mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 06:12:14 +00:00
5d6a11e1bf
Bug 1178 - No enter / leave events on actors when pointer leaves the stage window The patch is mostly thanks to Johan Bilien with small modifications based on suggestions by Owen Taylor. The X11 backend now listens for enter and leave notifications. Leave notifications get translated directly to a CLUTTER_LEAVE event. Clutter can detect these special events because the source actor is NULL in which case it sets the source actor to the last known actor and then sets the last known actor to NULL. Enter notifications just get translated to CLUTTER_MOTION events which will cause Clutter to generate an enter event through the usual code path.
306 lines
8.8 KiB
C
306 lines
8.8 KiB
C
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-backend-egl.h"
|
|
#include "clutter-stage-egl.h"
|
|
#include "clutter-eglx.h"
|
|
|
|
#include "../clutter-main.h"
|
|
#include "../clutter-feature.h"
|
|
#include "../clutter-color.h"
|
|
#include "../clutter-util.h"
|
|
#include "../clutter-event.h"
|
|
#include "../clutter-enum-types.h"
|
|
#include "../clutter-private.h"
|
|
#include "../clutter-debug.h"
|
|
#include "../clutter-units.h"
|
|
#include "../clutter-container.h"
|
|
#include "../clutter-stage.h"
|
|
#include "../clutter-stage-window.h"
|
|
|
|
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
|
|
clutter_stage_egl,
|
|
CLUTTER_TYPE_STAGE_X11,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
|
|
clutter_stage_window_iface_init));
|
|
|
|
static void
|
|
clutter_stage_egl_unrealize (ClutterActor *actor)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
|
|
gboolean was_offscreen;
|
|
|
|
CLUTTER_MARK();
|
|
|
|
g_object_get (stage_x11->wrapper, "offscreen", &was_offscreen, NULL);
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
if (G_UNLIKELY (was_offscreen))
|
|
{
|
|
/* No support as yet for this */
|
|
}
|
|
else
|
|
{
|
|
if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
|
|
{
|
|
XDestroyWindow (stage_x11->xdpy, stage_x11->xwin);
|
|
stage_x11->xwin = None;
|
|
}
|
|
else
|
|
stage_x11->xwin = None;
|
|
}
|
|
|
|
if (stage_egl->egl_surface)
|
|
{
|
|
eglDestroySurface (clutter_eglx_display (), stage_egl->egl_surface);
|
|
stage_egl->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
XSync (stage_x11->xdpy, False);
|
|
|
|
clutter_x11_untrap_x_errors ();
|
|
|
|
CLUTTER_MARK ();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_realize (ClutterActor *actor)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
|
|
ClutterBackendEGL *backend_egl;
|
|
ClutterBackendX11 *backend_x11;
|
|
EGLConfig configs[2];
|
|
EGLint config_count;
|
|
EGLBoolean status;
|
|
gboolean is_offscreen = FALSE;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Realizing main stage");
|
|
|
|
g_object_get (stage_x11->wrapper, "offscreen", &is_offscreen, NULL);
|
|
|
|
backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
|
|
backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
|
|
|
|
if (G_LIKELY (!is_offscreen))
|
|
{
|
|
int c;
|
|
int num_configs;
|
|
EGLConfig *all_configs;
|
|
|
|
EGLint cfg_attribs[] = {
|
|
EGL_BUFFER_SIZE, EGL_DONT_CARE,
|
|
EGL_RED_SIZE, 5,
|
|
EGL_GREEN_SIZE, 6,
|
|
EGL_BLUE_SIZE, 5,
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
#else /* HAVE_COGL_GLES2 */
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
#endif /* HAVE_COGL_GLES2 */
|
|
|
|
EGL_NONE
|
|
};
|
|
|
|
status = eglGetConfigs (backend_egl->edpy,
|
|
configs,
|
|
2,
|
|
&config_count);
|
|
|
|
eglGetConfigs (clutter_eglx_display (), NULL, 0, &num_configs);
|
|
|
|
all_configs = g_malloc (num_configs * sizeof (EGLConfig));
|
|
eglGetConfigs (clutter_eglx_display (),
|
|
all_configs,
|
|
num_configs,
|
|
&num_configs);
|
|
|
|
for (c = 0; c < num_configs; ++c)
|
|
{
|
|
EGLint red = -1, green = -1, blue = -1, alpha = -1, stencil = -1;
|
|
|
|
eglGetConfigAttrib (clutter_eglx_display (),
|
|
all_configs[c],
|
|
EGL_RED_SIZE, &red);
|
|
eglGetConfigAttrib (clutter_eglx_display (),
|
|
all_configs[c],
|
|
EGL_GREEN_SIZE, &green);
