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https://github.com/brl/mutter.git
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c9a81f035e
Some of the Clutter code was using GL types for the primitive types such as GLint and GLubyte and then passing these to Cogl. This doesn't make much sense because the Cogl functions directly take native C types. This patch just replaces them with either a native C type or a glib type. Some of the cogl conformance tests are trying to directly call GL for example to test creating a foreign texture. These tests have been changed to manually define the GL enum values instead of relying on a GL header to define them. This is necessary because Cogl may soon stop including a GL header from its public headers. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
369 lines
13 KiB
C
369 lines
13 KiB
C
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <string.h>
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#include "test-conform-common.h"
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static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
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#define QUAD_WIDTH 20
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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#define ALPHA 3
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#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
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#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
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#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
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#define MASK_ALPHA(COLOR) (COLOR & 0xff)
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typedef struct _TestState
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{
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ClutterGeometry stage_geom;
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CoglHandle passthrough_material;
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} TestState;
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static void
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check_pixel (guint8 *pixel, guint32 color)
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{
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guint8 r = MASK_RED (color);
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guint8 g = MASK_GREEN (color);
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guint8 b = MASK_BLUE (color);
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guint8 a = MASK_ALPHA (color);
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if (g_test_verbose ())
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g_print (" expected = %x, %x, %x, %x\n",
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r, g, b, a);
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/* FIXME - allow for hardware in-precision */
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g_assert (pixel[RED] == r);
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g_assert (pixel[GREEN] == g);
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g_assert (pixel[BLUE] == b);
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/* FIXME
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* We ignore the alpha, since we don't know if our render target is
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* RGB or RGBA */
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/* g_assert (pixel[ALPHA] == a); */
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}
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static guchar *
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gen_tex_data (guint32 color)
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{
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guchar *tex_data, *p;
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guint8 r = MASK_RED (color);
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guint8 g = MASK_GREEN (color);
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guint8 b = MASK_BLUE (color);
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guint8 a = MASK_ALPHA (color);
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tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4);
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for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;)
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{
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*(--p) = a;
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*(--p) = b;
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*(--p) = g;
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*(--p) = r;
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}
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return tex_data;
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}
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static CoglHandle
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make_texture (guint32 color,
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CoglPixelFormat src_format,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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guchar *tex_data = gen_tex_data (color);
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tex = cogl_texture_new_from_data (QUAD_WIDTH,
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QUAD_WIDTH,
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COGL_TEXTURE_NONE,
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src_format,
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internal_format,
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QUAD_WIDTH * 4,
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tex_data);
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g_free (tex_data);
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return tex;
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}
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static void
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check_texture (TestState *state,
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int x,
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int y,
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CoglHandle tex,
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guint32 expected_result)
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{
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guchar pixel[4];
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int y_off;
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int x_off;
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cogl_material_set_layer (state->passthrough_material, 0, tex);
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cogl_set_source (state->passthrough_material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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/* See what we got... */
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y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
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x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
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cogl_read_pixels (x_off, y_off, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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if (g_test_verbose ())
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{
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g_print ("check texture (%d, %d):\n", x, y);
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g_print (" result = %02x, %02x, %02x, %02x\n",
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pixel[RED], pixel[GREEN], pixel[BLUE], pixel[ALPHA]);
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}
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check_pixel (pixel, expected_result);
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}
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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CoglHandle tex;
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guchar *tex_data;
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/* If the user explicitly specifies an unmultiplied internal format then
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* Cogl shouldn't automatically premultiply the given texture data... */
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if (g_test_verbose ())
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g_print ("make_texture (0xff00ff80, "
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"src = RGBA_8888, internal = RGBA_8888)\n");
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tex = make_texture (0xff00ff80,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
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check_texture (state, 0, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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/* If the user explicitly requests a premultiplied internal format and
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* gives unmultiplied src data then Cogl should always premultiply that
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* for us */
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if (g_test_verbose ())
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g_print ("make_texture (0xff00ff80, "
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"src = RGBA_8888, internal = RGBA_8888_PRE)\n");
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tex = make_texture (0xff00ff80,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
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check_texture (state, 1, 0, /* position */
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tex,
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0x80008080); /* expected */
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/* If the user gives COGL_PIXEL_FORMAT_ANY for the internal format then
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* by default Cogl should premultiply the given texture data...
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* (In the future there will be additional Cogl API to control this
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* behaviour) */
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if (g_test_verbose ())
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g_print ("make_texture (0xff00ff80, "
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"src = RGBA_8888, internal = ANY)\n");
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tex = make_texture (0xff00ff80,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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COGL_PIXEL_FORMAT_ANY); /* internal format */
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check_texture (state, 2, 0, /* position */
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tex,
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0x80008080); /* expected */
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/* If the user requests a premultiplied internal texture format and supplies
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* premultiplied source data, Cogl should never modify that source data...
