mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
971d7f33a0
The ARBfp fragend has a bug when the texture combine string references another texture unit where it will use the texture type of the current layer rather than the texture type of the layer the string refers to. This patch adds a small test which demonstrates that. Reviewed-by: Robert Bragg <robert@linux.intel.com>
296 lines
9.2 KiB
C
296 lines
9.2 KiB
C
#include <cogl/cogl2-experimental.h>
|
|
#include <string.h>
|
|
|
|
#include "test-utils.h"
|
|
|
|
#define TEX_WIDTH 4
|
|
#define TEX_HEIGHT 8
|
|
#define TEX_DEPTH 16
|
|
/* Leave four bytes of padding between each row */
|
|
#define TEX_ROWSTRIDE (TEX_WIDTH * 4 + 4)
|
|
/* Leave four rows of padding between each image */
|
|
#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
|
|
|
|
typedef struct _TestState
|
|
{
|
|
CoglContext *context;
|
|
int fb_width;
|
|
int fb_height;
|
|
CoglFramebuffer *fb;
|
|
} TestState;
|
|
|
|
static CoglTexture *
|
|
create_texture_3d (void)
|
|
{
|
|
int x, y, z;
|
|
guint8 *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH);
|
|
guint8 *p = data;
|
|
CoglHandle tex;
|
|
GError *error = NULL;
|
|
|
|
for (z = 0; z < TEX_DEPTH; z++)
|
|
{
|
|
for (y = 0; y < TEX_HEIGHT; y++)
|
|
{
|
|
for (x = 0; x < TEX_WIDTH; x++)
|
|
{
|
|
/* Set red, green, blue to values based on x, y, z */
|
|
*(p++) = 255 - x * 8;
|
|
*(p++) = y * 8;
|
|
*(p++) = 255 - z * 8;
|
|
/* Fully opaque */
|
|
*(p++) = 0xff;
|
|
}
|
|
|
|
/* Set the padding between rows to 0xde */
|
|
memset (p, 0xde, TEX_ROWSTRIDE - (TEX_WIDTH * 4));
|
|
p += TEX_ROWSTRIDE - (TEX_WIDTH * 4);
|
|
}
|
|
/* Set the padding between images to 0xad */
|
|
memset (p, 0xba, TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE));
|
|
p += TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE);
|
|
}
|
|
|
|
tex = cogl_texture_3d_new_from_data (TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
|
|
COGL_TEXTURE_NO_AUTO_MIPMAP,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
TEX_ROWSTRIDE,
|
|
TEX_IMAGE_STRIDE,
|
|
data,
|
|
&error);
|
|
|
|
if (tex == COGL_INVALID_HANDLE)
|
|
{
|
|
g_assert (error != NULL);
|
|
g_warning ("Failed to create 3D texture: %s", error->message);
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
g_free (data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
draw_frame (TestState *state)
|
|
{
|
|
CoglTexture *tex = create_texture_3d ();
|
|
CoglPipeline *pipeline = cogl_pipeline_new ();
|
|
typedef struct { float x, y, s, t, r; } Vert;
|
|
CoglPrimitive *primitive;
|
|
CoglAttributeBuffer *attribute_buffer;
|
|
CoglAttribute *attributes[2];
|
|
Vert *verts, *v;
|
|
int i;
|
|
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
|
|
cogl_object_unref (tex);
|
|
cogl_pipeline_set_layer_filters (pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
cogl_push_source (pipeline);
|
|
|
|
/* Render the texture repeated horizontally twice using a regular
|
|
cogl rectangle. This should end up with the r texture coordinates
|
|
as zero */
|
|
cogl_rectangle_with_texture_coords (0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
|
|
0.0f, 0.0f, 2.0f, 1.0f);
|
|
|
|
cogl_pop_source ();
|
|
|
|
/* Render all of the images in the texture using coordinates from a
|
|
CoglPrimitive */
|
|
v = verts = g_new (Vert, 4 * TEX_DEPTH);
|
|
for (i = 0; i < TEX_DEPTH; i++)
|
|
{
|
|
float r = (i + 0.5f) / TEX_DEPTH;
|
|
|
|
v->x = i * TEX_WIDTH;
|
|
v->y = TEX_HEIGHT;
|
|
v->s = 0;
|
|
v->t = 0;
|
|
v->r = r;
|
|
v++;
|
|
|
|
v->x = i * TEX_WIDTH;
|
|
v->y = TEX_HEIGHT * 2;
|
|
v->s = 0;
|
|
v->t = 1;
|
|
v->r = r;
|
|
v++;
|
|
|
|
v->x = i * TEX_WIDTH + TEX_WIDTH;
|
|
v->y = TEX_HEIGHT * 2;
|
|
v->s = 1;
|
|
v->t = 1;
|
|
v->r = r;
|
|
v++;
|
|
|
|
v->x = i * TEX_WIDTH + TEX_WIDTH;
|
|
v->y = TEX_HEIGHT;
|
|
v->s = 1;
|
|
v->t = 0;
|
|
v->r = r;
|
|
v++;
|
|
}
|
|
|
|
attribute_buffer = cogl_attribute_buffer_new (state->context,
|
|
4 * TEX_DEPTH * sizeof (Vert),
|
|
verts);
|
|
attributes[0] = cogl_attribute_new (attribute_buffer,