|
|
eglGetConfigAttrib (clutter_eglx_display (),
|
|
all_configs[c],
|
|
EGL_BLUE_SIZE, &blue);
|
|
eglGetConfigAttrib (clutter_eglx_display (),
|
|
all_configs[c],
|
|
EGL_ALPHA_SIZE, &alpha);
|
|
eglGetConfigAttrib (clutter_eglx_display (),
|
|
all_configs[c],
|
|
EGL_STENCIL_SIZE, &stencil);
|
|
CLUTTER_NOTE (BACKEND, "EGLConfig == R:%d G:%d B:%d A:%d S:%d \n",
|
|
red, green, blue, alpha, stencil);
|
|
}
|
|
|
|
g_free (all_configs);
|
|
|
|
if (status != EGL_TRUE)
|
|
{
|
|
g_critical ("eglGetConfigs failed");
|
|
goto fail;
|
|
}
|
|
|
|
status = eglChooseConfig (backend_egl->edpy,
|
|
cfg_attribs,
|
|
configs,
|
|
G_N_ELEMENTS (configs),
|
|
&config_count);
|
|
|
|
if (status != EGL_TRUE)
|
|
{
|
|
g_critical ("eglChooseConfig failed");
|
|
goto fail;
|
|
}
|
|
|
|
if (stage_x11->xwin == None)
|
|
stage_x11->xwin =
|
|
XCreateSimpleWindow (stage_x11->xdpy,
|
|
stage_x11->xwin_root,
|
|
0, 0,
|
|
stage_x11->xwin_width,
|
|
stage_x11->xwin_height,
|
|
0, 0,
|
|
WhitePixel (stage_x11->xdpy,
|
|
stage_x11->xscreen));
|
|
|
|
if (clutter_x11_has_event_retrieval ())
|
|
{
|
|
if (clutter_x11_has_xinput ())
|
|
{
|
|
XSelectInput (stage_x11->xdpy, stage_x11->xwin,
|
|
StructureNotifyMask |
|
|
FocusChangeMask |
|
|
ExposureMask |
|
|
EnterWindowMask | LeaveWindowMask |
|
|
PropertyChangeMask);
|
|
#ifdef USE_XINPUT
|
|
_clutter_x11_select_events (stage_x11->xwin);
|
|
#endif
|
|
}
|
|
else
|
|
XSelectInput (stage_x11->xdpy, stage_x11->xwin,
|
|
StructureNotifyMask |
|
|
FocusChangeMask |
|
|
ExposureMask |
|
|
PointerMotionMask |
|
|
KeyPressMask | KeyReleaseMask |
|
|
ButtonPressMask | ButtonReleaseMask |
|
|
EnterWindowMask | LeaveWindowMask |
|
|
PropertyChangeMask);
|
|
}
|
|
|
|
/* FIXME, do these in a clutterstage_x11_realise? */
|
|
clutter_stage_x11_fix_window_size (stage_x11);
|
|
clutter_stage_x11_set_wm_protocols (stage_x11);
|
|
|
|
if (stage_egl->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
|
|
stage_egl->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
stage_egl->egl_surface =
|
|
eglCreateWindowSurface (backend_egl->edpy,
|
|
configs[0],
|
|
(NativeWindowType) stage_x11->xwin,
|
|
NULL);
|
|
|
|
if (stage_egl->egl_surface == EGL_NO_SURFACE)
|
|
{
|
|
g_critical ("Unable to create an EGL surface");
|
|
goto fail;
|
|
}
|
|
|
|
if (G_UNLIKELY (backend_egl->egl_context == None))
|
|
{
|
|
#ifdef HAVE_COGL_GLES2
|
|
static const EGLint attribs[3]
|
|
= { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
|
|
|
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
|
|
configs[0],
|
|
EGL_NO_CONTEXT,
|
|
attribs);
|
|
#else
|
|
/* Seems some GLES implementations 1.x do not like attribs... */
|
|
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
|
|
configs[0],
|
|
EGL_NO_CONTEXT,
|
|
NULL);
|
|
#endif
|
|
if (backend_egl->egl_context == EGL_NO_CONTEXT)
|
|
{
|
|
g_critical ("Unable to create a suitable EGL context");
|
|
goto fail;
|
|
}
|
|
|
|
CLUTTER_NOTE (GL, "Created EGL Context");
|
|
}
|
|
|
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
}
|
|
else
|
|
{
|
|
g_critical ("EGLX Backend does not support offscreen rendering");
|
|
goto fail;
|
|
}
|
|
|
|
/* we need to chain up to the X11 stage implementation in order to
|
|
* set the window state in case we set it before realizing the stage
|
|
*/
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->realize (actor);
|
|
return;
|
|
|
|
fail:
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_dispose (GObject *gobject)
|
|
{
|
|
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
|
|
|
|
if (stage_x11->xwin)
|
|
clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
|
|
|
|
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
{
|
|
/* the rest is inherited from ClutterStageX11 */
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
gobject_class->dispose = clutter_stage_egl_dispose;
|
|
|
|
actor_class->realize = clutter_stage_egl_realize;
|
|
actor_class->unrealize = clutter_stage_egl_unrealize;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_egl_init (ClutterStageEGL *stage)
|
|
{
|
|
}
|