mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 05:12:15 +00:00
36903dfdcc
Commit e2a990d
renamed these types to new names from EGL 1.3. However
it still works to use the old names under EGL 1.3 so let's just use
those to keep compatibility.
522 lines
16 KiB
C
522 lines
16 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-egl.h"
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#include "clutter-stage-egl.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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#include "../clutter-version.h"
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static ClutterBackendEGL *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND_X11);
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static void
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clutter_backend_at_exit (void)
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{
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if (backend_singleton)
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g_object_run_dispose (G_OBJECT (backend_singleton));
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}
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static gboolean
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clutter_backend_egl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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if (clutter_backend_x11_post_parse (backend, error))
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{
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EGLBoolean status;
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backend_egl->edpy =
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eglGetDisplay ((NativeDisplayType) backend_x11->xdpy);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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g_atexit (clutter_backend_at_exit);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize EGL");
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return FALSE;
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}
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}
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CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
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backend_egl->egl_version_major,
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backend_egl->egl_version_minor);
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl;
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ClutterBackendX11 *backend_x11;
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EGLConfig config;
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EGLint config_count = 0;
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EGLBoolean status;
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EGLint cfg_attribs[] = {
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/* NB: This must be the first attribute, since we may
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* try and fallback to no stencil buffer */
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EGL_STENCIL_SIZE, 8,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_BUFFER_SIZE, EGL_DONT_CARE,
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#ifdef HAVE_COGL_GLES2
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else /* HAVE_COGL_GLES2 */
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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#endif /* HAVE_COGL_GLES2 */
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EGL_NONE
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};
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EGLDisplay edpy;
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gint retry_cookie = 0;
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XVisualInfo *xvisinfo;
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XSetWindowAttributes attrs;
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backend = clutter_get_default_backend ();
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backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (backend_egl->egl_context != EGL_NO_CONTEXT)
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return TRUE;
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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edpy = clutter_eglx_display ();
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retry:
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/* Here we can change the attributes depending on the fallback count... */
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/* Some GLES hardware can't support a stencil buffer: */
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if (retry_cookie == 1)
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{
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g_warning ("Trying with stencil buffer disabled...");
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cfg_attribs[1 /* EGL_STENCIL_SIZE */] = 0;
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}
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/* XXX: at this point we only have one fallback */
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status = eglChooseConfig (edpy,
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cfg_attribs,
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&config, 1,
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&config_count);
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if (status != EGL_TRUE || config_count == 0)
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{
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g_warning ("eglChooseConfig failed");
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goto fail;
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}
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if (G_UNLIKELY (backend_egl->egl_context == EGL_NO_CONTEXT))
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{
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#ifdef HAVE_COGL_GLES2
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static const EGLint attribs[3]
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= { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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backend_egl->egl_context = eglCreateContext (edpy,
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config,
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EGL_NO_CONTEXT,
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attribs);
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#else
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/* Seems some GLES implementations 1.x do not like attribs... */
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backend_egl->egl_context = eglCreateContext (edpy,
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config,
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EGL_NO_CONTEXT,
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NULL);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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g_warning ("Unable to create a suitable EGL context");
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goto fail;
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}
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backend_egl->egl_config = config;
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CLUTTER_NOTE (GL, "Created EGL Context");
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}
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/* COGL assumes that there is always a GL context selected; in order
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* to make sure that an EGL context exists and is made current, we use
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* a dummy, offscreen override-redirect window to which we can always
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* fall back if no stage is available */
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xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
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if (xvisinfo == NULL)
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{
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g_critical ("Unable to find suitable GL visual.");
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return FALSE;
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}
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attrs.override_redirect = True;
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attrs.colormap = XCreateColormap (backend_x11->xdpy,
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backend_x11->xwin_root,
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xvisinfo->visual,
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AllocNone);
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attrs.border_pixel = 0;
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backend_egl->dummy_xwin = XCreateWindow (backend_x11->xdpy,
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backend_x11->xwin_root,
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-100, -100, 1, 1,
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0,
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xvisinfo->depth,
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CopyFromParent,
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xvisinfo->visual,
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CWOverrideRedirect |
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CWColormap |
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CWBorderPixel,
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&attrs);
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XFree (xvisinfo);
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backend_egl->dummy_surface =
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eglCreateWindowSurface (edpy,
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backend_egl->egl_config,
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(NativeWindowType) backend_egl->dummy_xwin,
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NULL);
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if (backend_egl->dummy_surface == EGL_NO_SURFACE)
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{
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g_critical ("Unable to create an EGL surface");
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return FALSE;
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}
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eglMakeCurrent (edpy,
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backend_egl->dummy_surface,
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backend_egl->dummy_surface,
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backend_egl->egl_context);
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return TRUE;
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fail:
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/* NB: We currently only support a single fallback option */
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if (retry_cookie == 0)
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{
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retry_cookie = 1;
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goto retry;
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}
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return FALSE;
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}
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static void
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clutter_backend_egl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageWindow *impl;
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if (stage == NULL ||
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(CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_DESTRUCTION) ||
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((impl = _clutter_stage_get_window (stage)) == NULL))
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{
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CLUTTER_NOTE (BACKEND, "Clearing EGL context");
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eglMakeCurrent (backend_egl->edpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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else