|
|
"cogl_position_in",
|
|
sizeof (Vert),
|
|
G_STRUCT_OFFSET (Vert, x),
|
|
2, /* n_components */
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
attributes[1] = cogl_attribute_new (attribute_buffer,
|
|
"cogl_tex_coord_in",
|
|
sizeof (Vert),
|
|
G_STRUCT_OFFSET (Vert, s),
|
|
3, /* n_components */
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
|
6 * TEX_DEPTH,
|
|
attributes,
|
|
2 /* n_attributes */);
|
|
|
|
cogl_primitive_set_indices (primitive,
|
|
cogl_get_rectangle_indices (state->context,
|
|
TEX_DEPTH),
|
|
6 * TEX_DEPTH);
|
|
|
|
cogl_framebuffer_draw_primitive (state->fb, pipeline, primitive);
|
|
|
|
g_free (verts);
|
|
|
|
cogl_object_unref (primitive);
|
|
cogl_object_unref (attributes[0]);
|
|
cogl_object_unref (attributes[1]);
|
|
cogl_object_unref (attribute_buffer);
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
static void
|
|
validate_block (int block_x, int block_y, int z)
|
|
{
|
|
int x, y;
|
|
|
|
for (y = 0; y < TEX_HEIGHT; y++)
|
|
for (x = 0; x < TEX_WIDTH; x++)
|
|
test_utils_check_pixel_rgb (block_x * TEX_WIDTH + x,
|
|
block_y * TEX_HEIGHT + y,
|
|
255 - x * 8,
|
|
y * 8,
|
|
255 - z * 8);
|
|
}
|
|
|
|
static void
|
|
validate_result (void)
|
|
{
|
|
int i;
|
|
|
|
validate_block (0, 0, 0);
|
|
|
|
for (i = 0; i < TEX_DEPTH; i++)
|
|
validate_block (i, 1, i);
|
|
}
|
|
|
|
static void
|
|
test_multi_texture (TestState *state)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
CoglHandle tex_3d;
|
|
CoglTexture2D *tex_2d;
|
|
guint8 tex_data[4];
|
|
|
|
cogl_framebuffer_clear4f (state->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
|
|
|
/* Tests a pipeline that is using multi-texturing to combine a 3D
|
|
texture with a 2D texture. The texture from another layer is
|
|
sampled with TEXTURE_? just to pick up a specific bug that was
|
|
happening with the ARBfp fragend */
|
|
|
|
pipeline = cogl_pipeline_new ();
|
|
|
|
tex_data[0] = 0xff;
|
|
tex_data[1] = 0x00;
|
|
tex_data[2] = 0x00;
|
|
tex_data[3] = 0xff;
|
|
tex_2d = cogl_texture_2d_new_from_data (state->context,
|
|
1, 1, /* width/height */
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
4, /* rowstride */
|
|
tex_data,
|
|
NULL);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex_2d));
|
|
|
|
tex_data[0] = 0x00;
|
|
tex_data[1] = 0xff;
|
|
tex_data[2] = 0x00;
|
|
tex_data[3] = 0xff;
|
|
tex_3d = cogl_texture_3d_new_from_data (1, 1, 1, /* width/height/depth */
|
|
COGL_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
4, /* rowstride */
|
|
4, /* image_stride */
|
|
tex_data,
|
|
NULL);
|
|
cogl_pipeline_set_layer_texture (pipeline, 1, COGL_TEXTURE (tex_3d));
|
|
|
|
cogl_pipeline_set_layer_combine (pipeline, 0,
|
|
"RGBA = REPLACE(PREVIOUS)",
|
|
NULL);
|
|
cogl_pipeline_set_layer_combine (pipeline, 1,
|
|
"RGBA = ADD(TEXTURE_0, TEXTURE_1)",
|
|
NULL);
|
|
|
|
cogl_push_source (pipeline);
|
|
cogl_rectangle (0, 0, 10, 10);
|
|
cogl_pop_source ();
|
|
|
|
test_utils_check_pixel (5, 5, 0xffff00ff);
|
|
|
|
cogl_object_unref (tex_2d);
|
|
cogl_object_unref (tex_3d);
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
void
|
|
test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
|
|
void *data)
|
|
{
|
|
TestUtilsSharedState *shared_state = data;
|
|
|
|
/* Check whether GL supports the rectangle extension. If not we'll
|
|
just assume the test passes */
|
|
if (cogl_has_feature (shared_state->ctx, COGL_FEATURE_ID_TEXTURE_3D))
|
|
{
|
|
TestState state;
|
|
|
|
state.context = shared_state->ctx;
|
|
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
|
|
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
|
|
state.fb = shared_state->fb;
|
|
|
|
cogl_framebuffer_orthographic (shared_state->fb,
|
|
0, 0, /* x_1, y_1 */
|
|
state.fb_width, /* x_2 */
|
|
state.fb_height /* y_2 */,
|
|
-1, 100 /* near/far */);
|
|
|
|
draw_frame (&state);
|
|
validate_result ();
|
|
|
|
test_multi_texture (&state);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|
|
else if (g_test_verbose ())
|
|
g_print ("Skipping\n");
|
|
}
|
|
|