Neil Roberts ecbdbb666b cogl-vertex-buffer: Flush the framebuffer state first
Flushing the framebuffer state can cause some drawing to occur if the
framebuffer has a clip stack which needs the stencil buffer. This was
causing the array pointers set up by enable_state_for_drawing_buffer
to get mangled so it would crash when it hits glDrawArrays. This patch
moves the framebuffer state flush to before it sets up the array
pointers.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2297
2010-09-09 12:19:53 +01:00
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2010-07-15 17:27:15 +01:00
2010-07-15 17:27:15 +01:00
2010-06-01 12:08:18 +01:00
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2010-09-03 11:38:22 +01:00
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