mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
fd375a7bc9
Make sure we don't sample the center twice, and don't sample things that aren't our immediate neighbors. https://bugzilla.gnome.org/show_bug.cgi?id=683076
279 lines
8.2 KiB
C
279 lines
8.2 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-blur-effect
|
|
* @short_description: A blur effect
|
|
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
|
|
*
|
|
* #ClutterBlurEffect is a sub-class of #ClutterEffect that allows blurring a
|
|
* actor and its contents.
|
|
*
|
|
* #ClutterBlurEffect is available since Clutter 1.4
|
|
*/
|
|
|
|
#define CLUTTER_BLUR_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BLUR_EFFECT, ClutterBlurEffectClass))
|
|
#define CLUTTER_IS_BLUR_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BLUR_EFFECT))
|
|
#define CLUTTER_BLUR_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BLUR_EFFECT, ClutterBlurEffectClass))
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#define CLUTTER_ENABLE_EXPERIMENTAL_API
|
|
|
|
#include "clutter-blur-effect.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-offscreen-effect.h"
|
|
#include "clutter-private.h"
|
|
|
|
#define BLUR_PADDING 2
|
|
|
|
/* FIXME - lame shader; we should really have a decoupled
|
|
* horizontal/vertical two pass shader for the gaussian blur
|
|
*/
|
|
static const gchar *box_blur_glsl_declarations =
|
|
"uniform vec2 pixel_step;\n";
|
|
#define SAMPLE(offx, offy) \
|
|
"cogl_texel += texture2D (cogl_sampler, cogl_tex_coord.st + pixel_step * " \
|
|
"vec2 (" G_STRINGIFY (offx) ", " G_STRINGIFY (offy) "));\n"
|
|
static const gchar *box_blur_glsl_shader =
|
|
" cogl_texel = texture2D (cogl_sampler, cogl_tex_coord.st);\n"
|
|
SAMPLE (-1.0, -1.0)
|
|
SAMPLE ( 0.0, -1.0)
|
|
SAMPLE (+1.0, -1.0)
|
|
SAMPLE (-1.0, 0.0)
|
|
SAMPLE (+1.0, 0.0)
|
|
SAMPLE (-1.0, +1.0)
|
|
SAMPLE ( 0.0, +1.0)
|
|
SAMPLE (+1.0, +1.0)
|
|
" cogl_texel /= 9.0;\n";
|
|
#undef SAMPLE
|
|
|
|
struct _ClutterBlurEffect
|
|
{
|
|
ClutterOffscreenEffect parent_instance;
|
|
|
|
/* a back pointer to our actor, so that we can query it */
|
|
ClutterActor *actor;
|
|
|
|
gint pixel_step_uniform;
|
|
|
|
gint tex_width;
|
|
gint tex_height;
|
|
|
|
CoglPipeline *pipeline;
|
|
};
|
|
|
|
struct _ClutterBlurEffectClass
|
|
{
|
|
ClutterOffscreenEffectClass parent_class;
|
|
|
|
CoglPipeline *base_pipeline;
|
|
};
|
|
|
|
G_DEFINE_TYPE (ClutterBlurEffect,
|
|
clutter_blur_effect,
|
|
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
|
|
|
static gboolean
|
|
clutter_blur_effect_pre_paint (ClutterEffect *effect)
|
|
{
|
|
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
|
|
ClutterEffectClass *parent_class;
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
|
return FALSE;
|
|
|
|
self->actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
if (self->actor == NULL)
|
|
return FALSE;
|
|
|
|
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
|
{
|
|
/* if we don't have support for GLSL shaders then we
|
|
* forcibly disable the ActorMeta
|
|
*/
|
|
g_warning ("Unable to use the ShaderEffect: the graphics hardware "
|
|
"or the current GL driver does not implement support "
|
|
"for the GLSL shading language.");
|
|
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
|
|
return FALSE;
|
|
}
|
|
|
|
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
|
|
if (parent_class->pre_paint (effect))
|
|
{
|
|
ClutterOffscreenEffect *offscreen_effect =
|
|
CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
CoglHandle texture;
|
|
|
|
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
|
|
self->tex_width = cogl_texture_get_width (texture);
|
|