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*/
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if (g_test_verbose ())
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g_print ("make_texture (0x80008080, "
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"src = RGBA_8888_PRE, "
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"internal = RGBA_8888_PRE)\n");
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tex = make_texture (0x80008080,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
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check_texture (state, 3, 0, /* position */
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tex,
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0x80008080); /* expected */
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/* If the user requests an unmultiplied internal texture format, but
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* supplies premultiplied source data, then Cogl should always
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* un-premultiply the source data... */
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if (g_test_verbose ())
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g_print ("make_texture (0x80008080, "
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"src = RGBA_8888_PRE, internal = RGBA_8888)\n");
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tex = make_texture (0x80008080,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
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check_texture (state, 4, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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/* If the user allows any internal texture format and provides premultipled
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* source data then by default Cogl shouldn't modify the source data...
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* (In the future there will be additional Cogl API to control this
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* behaviour) */
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if (g_test_verbose ())
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g_print ("make_texture (0x80008080, "
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"src = RGBA_8888_PRE, internal = ANY)\n");
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tex = make_texture (0x80008080,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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COGL_PIXEL_FORMAT_ANY); /* internal format */
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check_texture (state, 5, 0, /* position */
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tex,
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0x80008080); /* expected */
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/*
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* Test cogl_texture_set_region() ....
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*/
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if (g_test_verbose ())
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g_print ("make_texture (0xDEADBEEF, "
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"src = RGBA_8888, internal = RGBA_8888)\n");
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tex = make_texture (0xDEADBEEF,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
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if (g_test_verbose ())
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g_print ("set_region (0xff00ff80, RGBA_8888)\n");
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tex_data = gen_tex_data (0xff00ff80);
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cogl_texture_set_region (tex,
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0, 0, /* src x, y */
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0, 0, /* dst x, y */
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QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
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QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
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COGL_PIXEL_FORMAT_RGBA_8888,
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0, /* auto compute row stride */
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tex_data);
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check_texture (state, 6, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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/* Updating a texture region for an unmultiplied texture using premultiplied
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* region data should result in Cogl unmultiplying the given region data...
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*/
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if (g_test_verbose ())
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g_print ("make_texture (0xDEADBEEF, "
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"src = RGBA_8888, internal = RGBA_8888)\n");
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tex = make_texture (0xDEADBEEF,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
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if (g_test_verbose ())
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g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
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tex_data = gen_tex_data (0x80008080);
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cogl_texture_set_region (tex,
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0, 0, /* src x, y */
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0, 0, /* dst x, y */
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QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
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QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* auto compute row stride */
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tex_data);
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check_texture (state, 7, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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if (g_test_verbose ())
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g_print ("make_texture (0xDEADBEEF, "
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"src = RGBA_8888_PRE, "
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"internal = RGBA_8888_PRE)\n");
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tex = make_texture (0xDEADBEEF,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
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if (g_test_verbose ())
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g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
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tex_data = gen_tex_data (0x80008080);
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cogl_texture_set_region (tex,
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0, 0, /* src x, y */
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0, 0, /* dst x, y */
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QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
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QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* auto compute row stride */
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tex_data);
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check_texture (state, 8, 0, /* position */
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tex,
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0x80008080); /* expected */
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/* Updating a texture region for a premultiplied texture using unmultiplied
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* region data should result in Cogl premultiplying the given region data...
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*/
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if (g_test_verbose ())
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g_print ("make_texture (0xDEADBEEF, "
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"src = RGBA_8888_PRE, "
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"internal = RGBA_8888_PRE)\n");
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tex = make_texture (0xDEADBEEF,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
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if (g_test_verbose ())
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g_print ("set_region (0xff00ff80, RGBA_8888)\n");
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tex_data = gen_tex_data (0xff00ff80);
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cogl_texture_set_region (tex,
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0, 0, /* src x, y */
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0, 0, /* dst x, y */
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QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
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QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
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COGL_PIXEL_FORMAT_RGBA_8888,
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0, /* auto compute row stride */
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tex_data);
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check_texture (state, 9, 0, /* position */
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tex,
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0x80008080); /* expected */
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/* Comment this out if you want visual feedback for what this test paints */
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clutter_main_quit ();
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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void
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test_cogl_premult (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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ClutterActor *stage;
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ClutterActor *group;
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guint idle_source;
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state.passthrough_material = cogl_material_new ();
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cogl_material_set_blend (state.passthrough_material,
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"RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_material_set_layer_combine (state.passthrough_material, 0,
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"RGBA = REPLACE (TEXTURE)", NULL);
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stage = clutter_stage_new ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_get_geometry (stage, &state.stage_geom);
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group = clutter_group_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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/* We force continuous redrawing incase someone comments out the
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* clutter_main_quit and wants visual feedback for the test since we
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* wont be doing anything else that will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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clutter_actor_show_all (stage);
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clutter_main ();
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g_source_remove (idle_source);
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clutter_actor_destroy (stage);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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