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https://github.com/brl/mutter.git
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63c984f193
The code which is used to get the texture height was accidentally using the width due to a cut-and-paste fail.
700 lines
22 KiB
C
700 lines
22 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-driver.h"
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#include <string.h>
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#include <math.h>
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static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
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COGL_HANDLE_DEFINE (SubTexture, sub_texture);
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static const CoglTextureVtable cogl_sub_texture_vtable;
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/* Maps from the texture coordinates of this texture to the texture
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coordinates of the full texture */
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static void
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_cogl_sub_texture_map_coordinate_pair (CoglSubTexture *sub_tex,
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gfloat *tx, gfloat *ty)
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{
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*tx = *tx * (sub_tex->tx2 - sub_tex->tx1) + sub_tex->tx1;
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*ty = *ty * (sub_tex->ty2 - sub_tex->ty1) + sub_tex->ty1;
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}
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static void
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_cogl_sub_texture_map_coordinate_set (CoglSubTexture *sub_tex,
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gfloat *tx1, gfloat *ty1,
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gfloat *tx2, gfloat *ty2)
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{
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_cogl_sub_texture_map_coordinate_pair (sub_tex, tx1, ty1);
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_cogl_sub_texture_map_coordinate_pair (sub_tex, tx2, ty2);
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}
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/* Maps from the texture coordinates of the full texture to the
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texture coordinates of the sub texture */
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static void
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_cogl_sub_texture_unmap_coordinate_pair (CoglSubTexture *sub_tex,
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gfloat *coords)
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{
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if (sub_tex->tx1 == sub_tex->tx2)
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coords[0] = sub_tex->tx1;
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else
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coords[0] = (coords[0] - sub_tex->tx1) / (sub_tex->tx2 - sub_tex->tx1);
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if (sub_tex->ty1 == sub_tex->ty2)
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coords[0] = sub_tex->ty1;
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else
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coords[1] = (coords[1] - sub_tex->ty1) / (sub_tex->ty2 - sub_tex->ty1);
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}
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static void
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_cogl_sub_texture_unmap_coordinate_set (CoglSubTexture *sub_tex,
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gfloat *coords)
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{
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_cogl_sub_texture_unmap_coordinate_pair (sub_tex, coords);
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_cogl_sub_texture_unmap_coordinate_pair (sub_tex, coords + 2);
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}
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static gboolean
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_cogl_sub_texture_same_int_part (float t1, float t2)
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{
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float int_part1, int_part2;
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float frac_part1, frac_part2;
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frac_part1 = modff (t1, &int_part1);
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frac_part2 = modff (t2, &int_part2);
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return (int_part1 == int_part2 ||
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((frac_part1 == 0.0f || frac_part2 == 0.0f) &&
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ABS (int_part1 - int_part2) == 1.0f));
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}
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typedef struct _CoglSubTextureForeachData
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{
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CoglSubTexture *sub_tex;
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CoglTextureSliceCallback callback;
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void *user_data;
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} CoglSubTextureForeachData;
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static void
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_cogl_sub_texture_foreach_cb (CoglHandle handle,
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GLuint gl_handle,
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GLenum gl_target,
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const float *slice_coords,
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const float *full_virtual_coords,
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void *user_data)
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{
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CoglSubTextureForeachData *data = user_data;
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float virtual_coords[4];
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memcpy (virtual_coords, full_virtual_coords, sizeof (virtual_coords));
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/* Convert the virtual coords from the full-texture space to the sub
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texture space */
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_cogl_sub_texture_unmap_coordinate_set (data->sub_tex, virtual_coords);
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data->callback (handle, gl_handle, gl_target,
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slice_coords, virtual_coords,
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data->user_data);
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}
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static void
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_cogl_sub_texture_manual_repeat_cb (const float *coords,
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void *user_data)
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{
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CoglSubTextureForeachData *data = user_data;
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float mapped_coords[4];
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memcpy (mapped_coords, coords, sizeof (mapped_coords));
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_cogl_sub_texture_map_coordinate_set (data->sub_tex,
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&mapped_coords[0],
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&mapped_coords[1],
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&mapped_coords[2],
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&mapped_coords[3]);
