mutter/src/compositor/meta-surface-actor.c
Adel Gadllah 3a8bad1e6f meta-surface-actor: Fix is_argb32 for unredirected windows
meta_surface_actor_is_argb32 assumes that lack of stex means that a window is
ARGB32. When we unredirect a window we detach the texture so we end up without
a texture. Given that should_unredirect returns FALSE when a window is argb32,
we know that this window is indeed not ARGB32.

Returing TRUE in that case causes us to flip between redirected and
unredirected on every paint.

So fix that by returning FALSE in that case.
2014-08-26 18:59:02 +02:00

358 lines
11 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:meta-surface-actor
* @title: MetaSurfaceActor
* @short_description: An actor representing a surface in the scene graph
*
* A surface can be either a shaped texture, or a group of shaped texture,
* used to draw the content of a window.
*/
#include <config.h>
#include "meta-surface-actor.h"
#include <clutter/clutter.h>
#include <meta/meta-shaped-texture.h>
#include "meta-cullable.h"
#include "meta-shaped-texture-private.h"
struct _MetaSurfaceActorPrivate
{
MetaShapedTexture *texture;
cairo_region_t *input_region;
/* Freeze/thaw accounting */
guint needs_damage_all : 1;
guint frozen : 1;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
enum {
REPAINT_SCHEDULED,
SIZE_CHANGED,
LAST_SIGNAL,
};
static guint signals[LAST_SIGNAL];
static void
meta_surface_actor_pick (ClutterActor *actor,
const ClutterColor *color)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
MetaSurfaceActorPrivate *priv = self->priv;
if (!clutter_actor_should_pick_paint (actor))
return;
/* If there is no region then use the regular pick */
if (priv->input_region == NULL)
CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color);
else
{
int n_rects;
float *rectangles;
int i;
CoglPipeline *pipeline;
CoglContext *ctx;
CoglFramebuffer *fb;
CoglColor cogl_color;
n_rects = cairo_region_num_rectangles (priv->input_region);
rectangles = g_alloca (sizeof (float) * 4 * n_rects);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
int pos = i * 4;
cairo_region_get_rectangle (priv->input_region, i, &rect);
rectangles[pos + 0] = rect.x;
rectangles[pos + 1] = rect.y;
rectangles[pos + 2] = rect.x + rect.width;
rectangles[pos + 3] = rect.y + rect.height;
}
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
fb = cogl_get_draw_framebuffer ();
cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color (pipeline, &cogl_color);
cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
cogl_object_unref (pipeline);
}
}
static void
meta_surface_actor_dispose (GObject *object)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
MetaSurfaceActorPrivate *priv = self->priv;
g_clear_pointer (&priv->input_region, cairo_region_destroy);
G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
}
static void
meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
object_class->dispose = meta_surface_actor_dispose;
actor_class->pick = meta_surface_actor_pick;
signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
signals[SIZE_CHANGED] = g_signal_new ("size-changed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
}
static void
meta_surface_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
}
static void
meta_surface_actor_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_surface_actor_cull_out;
iface->reset_culling = meta_surface_actor_reset_culling;
}
static void
texture_size_changed (MetaShapedTexture *texture,
gpointer user_data)
{
MetaSurfaceActor *actor = META_SURFACE_ACTOR (user_data);
g_signal_emit (actor, signals[SIZE_CHANGED], 0);
}
static void
meta_surface_actor_init (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv;
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
META_TYPE_SURFACE_ACTOR,
MetaSurfaceActorPrivate);
priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ());
g_signal_connect_object (priv->texture, "size-changed",
G_CALLBACK (texture_size_changed), self, 0);
clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture));
}
cairo_surface_t *
meta_surface_actor_get_image (MetaSurfaceActor *self,
cairo_rectangle_int_t *clip)
{
return meta_shaped_texture_get_image (self->priv->texture, clip);
}
MetaShapedTexture *
meta_surface_actor_get_texture (MetaSurfaceActor *self)
{
return self->priv->texture;
}
static void
meta_surface_actor_update_area (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (meta_shaped_texture_update_area (priv->texture, x, y, width, height))
g_signal_emit (self, signals[REPAINT_SCHEDULED], 0);
}
gboolean
meta_surface_actor_is_obscured (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
return meta_shaped_texture_is_obscured (priv->texture);
}
void
meta_surface_actor_set_input_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->input_region)
cairo_region_destroy (priv->input_region);
if (region)
priv->input_region = cairo_region_reference (region);
else
priv->input_region = NULL;
}
void
meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv = self->priv;
meta_shaped_texture_set_opaque_region (priv->texture, region);
}
static gboolean
is_frozen (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
return priv->frozen;
}
void
meta_surface_actor_process_damage (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (is_frozen (self))
{
/* The window is frozen due to an effect in progress: we ignore damage
* here on the off chance that this will stop the corresponding
* texture_from_pixmap from being update.
*
* needs_damage_all tracks that some unknown damage happened while the
* window was frozen so that when the window becomes unfrozen we can
* issue a full window update to cover any lost damage.
*
* It should be noted that this is an unreliable mechanism since it's
* quite likely that drivers will aim to provide a zero-copy
* implementation of the texture_from_pixmap extension and in those cases
* any drawing done to the window is always immediately reflected in the
* texture regardless of damage event handling.
*/
priv->needs_damage_all = TRUE;
return;
}
META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
if (meta_surface_actor_is_visible (self))
meta_surface_actor_update_area (self, x, y, width, height);
}
void
meta_surface_actor_pre_paint (MetaSurfaceActor *self)
{
META_SURFACE_ACTOR_GET_CLASS (self)->pre_paint (self);
}
gboolean
meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
{
MetaShapedTexture *stex = meta_surface_actor_get_texture (self);
CoglTexture *texture = meta_shaped_texture_get_texture (stex);
/* If we don't have a texture, like during initialization, assume
* that we're ARGB32.
*
* If we are unredirected and we have no texture assume that we are
* not ARGB32 otherwise we wouldn't be unredirected in the first
* place. This prevents us from continually redirecting and
* unredirecting on every paint.
*/
if (!texture)
return !meta_surface_actor_is_unredirected (self);
switch (cogl_texture_get_components (texture))
{
case COGL_TEXTURE_COMPONENTS_A:
case COGL_TEXTURE_COMPONENTS_RGBA:
return TRUE;
case COGL_TEXTURE_COMPONENTS_RG:
case COGL_TEXTURE_COMPONENTS_RGB:
case COGL_TEXTURE_COMPONENTS_DEPTH:
return FALSE;
default:
g_assert_not_reached ();
}
}
gboolean
meta_surface_actor_is_visible (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_visible (self);
}
void
meta_surface_actor_set_frozen (MetaSurfaceActor *self,
gboolean frozen)
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->frozen = frozen;
if (!frozen && priv->needs_damage_all)
{
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
meta_surface_actor_process_damage (self, 0, 0,
clutter_actor_get_width (CLUTTER_ACTOR (priv->texture)),
clutter_actor_get_height (CLUTTER_ACTOR (priv->texture)));
priv->needs_damage_all = FALSE;
}
}
gboolean
meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->should_unredirect (self);
}
void
meta_surface_actor_set_unredirected (MetaSurfaceActor *self,
gboolean unredirected)
{
META_SURFACE_ACTOR_GET_CLASS (self)->set_unredirected (self, unredirected);
}
gboolean
meta_surface_actor_is_unredirected (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_unredirected (self);
}
MetaWindow *
meta_surface_actor_get_window (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->get_window (self);
}