mutter/src/compositor/meta-surface-actor.c
Jonas Ådahl ea916b6c49 Introduce MetaSurfaceActor for drawing MetaWindowActor content
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.

This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.

The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.

There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2013-11-18 21:19:00 -05:00

150 lines
4.5 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:meta-surface-actor
* @title: MetaSurfaceActor
* @short_description: An actor representing a surface in the scene graph
*
* A surface can be either a shaped texture, or a group of shaped texture,
* used to draw the content of a window.
*/
#include <config.h>
#include <clutter/clutter.h>
#include <cogl/cogl-wayland-server.h>
#include <cogl/cogl-texture-pixmap-x11.h>
#include <meta/meta-shaped-texture.h>
#include "meta-surface-actor.h"
#include "meta-shaped-texture-private.h"
struct _MetaSurfaceActorPrivate
{
MetaShapedTexture *texture;
MetaWaylandBuffer *buffer;
Pixmap pixmap;
};
G_DEFINE_TYPE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR);
static void
meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
{
g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
}
static void
meta_surface_actor_init (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv;
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
META_TYPE_SURFACE_ACTOR,
MetaSurfaceActorPrivate);
priv->texture = NULL;
}
MetaSurfaceActor *
meta_surface_actor_new (void)
{
MetaSurfaceActor *self = g_object_new (META_TYPE_SURFACE_ACTOR, NULL);
MetaShapedTexture *stex;
stex = META_SHAPED_TEXTURE (meta_shaped_texture_new ());
self->priv->texture = stex;
clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (stex));
return self;
}
cairo_surface_t *
meta_surface_actor_get_image (MetaSurfaceActor *self,
cairo_rectangle_int_t *clip)
{
return meta_shaped_texture_get_image (self->priv->texture, clip);
}
MetaShapedTexture *
meta_surface_actor_get_texture (MetaSurfaceActor *self)
{
return self->priv->texture;
}
void
meta_surface_actor_set_clip_region (MetaSurfaceActor *self,
cairo_region_t *clip_region)
{
meta_shaped_texture_set_clip_region (self->priv->texture, clip_region);
}
static void
update_area (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (meta_is_wayland_compositor ())
{
struct wl_resource *resource = priv->buffer->resource;
struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
if (shm_buffer)
{
CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
cogl_wayland_texture_2d_update_area (texture, shm_buffer, x, y, width, height);
}
}
else
{
CoglTexturePixmapX11 *texture = COGL_TEXTURE_PIXMAP_X11 (meta_shaped_texture_get_texture (priv->texture));
cogl_texture_pixmap_x11_update_area (texture, x, y, width, height);
}
}
gboolean
meta_surface_actor_damage_all (MetaSurfaceActor *self,
cairo_region_t *unobscured_region)
{
MetaSurfaceActorPrivate *priv = self->priv;
CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
return meta_shaped_texture_update_area (self->priv->texture,
0, 0,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture),
unobscured_region);
}
gboolean
meta_surface_actor_damage_area (MetaSurfaceActor *self,
int x,
int y,
int width,
int height,
cairo_region_t *unobscured_region)
{
update_area (self, x, y, width, height);
return meta_shaped_texture_update_area (self->priv->texture,
x, y, width, height,
unobscured_region);
}
void
meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
MetaWaylandBuffer *buffer)
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->buffer = buffer;
meta_shaped_texture_set_texture (self->priv->texture, buffer->texture);
}
void
meta_surface_actor_set_texture (MetaSurfaceActor *self,
CoglTexture *texture)
{
meta_shaped_texture_set_texture (self->priv->texture, texture);
}