self->tex_height = cogl_texture_get_height (texture);
|
|
|
|
if (self->pixel_step_uniform > -1)
|
|
{
|
|
gfloat pixel_step[2];
|
|
|
|
pixel_step[0] = 1.0f / self->tex_width;
|
|
pixel_step[1] = 1.0f / self->tex_height;
|
|
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->pixel_step_uniform,
|
|
2, /* n_components */
|
|
1, /* count */
|
|
pixel_step);
|
|
}
|
|
|
|
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
|
|
{
|
|
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
|
|
guint8 paint_opacity;
|
|
|
|
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
|
|
|
|
cogl_pipeline_set_color4ub (self->pipeline,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity);
|
|
cogl_push_source (self->pipeline);
|
|
|
|
cogl_rectangle (0, 0, self->tex_width, self->tex_height);
|
|
|
|
cogl_pop_source ();
|
|
}
|
|
|
|
static gboolean
|
|
clutter_blur_effect_get_paint_volume (ClutterEffect *effect,
|
|
ClutterPaintVolume *volume)
|
|
{
|
|
gfloat cur_width, cur_height;
|
|
ClutterVertex origin;
|
|
|
|
clutter_paint_volume_get_origin (volume, &origin);
|
|
cur_width = clutter_paint_volume_get_width (volume);
|
|
cur_height = clutter_paint_volume_get_height (volume);
|
|
|
|
origin.x -= BLUR_PADDING;
|
|
origin.y -= BLUR_PADDING;
|
|
cur_width += 2 * BLUR_PADDING;
|
|
cur_height += 2 * BLUR_PADDING;
|
|
clutter_paint_volume_set_origin (volume, &origin);
|
|
clutter_paint_volume_set_width (volume, cur_width);
|
|
clutter_paint_volume_set_height (volume, cur_height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_blur_effect_dispose (GObject *gobject)
|
|
{
|
|
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (gobject);
|
|
|
|
if (self->pipeline != NULL)
|
|
{
|
|
cogl_object_unref (self->pipeline);
|
|
self->pipeline = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_blur_effect_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_blur_effect_class_init (ClutterBlurEffectClass *klass)
|
|
{
|
|
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterOffscreenEffectClass *offscreen_class;
|
|
|
|
gobject_class->dispose = clutter_blur_effect_dispose;
|
|
|
|
effect_class->pre_paint = clutter_blur_effect_pre_paint;
|
|
effect_class->get_paint_volume = clutter_blur_effect_get_paint_volume;
|
|
|
|
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
|
offscreen_class->paint_target = clutter_blur_effect_paint_target;
|
|
}
|
|
|
|
static void
|
|
clutter_blur_effect_init (ClutterBlurEffect *self)
|
|
{
|
|
ClutterBlurEffectClass *klass = CLUTTER_BLUR_EFFECT_GET_CLASS (self);
|
|
|
|
if (G_UNLIKELY (klass->base_pipeline == NULL))
|
|
{
|
|
CoglSnippet *snippet;
|
|
CoglContext *ctx =
|
|
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
|
|
|
klass->base_pipeline = cogl_pipeline_new (ctx);
|
|
|
|
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
|
|
box_blur_glsl_declarations,
|
|
NULL);
|
|
cogl_snippet_set_replace (snippet, box_blur_glsl_shader);
|
|
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
|
|
cogl_object_unref (snippet);
|
|
|
|
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
|
|
0, /* layer number */
|
|
COGL_TEXTURE_TYPE_2D);
|
|
}
|
|
|
|
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
|
|
|
|
self->pixel_step_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline, "pixel_step");
|
|
}
|
|
|
|
/**
|
|
* clutter_blur_effect_new:
|
|
*
|
|
* Creates a new #ClutterBlurEffect to be used with
|
|
* clutter_actor_add_effect()
|
|
*
|
|
* Return value: the newly created #ClutterBlurEffect or %NULL
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterEffect *
|
|
clutter_blur_effect_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_BLUR_EFFECT, NULL);
|
|
}
|