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Flushing the framebuffer state can cause some drawing to occur if the framebuffer has a clip stack which needs the stencil buffer. This was causing the array pointers set up by enable_state_for_drawing_buffer to get mangled so it would crash when it hits glDrawArrays. This patch moves the framebuffer state flush to before it sets up the array pointers. http://bugzilla.clutter-project.org/show_bug.cgi?id=2297 |
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