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_cogl_texture_foreach_sub_texture_in_region (data->sub_tex->full_texture,
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mapped_coords[0],
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mapped_coords[1],
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mapped_coords[2],
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mapped_coords[3],
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_cogl_sub_texture_foreach_cb,
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user_data);
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}
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static void
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_cogl_sub_texture_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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CoglSubTextureForeachData data;
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data.sub_tex = sub_tex;
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data.callback = callback;
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data.user_data = user_data;
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/* If there is no repeating or the sub texture coordinates are a
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multiple of the whole texture then we can just directly map the
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texture coordinates */
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if (sub_tex->tex_coords_are_a_multiple ||
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(_cogl_sub_texture_same_int_part (virtual_tx_1, virtual_tx_2) &&
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_cogl_sub_texture_same_int_part (virtual_ty_1, virtual_ty_2)))
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{
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_cogl_sub_texture_map_coordinate_set (sub_tex,
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&virtual_tx_1,
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&virtual_ty_1,
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&virtual_tx_2,
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&virtual_ty_2);
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_cogl_texture_foreach_sub_texture_in_region
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(sub_tex->full_texture,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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_cogl_sub_texture_foreach_cb, &data);
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}
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else
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_cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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&data);
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}
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static void
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_cogl_sub_texture_set_wrap_mode_parameter (CoglTexture *tex,
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GLenum wrap_mode)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_set_wrap_mode_parameter (sub_tex->full_texture, wrap_mode);
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}
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static void
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_cogl_sub_texture_free (CoglSubTexture *sub_tex)
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{
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cogl_handle_unref (sub_tex->full_texture);
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g_free (sub_tex);
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}
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CoglHandle
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_cogl_sub_texture_new (CoglHandle full_texture,
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gfloat tx1, gfloat ty1,
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gfloat tx2, gfloat ty2)
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{
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CoglSubTexture *sub_tex;
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CoglTexture *tex;
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gfloat integer_part;
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sub_tex = g_new (CoglSubTexture, 1);
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tex = COGL_TEXTURE (sub_tex);
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tex->vtable = &cogl_sub_texture_vtable;
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sub_tex->full_texture = cogl_handle_ref (full_texture);
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sub_tex->tx1 = tx1;
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sub_tex->ty1 = ty1;
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sub_tex->tx2 = tx2;
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sub_tex->ty2 = ty2;
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/* Track whether the texture coords are a multiple of one because in
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that case we can use hardware repeating */
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sub_tex->tex_coords_are_a_multiple
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= (modff (tx1, &integer_part) == 0.0f &&
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modff (ty1, &integer_part) == 0.0f &&
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modff (tx2, &integer_part) == 0.0f &&
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modff (ty2, &integer_part) == 0.0f);
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return _cogl_sub_texture_handle_new (sub_tex);
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}
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static gint
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_cogl_sub_texture_get_max_waste (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_get_max_waste (sub_tex->full_texture);
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}
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static gboolean
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_cogl_sub_texture_is_sliced (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_is_sliced (sub_tex->full_texture);
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}
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static gboolean
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_cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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/* We can hardware repeat if the full texture can hardware repeat
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and the coordinates for the subregion are all a multiple of the
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full size of the texture (ie, they have no fractional part) */
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return (sub_tex->tex_coords_are_a_multiple &&
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_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
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}
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static void
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_cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_sub_texture_map_coordinate_pair (sub_tex, s, t);
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_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
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}
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static gboolean
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_cogl_sub_texture_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return cogl_texture_get_gl_texture (sub_tex->full_texture,
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out_gl_handle,
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out_gl_target);
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}
