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Input backends are, in some cases, independent from the windowing system backends; we can initialize input handling using a model similar to what we use for windowing backends, including an environment variable and compile-/run-time checks. This model allows us to remove the backend-specific init_events(), and use a generic implementation directly inside the base ClutterBackend class, thus further reducing the backend-specific code that every platform has to implement. This requires some minor surgery to every single backend, to make sure that the function exposed to initialize the event loop is similar and performs roughly the same operations.
64 lines
2.3 KiB
Objective-C
64 lines
2.3 KiB
Objective-C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - initial entry point
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*
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* Copyright (C) 2007 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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* Copyright (C) 2011 Crystalnix <vgachkaylo@crystalnix.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_BACKEND_OSX_H__
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#define __CLUTTER_BACKEND_OSX_H__
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#include "clutter-backend-private.h"
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#include "clutter-device-manager.h"
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@class NSOpenGLPixelFormat, NSOpenGLContext;
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_OSX (_clutter_backend_osx_get_type())
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#define CLUTTER_BACKEND_OSX(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),CLUTTER_TYPE_BACKEND_OSX,ClutterBackendOSX))
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#define CLUTTER_BACKEND_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),CLUTTER_TYPE_BACKEND_OSX,ClutterBackend))
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#define CLUTTER_IS_BACKEND_OSX(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),CLUTTER_TYPE_BACKEND_OSX))
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#define CLUTTER_IS_BACKEND_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),CLUTTER_TYPE_BACKEND_OSX))
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#define CLUTTER_BACKEND_OSX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj),CLUTTER_TYPE_BACKEND_OSX,ClutterBackendOSXClass))
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typedef struct _ClutterBackendOSX ClutterBackendOSX;
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typedef struct _ClutterBackendOSXClass ClutterBackendOSXClass;
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struct _ClutterBackendOSX
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{
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ClutterBackend parent;
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NSOpenGLPixelFormat *pixel_format;
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NSOpenGLContext *context;
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ClutterDeviceManager *device_manager;
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};
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struct _ClutterBackendOSXClass
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{
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ClutterBackendClass parent_class;
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};
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GType _clutter_backend_osx_get_type (void) G_GNUC_CONST;
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void _clutter_backend_osx_events_init (ClutterBackend *backend);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_OSX_H__ */
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