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33d0c989ca
* clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Add a "started" and a "paused" signals; add more sanity checks on the public functions. (clutter_timeline_get_loop): Add a getter function for the loop property. * clutter/clutter-marshal.list: Add marshallers. * clutter/clutter-timeline.h: * clutter/clutter-actor.h: Add padding for future expansion without breaking ABI.
129 lines
3.3 KiB
C
129 lines
3.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_TIMELINE_H
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#define _HAVE_CLUTTER_TIMELINE_H
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/* clutter-timeline.h */
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#include <glib-object.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_TIMELINE clutter_timeline_get_type()
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#define CLUTTER_TIMELINE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_TIMELINE, ClutterTimeline))
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#define CLUTTER_TIMELINE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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#define CLUTTER_IS_TIMELINE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_TIMELINE))
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#define CLUTTER_IS_TIMELINE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_TIMELINE))
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#define CLUTTER_TIMELINE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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typedef struct _ClutterTimeline ClutterTimeline;
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typedef struct _ClutterTimelineClass ClutterTimelineClass;
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typedef struct ClutterTimelinePrivate ClutterTimelinePrivate;
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struct _ClutterTimeline
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{
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GObject parent;
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ClutterTimelinePrivate *priv;
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};
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struct _ClutterTimelineClass
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{
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GObjectClass parent_class;
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void (*started) (ClutterTimeline *timeline);
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void (*completed) (ClutterTimeline *timeline);
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void (*paused) (ClutterTimeline *timeline);
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void (*new_frame) (ClutterTimeline *timeline,
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gint frame_num);
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void (*_clutter_timeline_1) (void);
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void (*_clutter_timeline_2) (void);
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void (*_clutter_timeline_3) (void);
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void (*_clutter_timeline_4) (void);
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void (*_clutter_timeline_5) (void);
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};
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GType clutter_timeline_get_type (void);
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ClutterTimeline*
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clutter_timeline_new (guint nframes, guint fps);
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void
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clutter_timeline_set_speed (ClutterTimeline *timeline, guint fps);
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void
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clutter_timeline_start (ClutterTimeline *timeline);
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void
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clutter_timeline_pause (ClutterTimeline *timeline);
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void
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clutter_timeline_stop (ClutterTimeline *timeline);
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void
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clutter_timeline_set_loop (ClutterTimeline *timeline, gboolean loop);
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gboolean
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clutter_timeline_get_loop (ClutterTimeline *timeline);
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void
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clutter_timeline_rewind (ClutterTimeline *timeline);
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void
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clutter_timeline_skip (ClutterTimeline *timeline, guint nframes);
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void
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clutter_timeline_advance (ClutterTimeline *timeline, guint frame_num);
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gint
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clutter_timeline_get_current_frame (ClutterTimeline *timeline);
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guint
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clutter_timeline_get_n_frames (ClutterTimeline *timeline);
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gboolean
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clutter_timeline_is_playing (ClutterTimeline *timeline);
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G_END_DECLS
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#endif
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