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static void
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_cogl_sub_texture_set_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_set_filters (sub_tex->full_texture, min_filter, mag_filter);
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}
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static void
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_cogl_sub_texture_ensure_mipmaps (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_ensure_mipmaps (sub_tex->full_texture);
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}
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static void
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_cogl_sub_texture_get_next_chunk (int pos, int end,
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int tex_size,
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int *chunk_start, int *chunk_end)
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{
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/* pos and end may be negative or greater than the size of the
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texture. We want to calculate the next largest range we can copy
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in one chunk */
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if (pos < 0)
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/* The behaviour of % for negative numbers is implementation
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dependant in C89 so we have to do this */
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*chunk_start = (tex_size - pos) % tex_size;
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else
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*chunk_start = pos % tex_size;
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/* If the region is larger than the remaining size of the texture
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then we need to crop it */
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if (end - pos > tex_size - *chunk_start)
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end = pos + tex_size - *chunk_start;
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if (end < 0)
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*chunk_end = (tex_size - end) % tex_size;
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else
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*chunk_end = end % tex_size;
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if (*chunk_end == 0)
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*chunk_end = tex_size;
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}
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static void
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_cogl_sub_texture_get_x_pixel_pos (CoglSubTexture *sub_tex,
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gint *px1, gint *px2)
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{
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gint full_width = cogl_texture_get_width (sub_tex->full_texture);
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*px1 = full_width * sub_tex->tx1;
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*px2 = full_width * sub_tex->tx2;
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if (*px1 > *px2)
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{
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gint temp = *px1;
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*px1 = *px2;
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*px2 = temp;
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}
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}
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static void
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_cogl_sub_texture_get_y_pixel_pos (CoglSubTexture *sub_tex,
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gint *py1, gint *py2)
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{
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gint full_height = cogl_texture_get_height (sub_tex->full_texture);
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*py1 = full_height * sub_tex->ty1;
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*py2 = full_height * sub_tex->ty2;
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if (*py1 > *py2)
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{
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gint temp = *py1;
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*py1 = *py2;
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*py2 = temp;
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}
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}
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static gboolean
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_cogl_sub_texture_set_region (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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gint full_tex_width, full_tex_height;
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gint bpp;
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gint px1, py1, px2, py2;
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gint it_x, it_y;
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gint src_x1, src_y1, src_x2, src_y2;
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CoglBitmap source_bmp;
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CoglBitmap temp_bmp;
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gboolean source_bmp_owner = FALSE;
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CoglPixelFormat closest_format;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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gboolean success;
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CoglPixelFormat tex_format;
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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/* Shortcut out early if the image is empty */
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if (width == 0 || height == 0)
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return TRUE;
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/* FIXME: If the sub texture coordinates are swapped around then we
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should flip the bitmap */
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_cogl_sub_texture_get_x_pixel_pos (sub_tex, &px1, &px2);
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_cogl_sub_texture_get_y_pixel_pos (sub_tex, &py1, &py2);
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full_tex_width = cogl_texture_get_width (sub_tex->full_texture);
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full_tex_height = cogl_texture_get_height (sub_tex->full_texture);
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guchar*) data;
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/* Rowstride from texture width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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/* Find closest format to internal that's supported by GL */
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tex_format = cogl_texture_get_format (sub_tex->full_texture);
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closest_format = _cogl_pixel_format_to_gl (tex_format,
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NULL, /* don't need */
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&closest_gl_format,
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&closest_gl_type);
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/* If no direct match, convert */
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if (closest_format != format)
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{
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/* Convert to required format */
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success = _cogl_bitmap_convert_and_premult (&source_bmp,
