mirror of
https://github.com/brl/mutter.git
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101a3cac4e
Rework the stage wrapper/implementation relation: remove duplicated code and all the bookkeeping from the backends into ClutterStage whenever possible, to reduce the amount of work a backend must do (and possibly get wrong). Thanks to Tommi Komulainen. * clutter/clutter-main.c: (clutter_init_with_args), (clutter_init): Realize the default stage after creation. The default stage is special, because we use it in the initialization sequence. This removes the burden from the backends and reduces the things a backend can get wrong. * clutter/clutter-stage.c: (clutter_stage_show): Make sure to realize the implementation if it hasn't been realized yet. (clutter_stage_realize): Set the REALIZED flag and call clutter_stage_ensure_current() if the implementation was successfully realized. (clutter_stage_unrealized): Call clutter_stage_ensure_current() on unrealize. * clutter/glx/clutter-backend-glx.c: (clutter_backend_glx_create_stage): Do not realize the stage anymore when creating it, and let the normal realization sequence take place. (clutter_backend_glx_ensure_context): Trap for X11 errors. * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): Chain up to the X11 implementation so that we can set up the window state (title, cursor visibility) when we actually have a X window. Also, do not call clutter_stage_ensure_current(), and rely on the wrapper to do it for us. This means we can drop setting the REALIZED flag on the wrapper. (clutter_stage_glx_unrealize): Do not call clutter_stage_ensure_current() ourselves, and rely on the wrapper to do it for us. * clutter/x11/clutter-stage-x11.c: (set_wm_title), (set_cursor_visible): Move the WM title and cursor visibility code inside their own functions. (clutter_stage_x11_realize): Set the window title and whether the cursor is visible or not after realizing the stage. (clutter_stage_x11_set_cursor_visible), (clutter_stage_x11_set_title): Call set_wm_title() and set_cursor_visible(). (clutter_stage_x11_finalize): Free the title string. * clutter/x11/clutter-stage-x11.h: Save more of the stage state, so that we can set it even when the stage hasn't been realized yet. * clutter/eglnative/clutter-backend-egl.c: (clutter_backend_egl_create_stage): * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglnative backend. * clutter/eglx/clutter-backend-egl.c: (clutter_backend_egl_ensure_context), (clutter_backend_egl_create_stage): * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglx backend. * clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_create_stage): * clutter/sdl/clutter-stage-sdl.c: (clutter_stage_sdl_realize): Update the sdl backend. * clutter/fruity/clutter-backend-fruity.c: (clutter_backend_fruity_create_stage): * clutter/sdl/clutter-stage-fruity.c: (clutter_stage_fruity_realize): Update the fruity backend. * tests/test-multistage.c (on_button_press): Bail out if clutter_stage_new() returns NULL. * HACKING.backends: Update backend writing documentation.
132 lines
3.9 KiB
C
132 lines
3.9 KiB
C
#include <clutter/clutter.h>
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static gint n_stages = 1;
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static gboolean
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tex_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_actor_hide (actor);
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}
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static gboolean
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on_button_press (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *new_stage;
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ClutterActor *label, *tex;
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gint width, height;
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gchar *stage_label, *win_title;
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ClutterColor color = { 0xdd, 0x33, 0xdd, 0xff };
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ClutterColor white = { 0x99, 0x99, 0x99, 0xff };
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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new_stage = clutter_stage_new ();
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if (!new_stage)
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return FALSE;
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/* FIXME: below should really be automatic */
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/* clutter_stage_ensure_cogl_context (CLUTTER_STAGE(new_stage)); */
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clutter_stage_set_color (CLUTTER_STAGE (new_stage), &color);
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clutter_actor_set_size (new_stage, 320, 240);
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tex = clutter_texture_new_from_file ("redhand.png", NULL);
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if (!tex)
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g_error ("pixbuf load failed");
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clutter_actor_set_reactive (tex, TRUE);
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g_signal_connect (tex, "button-press-event",
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G_CALLBACK (tex_button_cb), NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex);
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stage_label = g_strdup_printf ("<b>Stage: %d</b>", ++n_stages);
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label = clutter_label_new_with_text ("Mono 12", stage_label);
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clutter_label_set_color (CLUTTER_LABEL (label), &white);
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clutter_label_set_use_markup (CLUTTER_LABEL (label), TRUE);
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width = (clutter_actor_get_width (new_stage)
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- clutter_actor_get_width (label)) / 2;
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height = (clutter_actor_get_height (new_stage)
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- clutter_actor_get_height (label)) / 2;
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clutter_actor_set_position (label, width, height);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), label);
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clutter_actor_show (label);
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g_free (stage_label);
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/*
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g_signal_connect (new_stage, "button-press-event",
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G_CALLBACK (clutter_actor_destroy),
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NULL);
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*/
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win_title = g_strdup_printf ("Stage:%p", new_stage);
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clutter_stage_set_title (CLUTTER_STAGE(new_stage), win_title);
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timeline = clutter_timeline_new_for_duration (2000);
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g_object_set (timeline, "loop", TRUE, NULL);
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alpha = clutter_alpha_new_full (timeline,
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CLUTTER_ALPHA_RAMP_INC,
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NULL, NULL);
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Y_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
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clutter_actor_get_width (label)/2,
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0,
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0);
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clutter_behaviour_apply (r_behave, label);
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clutter_timeline_start (timeline);
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clutter_actor_show_all (new_stage);
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return TRUE;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage_default;
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ClutterActor *label;
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gint width, height;
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gchar *win_title;
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clutter_init (&argc, &argv);
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stage_default = clutter_stage_get_default ();
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g_signal_connect (stage_default, "button-press-event",
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G_CALLBACK (on_button_press),
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NULL);
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label = clutter_label_new_with_text ("Mono 16", "Default stage");
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width = (clutter_actor_get_width (stage_default)
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- clutter_actor_get_width (label))
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/ 2;
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height = (clutter_actor_get_height (stage_default)
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- clutter_actor_get_height (label))
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/ 2;
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clutter_actor_set_position (label, width, height);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage_default), label);
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clutter_actor_show (label);
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win_title = g_strdup_printf ("Stage:%p", stage_default);
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clutter_stage_set_title (CLUTTER_STAGE(stage_default), win_title);
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clutter_actor_show (stage_default);
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clutter_main ();
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return 0;
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}
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