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ba068f6bc9
The Cogl primitives broke for GLES 1.1 and 2 after the cogl-float branch merge. CoglPathNode was still being declared as GLfixed for the GLES backend but it was being filled with float values so they were all ending up as numbers < 1. glDrawArrays was being called with GL_FIXED so this has been changed to GL_FLOAT. The scanline rasterizer had a leftover hardcoded ClutterFixed constant to add a small amount to the height of each line. struct _CoglFloatVec2 has been removed because it is no longer used anywhere.
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_PRIMITIVES_H
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#define __COGL_PRIMITIVES_H
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typedef struct _floatVec2 floatVec2;
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typedef struct _CoglBezQuad CoglBezQuad;
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typedef struct _CoglBezCubic CoglBezCubic;
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typedef struct _CoglPathNode CoglPathNode;
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struct _floatVec2
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{
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float x;
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float y;
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};
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struct _CoglPathNode
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{
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GLfloat x;
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GLfloat y;
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guint path_size;
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};
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struct _CoglBezQuad
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{
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floatVec2 p1;
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floatVec2 p2;
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floatVec2 p3;
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};
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struct _CoglBezCubic
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{
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floatVec2 p1;
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floatVec2 p2;
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floatVec2 p3;
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floatVec2 p4;
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};
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#endif /* __COGL_PRIMITIVES_H */
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