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Bug 1289 - Draw multiple glyphs at once The multiple-texture-rectangle branch adds a new Cogl texture function called cogl_texture_multiple_rectangles which is used to draw multiple rectangles out of a texture using a single GL call. This is significantly faster than drawing the rectangles with individual calls on some platforms. The Pango renderer now uses this to speed up rendering. The conflicts are just due to the whitespace fixes in cb569a5. Conflicts: clutter/cogl/gl/cogl-context.c clutter/cogl/gl/cogl-context.h clutter/cogl/gl/cogl-texture.c