mirror of
https://github.com/brl/mutter.git
synced 2025-01-23 18:09:10 +00:00
7a8895944b
By default NSWindow does not listen to mousemoved events and hence the default behaviour for Actors using the "motion-event" signal differs from backend to backend. Using setAcceptsMouseMovedEvents seems to fix it; unfortunately, I cannot verify it, but since nobody is currently working on the Quartz backend I guess it cannot get more broken than how currently is. Thanks to: Michael <michael@f3k.org> Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1687