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0cda6c006b
Example of handling clicks on an actor; part of the recipe on handling button events.
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
#include <stdlib.h>
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#include <clutter/clutter.h>
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
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void
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clicked_cb (ClutterClickAction *action,
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ClutterActor *actor,
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gpointer user_data)
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{
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g_debug ("Button %d clicked", clutter_click_action_get_button (action));
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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ClutterAction *action1;
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ClutterAction *action2;
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ClutterActor *actor1;
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ClutterActor *actor2;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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actor1 = clutter_rectangle_new_with_color (&red_color);
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clutter_actor_set_size (actor1, 100, 100);
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clutter_actor_set_reactive (actor1, TRUE);
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clutter_actor_set_position (actor1, 50, 150);
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actor2 = clutter_rectangle_new_with_color (&blue_color);
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clutter_actor_set_size (actor2, 100, 100);
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clutter_actor_set_position (actor2, 250, 150);
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clutter_actor_set_reactive (actor2, TRUE);
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action1 = clutter_click_action_new ();
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clutter_actor_add_action (actor1, action1);
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action2 = clutter_click_action_new ();
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clutter_actor_add_action (actor2, action2);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor1, actor2, NULL);
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g_signal_connect (action1,
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"clicked",
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G_CALLBACK (clicked_cb),
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NULL);
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g_signal_connect (action2,
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"clicked",
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G_CALLBACK (clicked_cb),
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NULL);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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