */
if (reg->nodeUp == NULL) longjmp(tess->env,1);
}
static void InitEdgeDict( GLUtesselator *tess )
/*
* We maintain an ordering of edge intersections with the sweep line.
* This order is maintained in a dynamic dictionary.
*/
{
/* __gl_dictListNewDict */
tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq );
if (tess->dict == NULL) longjmp(tess->env,1);
AddSentinel( tess, -SENTINEL_COORD );
AddSentinel( tess, SENTINEL_COORD );
}
static void DoneEdgeDict( GLUtesselator *tess )
{
ActiveRegion *reg;
#ifndef NDEBUG
int fixedEdges = 0;
#endif
/* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) {
/*
* At the end of all processing, the dictionary should contain
* only the two sentinel edges, plus at most one "fixable" edge
* created by ConnectRightVertex().
*/
if( ! reg->sentinel ) {
assert( reg->fixUpperEdge );
assert( ++fixedEdges == 1 );
}
assert( reg->windingNumber == 0 );
DeleteRegion( tess, reg );
/* __gl_meshDelete( reg->eUp );*/
}
dictDeleteDict( tess->dict ); /* __gl_dictListDeleteDict */
}
static void RemoveDegenerateEdges( GLUtesselator *tess )
/*
* Remove zero-length edges, and contours with fewer than 3 vertices.
*/
{
GLUhalfEdge *e, *eNext, *eLnext;
GLUhalfEdge *eHead = &tess->mesh->eHead;
/*LINTED*/
for( e = eHead->next; e != eHead; e = eNext ) {
eNext = e->next;
eLnext = e->Lnext;
if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) {
/* Zero-length edge, contour has at least 3 edges */
SpliceMergeVertices( tess, eLnext, e ); /* deletes e->Org */
if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); /* e is a self-loop */
e = eLnext;
eLnext = e->Lnext;
}
if( eLnext->Lnext == e ) {
/* Degenerate contour (one or two edges) */
if( eLnext != e ) {
if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; }
if ( !__gl_meshDelete( eLnext ) ) longjmp(tess->env,1);
}
if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1);
}
}
}
static int InitPriorityQ( GLUtesselator *tess )
/*
* Insert all vertices into the priority queue which determines the
* order in which vertices cross the sweep line.
*/
{
PriorityQ *pq;
GLUvertex *v, *vHead;
/* __gl_pqSortNewPriorityQ */
pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq );
if (pq == NULL) return 0;
vHead = &tess->mesh->vHead;
for( v = vHead->next; v != vHead; v = v->next ) {
v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */
if (v->pqHandle == LONG_MAX) break;
}
if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */
pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
tess->pq = NULL;
return 0;
}
return 1;
}
static void DonePriorityQ( GLUtesselator *tess )
{
pqDeletePriorityQ( tess->pq ); /* __gl_pqSortDeletePriorityQ */
}
static int RemoveDegenerateFaces( GLUmesh *mesh )
/*
* Delete any degenerate faces with only two edges. WalkDirtyRegions()
* will catch almost all of these, but it won't catch degenerate faces
* produced by splice operations on already-processed edges.
* The two places this can happen are in FinishLeftRegions(), when
* we splice in a "temporary" edge produced by ConnectRightVertex(),
* and in CheckForLeftSplice(), where we splice already-processed
* edges to ensure that our dictionary invariants are not violated
* by numerical errors.
*
* In both these cases it is *very* dangerous to delete the offending
* edge at the time, since one of the routines further up the stack
* will sometimes be keeping a pointer to that edge.
*/
{
GLUface *f, *fNext;
GLUhalfEdge *e;
/*LINTED*/
for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
fNext = f->next;
e = f->anEdge;
assert( e->Lnext != e );
if( e->Lnext->Lnext == e ) {
/* A face with only two edges */
AddWinding( e->Onext, e );
if ( !__gl_meshDelete( e ) ) return 0;
}
}
return 1;
}
int __gl_computeInterior( GLUtesselator *tess )
/*
* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
{
GLUvertex *v, *vNext;
tess->fatalError = FALSE;
/* Each vertex defines an event for our sweep line. Start by inserting
* all the vertices in a priority queue. Events are processed in
* lexicographic order, ie.
*
* e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
*/
RemoveDegenerateEdges( tess );
if ( !InitPriorityQ( tess ) ) return 0; /* if error */
InitEdgeDict( tess );
/* __gl_pqSortExtractMin */
while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) {
for( ;; ) {
vNext = (GLUvertex *)pqMinimum( tess->pq ); /* __gl_pqSortMinimum */
if( vNext == NULL || ! VertEq( vNext, v )) break;
/* Merge together all vertices at exactly the same location.
* This is more efficient than processing them one at a time,
* simplifies the code (see ConnectLeftDegenerate), and is also
* important for correct handling of certain degenerate cases.
* For example, suppose there are two identical edges A and B
* that belong to different contours (so without this code they would
* be processed by separate sweep events). Suppose another edge C
* crosses A and B from above. When A is processed, we split it
* at its intersection point with C. However this also splits C,
* so when we insert B we may compute a slightly different
* intersection point. This might leave two edges with a small
* gap between them. This kind of error is especially obvious
* when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
*/
vNext = (GLUvertex *)pqExtractMin( tess->pq ); /* __gl_pqSortExtractMin*/
SpliceMergeVertices( tess, v->anEdge, vNext->anEdge );
}
SweepEvent( tess, v );
}
/* Set tess->event for debugging purposes */
/* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org;
DebugEvent( tess );
DoneEdgeDict( tess );
DonePriorityQ( tess );
if ( !RemoveDegenerateFaces( tess->mesh ) ) return 0;
__gl_meshCheckMesh( tess->mesh );
return 1;
}