mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
fa62fe2a4f
This renames the global ctx and fb variables to test_ctx and test_fb respectively in line with the names use on the master branch. This is to make it easier to cherry pick patches from master.
275 lines
8.0 KiB
C
275 lines
8.0 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define QUAD_WIDTH 20
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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#define ALPHA 3
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#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
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#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
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#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
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#define MASK_ALPHA(COLOR) (COLOR & 0xff)
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typedef struct _TestState
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{
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int padding;
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} TestState;
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typedef struct
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{
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uint32_t color;
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float depth;
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CoglBool test_enable;
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CoglDepthTestFunction test_function;
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CoglBool write_enable;
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float range_near;
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float range_far;
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} TestDepthState;
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static CoglBool
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draw_rectangle (TestState *state,
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int x,
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int y,
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TestDepthState *rect_state,
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CoglBool legacy_mode)
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{
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uint8_t Cr = MASK_RED (rect_state->color);
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uint8_t Cg = MASK_GREEN (rect_state->color);
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uint8_t Cb = MASK_BLUE (rect_state->color);
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uint8_t Ca = MASK_ALPHA (rect_state->color);
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CoglPipeline *pipeline;
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CoglDepthState depth_state;
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cogl_depth_state_init (&depth_state);
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cogl_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
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cogl_depth_state_set_test_function (&depth_state, rect_state->test_function);
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cogl_depth_state_set_write_enabled (&depth_state, rect_state->write_enable);
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cogl_depth_state_set_range (&depth_state,
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rect_state->range_near,
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rect_state->range_far);
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pipeline = cogl_pipeline_new (test_ctx);
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if (!cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL))
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{
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cogl_object_unref (pipeline);
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return FALSE;
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}
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if (!legacy_mode)
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{
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cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
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cogl_framebuffer_push_matrix (test_fb);
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cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
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cogl_framebuffer_draw_rectangle (test_fb,
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pipeline,
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x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_framebuffer_pop_matrix (test_fb);
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}
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else
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{
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cogl_push_framebuffer (test_fb);
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cogl_push_matrix ();
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cogl_set_source_color4ub (Cr, Cg, Cb, Ca);
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cogl_translate (0, 0, rect_state->depth);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_pop_matrix ();
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cogl_pop_framebuffer ();
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}
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cogl_object_unref (pipeline);
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return TRUE;
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}
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static void
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test_depth (TestState *state,
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int x,
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int y,
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TestDepthState *rect0_state,
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TestDepthState *rect1_state,
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TestDepthState *rect2_state,
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CoglBool legacy_mode,
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uint32_t expected_result)
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{
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CoglBool missing_feature = FALSE;
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if (rect0_state)
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missing_feature |= !draw_rectangle (state, x, y, rect0_state, legacy_mode);
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if (rect1_state)
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missing_feature |= !draw_rectangle (state, x, y, rect1_state, legacy_mode);
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if (rect2_state)
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missing_feature |= !draw_rectangle (state, x, y, rect2_state, legacy_mode);
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/* We don't consider it an error that we can't test something
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* the driver doesn't support. */
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if (missing_feature)
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return;
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test_utils_check_pixel (test_fb,
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x * QUAD_WIDTH + (QUAD_WIDTH / 2),
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y * QUAD_WIDTH + (QUAD_WIDTH / 2),
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expected_result);
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}
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static void
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paint (TestState *state)
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{
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/* Sanity check a few of the different depth test functions
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* and that depth writing can be disabled... */
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{
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/* Closest */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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/* In the middle */
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TestDepthState rect2_state = {
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0x0000ffff, /* rgba color */
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-20, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_NEVER,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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test_depth (state, 0, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x00ff00ff); /* expected */
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rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_ALWAYS;
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test_depth (state, 1, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
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test_depth (state, 2, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_GREATER;
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test_depth (state, 3, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x00ff00ff); /* expected */
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rect0_state.test_enable = TRUE;
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rect1_state.write_enable = FALSE;
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test_depth (state, 4, 0, /* position */
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&rect0_state, &rect1_state, &rect2_state,
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FALSE, /* legacy mode */
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0x0000ffff); /* expected */
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}
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/* Check that the depth buffer values can be mapped into different
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* ranges... */
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{
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/* Closest by depth, furthest by depth range */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_ALWAYS,
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TRUE, /* depth write enable */
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0.5, 1 /* depth range */
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};
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/* Furthest by depth, nearest by depth range */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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TRUE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_GREATER,
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TRUE, /* depth write enable */
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0, 0.5 /* depth range */
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};
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test_depth (state, 0, 1, /* position */
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&rect0_state, &rect1_state, NULL,
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FALSE, /* legacy mode */
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0xff0000ff); /* expected */
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}
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/* Test that the legacy cogl_set_depth_test_enabled() API still
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* works... */
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{
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/* Nearest */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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0, 1 /* depth range */
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};
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cogl_set_depth_test_enabled (TRUE);
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test_depth (state, 0, 2, /* position */
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&rect0_state, &rect1_state, NULL,
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TRUE, /* legacy mode */
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0xff0000ff); /* expected */
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cogl_set_depth_test_enabled (FALSE);
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test_depth (state, 1, 2, /* position */
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&rect0_state, &rect1_state, NULL,
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TRUE, /* legacy mode */
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0x00ff00ff); /* expected */
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}
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}
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void
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test_depth_test (void)
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{
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TestState state;
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cogl_framebuffer_orthographic (test_fb, 0, 0,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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-1,
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100);
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paint (&state);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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