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cogl-texture-2d-sliced provides an implementation of CoglTexture and this seperation lays the foundation for potentially supporting atlas textures, pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_CONTEXT_DRIVER_H
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#define __COGL_CONTEXT_DRIVER_H
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#include "cogl-gles2-wrapper.h"
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typedef struct _CoglContextDriver
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{
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#ifdef HAVE_COGL_GLES2
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CoglGles2Wrapper gles2;
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/* Viewport store for FBOs. Needed because glPushAttrib() isn't
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supported */
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GLint viewport_store[4];
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#endif
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} CoglContextDriver;
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#endif /* __COGL_CONTEXT_DRIVER_H */
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