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&temp_bmp,
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closest_format);
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/* Swap bitmaps if succeeded */
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if (!success) return FALSE;
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source_bmp = temp_bmp;
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source_bmp_owner = TRUE;
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}
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for (it_y = py1; it_y < py2; it_y += src_y2 - src_y1)
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{
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_cogl_sub_texture_get_next_chunk (it_y, py2, full_tex_width,
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&src_y1, &src_y2);
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for (it_x = px1; it_x < px2; it_x += src_x2 - src_x1)
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{
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gint virt_x_1, virt_y_1, virt_width, virt_height;
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gint copy_dst_x, copy_dst_y, copy_dst_width, copy_dst_height;
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_cogl_sub_texture_get_next_chunk (it_x, px2, full_tex_height,
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&src_x1, &src_x2);
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/* Offset of the chunk from the left edge in the virtual sub
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texture coordinates */
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virt_x_1 = it_x - px1;
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/* Pixel width covered by this chunk */
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virt_width = src_x2 - src_x1;
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/* Offset of the chunk from the top edge in the virtual sub
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texture coordinates */
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virt_y_1 = it_y - py1;
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/* Pixel height covered by this chunk */
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virt_height = src_y2 - src_y1;
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/* Check if this chunk intersects with the update region */
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if (dst_x + dst_width <= virt_x_1 ||
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dst_x >= virt_x_1 + virt_width ||
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dst_y + dst_height <= it_y - py1 ||
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dst_y >= virt_y_1 + virt_height)
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continue;
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/* Calculate the intersection in virtual coordinates */
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|
copy_dst_width = dst_width;
|
|
if (dst_x < virt_x_1)
|
|
{
|
|
copy_dst_width -= virt_x_1 - dst_x;
|
|
copy_dst_x = virt_x_1;
|
|
}
|
|
else
|
|
copy_dst_x = dst_x;
|
|
if (copy_dst_width + copy_dst_x > virt_x_1 + virt_width)
|
|
copy_dst_width = virt_x_1 + virt_width - copy_dst_x;
|
|
|
|
copy_dst_height = dst_height;
|
|
if (dst_y < virt_y_1)
|
|
{
|
|
copy_dst_height -= virt_y_1 - dst_y;
|
|
copy_dst_y = virt_y_1;
|
|
}
|
|
else
|
|
copy_dst_y = dst_y;
|
|
if (copy_dst_height + copy_dst_y > virt_y_1 + virt_height)
|
|
copy_dst_height = virt_y_1 + virt_height - copy_dst_y;
|
|
|
|
/* Update the region in the full texture */
|
|
cogl_texture_set_region (sub_tex->full_texture,
|
|
src_x + copy_dst_x - dst_x,
|
|
src_y + copy_dst_y - dst_y,
|
|
src_x1 + copy_dst_x - virt_x_1,
|
|
src_y1 + copy_dst_y - virt_y_1,
|
|
copy_dst_width,
|
|
copy_dst_height,
|
|
width,
|
|
height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
}
|
|
|
|
/* Free data if owner */
|
|
if (source_bmp_owner)
|
|
g_free (source_bmp.data);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_copy_region (guchar *dst,
|
|
const guchar *src,
|
|
gint dst_x, gint dst_y,
|
|
gint src_x, gint src_y,
|
|
gint width, gint height,
|
|
gint dst_rowstride,
|
|
gint src_rowstride,
|
|
gint bpp)
|
|
{
|
|
int y;
|
|
|
|
dst += dst_x * bpp + dst_y * dst_rowstride;
|
|
src += src_x * bpp + src_y * src_rowstride;
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
memcpy (dst, src, bpp * width);
|
|
dst += dst_rowstride;
|
|
src += src_rowstride;
|
|
}
|
|
}
|
|
|
|
static int
|
|
_cogl_sub_texture_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
unsigned int full_rowstride;
|
|
guint8 *full_data;
|
|
int byte_size, full_size;
|
|
gint bpp;
|
|
gint px1, py1, px2, py2;
|
|
gint full_tex_width, full_tex_height;
|
|
|
|
/* FIXME: This gets the full data from the full texture and then
|
|
copies a subregion of that. It would be better if there was a
|
|
texture_get_sub_data virtual and it can just munge the texture
|
|
coordinates */
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = cogl_texture_get_format (sub_tex->full_texture);
|
|
|
|
_cogl_sub_texture_get_x_pixel_pos (sub_tex, &px1, &px2);
|
|
_cogl_sub_texture_get_y_pixel_pos (sub_tex, &py1, &py2);
|
|
|
|
full_tex_width = cogl_texture_get_width (sub_tex->full_texture);
|
|
full_tex_height = cogl_texture_get_height (sub_tex->full_texture);
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
if (rowstride == 0)
|
|
rowstride = px2 - px1;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = (py2 - py1) * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
full_rowstride = _cogl_get_format_bpp (format) * full_tex_width;
|
|
full_data = g_malloc (full_rowstride * full_tex_height);
|
|
|
|
full_size = cogl_texture_get_data (sub_tex->full_texture, format,
|
|
full_rowstride, full_data);
|
|
|
|
if (full_size)
|
|
{
|
|
int dst_x, dst_y;
|
|
int src_x1, src_y1;
|
|
int src_x2, src_y2;
|
|
|
|
for (dst_y = py1; dst_y < py2; dst_y += src_y2 - src_y1)
|
|
{
|
|
_cogl_sub_texture_get_next_chunk (dst_y, py2, full_tex_width,
|
|
&src_y1, &src_y2);
|
|
|
|
for (dst_x = px1; dst_x < px2; dst_x += src_x2 - src_x1)
|
|
{
|
|
_cogl_sub_texture_get_next_chunk (dst_x, px2, full_tex_height,
|
|
&src_x1, &src_x2);
|
|
|
|
_cogl_sub_texture_copy_region (data, full_data,
|
|
dst_x - px1, dst_y - py1,
|
|
src_x1, src_y1,
|
|
src_x2 - src_x1,
|
|
src_y2 - src_y1,
|
|
rowstride,
|
|
full_rowstride,
|
|
bpp);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
byte_size = 0;
|
|
|
|
g_free (full_data);
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_sub_texture_get_format (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return cogl_texture_get_format (sub_tex->full_texture);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_sub_texture_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return _cogl_texture_get_gl_format (sub_tex->full_texture);
|
|
}
|
|
|
|
static gint
|
|
_cogl_sub_texture_get_width (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
gint px1, px2;
|
|
|
|
_cogl_sub_texture_get_x_pixel_pos (sub_tex, &px1, &px2);
|
|
|
|
return px2 - px1;
|
|
}
|
|
|
|
static gint
|
|
_cogl_sub_texture_get_height (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
gint py1, py2;
|
|
|
|
_cogl_sub_texture_get_y_pixel_pos (sub_tex, &py1, &py2);
|
|
|
|
return py2 - py1;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_sub_texture_vtable =
|
|
{
|
|
_cogl_sub_texture_set_region,
|
|
_cogl_sub_texture_get_data,
|
|
_cogl_sub_texture_foreach_sub_texture_in_region,
|
|
_cogl_sub_texture_get_max_waste,
|
|
_cogl_sub_texture_is_sliced,
|
|
_cogl_sub_texture_can_hardware_repeat,
|
|
_cogl_sub_texture_transform_coords_to_gl,
|
|
_cogl_sub_texture_get_gl_texture,
|
|
_cogl_sub_texture_set_filters,
|
|
_cogl_sub_texture_ensure_mipmaps,
|
|
_cogl_sub_texture_set_wrap_mode_parameter,
|
|
_cogl_sub_texture_get_format,
|
|
_cogl_sub_texture_get_gl_format,
|
|
_cogl_sub_texture_get_width,
|
|
_cogl_sub_texture_get_height
|
|
};
|