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a81435ab5f
This basically reverts commit 54735dec
, which tried to avoid the
GLib-defined types in favor the standard C ones. One exception to this
is the bool type, for which the commit introduces a new type CoglBool.
Let's just get rid of this type in favor of having consistency with the
GLib types. Note by the way that neither CoglBool nor gboolean (which
has a size of `int`) are completely compatible with bool (size `char`).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/321
68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_2D_SLICED_PRIVATE_H
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#define __COGL_TEXTURE_2D_SLICED_PRIVATE_H
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#include "cogl-bitmap-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-sliced.h"
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#include <glib.h>
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struct _CoglTexture2DSliced
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{
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CoglTexture _parent;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_textures;
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int max_waste;
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CoglPixelFormat internal_format;
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};
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_foreign (CoglContext *context,
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unsigned int gl_handle,
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unsigned int gl_target,
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int width,
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int height,
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int x_pot_waste,
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int y_pot_waste,
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CoglPixelFormat format);
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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int max_waste,
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gboolean can_convert_in_place);
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#endif /* __COGL_TEXTURE_2D_SLICED_PRIVATE_H */
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