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{
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ClutterStageEGL *stage_egl;
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ClutterStageX11 *stage_x11;
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g_assert (impl != NULL);
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CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
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g_type_name (G_OBJECT_TYPE (impl)),
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impl);
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stage_egl = CLUTTER_STAGE_EGL (impl);
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stage_x11 = CLUTTER_STAGE_X11 (impl);
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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return;
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clutter_x11_trap_x_errors ();
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/* we might get here inside the final dispose cycle, so we
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* need to handle this gracefully
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*/
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if (stage_x11->xwin == None ||
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stage_egl->egl_surface == EGL_NO_SURFACE)
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{
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CLUTTER_NOTE (MULTISTAGE,
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"Received a stale stage, clearing all context");
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if (backend_egl->dummy_surface == EGL_NO_SURFACE)
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eglMakeCurrent (backend_egl->edpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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else
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eglMakeCurrent (backend_egl->edpy,
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backend_egl->dummy_surface,
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backend_egl->dummy_surface,
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backend_egl->egl_context);
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}
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else
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{
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CLUTTER_NOTE (MULTISTAGE, "Setting real surface current");
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eglMakeCurrent (backend_egl->edpy,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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backend_egl->egl_context);
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}
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if (clutter_x11_untrap_x_errors ())
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g_critical ("Unable to make the stage window 0x%x the current "
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"EGLX drawable",
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(int) stage_x11->xwin);
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}
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}
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_EGL (impl));
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clutter_stage_egl_redraw (CLUTTER_STAGE_EGL (impl), stage);
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}
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static void
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clutter_backend_egl_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_egl_dispose (GObject *gobject)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject);
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/* We chain up before disposing our own resources so that
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ClutterBackendX11 will destroy all of the stages before we
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destroy the egl context. Otherwise the actors may try to make GL
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calls during destruction which causes a crash */
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
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if (backend_egl->dummy_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (backend_egl->edpy, backend_egl->dummy_surface);
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backend_egl->dummy_surface = EGL_NO_SURFACE;
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}
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if (backend_egl->dummy_xwin)
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{
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XDestroyWindow (backend_x11->xdpy, backend_egl->dummy_xwin);
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backend_egl->dummy_xwin = None;
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}
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if (backend_egl->egl_context)
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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if (backend_egl->edpy)
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{
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eglTerminate (backend_egl->edpy);
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backend_egl->edpy = 0;
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}
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}
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static GObject *
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clutter_backend_egl_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_EGL (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static ClutterFeatureFlags
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clutter_backend_egl_get_features (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterFeatureFlags flags;
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flags = clutter_backend_x11_get_features (backend);
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"EGL_VENDOR: %s\n"
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"EGL_VERSION: %s\n"
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"EGL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_VENDOR),
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eglQueryString (backend_egl->edpy, EGL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
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return flags;
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}
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static ClutterStageWindow *
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clutter_backend_egl_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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ClutterStageX11 *stage_x11;
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ClutterStageWindow *stage;
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CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
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g_type_name (CLUTTER_STAGE_TYPE));
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stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
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/* copy backend data into the stage */
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stage_x11 = CLUTTER_STAGE_X11 (stage);
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stage_x11->wrapper = wrapper;
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CLUTTER_NOTE (MISC, "EGLX stage created (display:%p, screen:%d, root:%u)",
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backend_x11->xdpy,
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backend_x11->xscreen_num,
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(unsigned int) backend_x11->xwin_root);
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return stage;
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}
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static XVisualInfo *
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clutter_backend_egl_get_visual_info (ClutterBackendX11 *backend_x11)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend_x11);
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XVisualInfo visinfo_template;
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int template_mask = 0;
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XVisualInfo *visinfo = NULL;
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int visinfos_count;
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EGLint visualid, red_size, green_size, blue_size, alpha_size;
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if (!clutter_backend_egl_create_context (CLUTTER_BACKEND (backend_x11), NULL))
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return NULL;
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visinfo_template.screen = backend_x11->xscreen_num;
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template_mask |= VisualScreenMask;
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eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
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EGL_NATIVE_VISUAL_ID, &visualid);
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if (visualid != 0)
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{
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visinfo_template.visualid = visualid;
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template_mask |= VisualIDMask;
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}
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else
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{
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/* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
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* attribute, so attempt to find the closest match. */
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eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
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EGL_RED_SIZE, &red_size);
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eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
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EGL_GREEN_SIZE, &green_size);
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eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
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EGL_BLUE_SIZE, &blue_size);
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eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
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EGL_ALPHA_SIZE, &alpha_size);
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visinfo_template.depth = red_size + green_size + blue_size + alpha_size;
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template_mask |= VisualDepthMask;
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}
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visinfo = XGetVisualInfo (backend_x11->xdpy,
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template_mask,
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&visinfo_template,
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&visinfos_count);
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return visinfo;
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}
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static void
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clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
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gobject_class->constructor = clutter_backend_egl_constructor;
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gobject_class->dispose = clutter_backend_egl_dispose;
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gobject_class->finalize = clutter_backend_egl_finalize;
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->redraw = clutter_backend_egl_redraw;
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backend_class->get_features = clutter_backend_egl_get_features;
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backend_class->create_stage = clutter_backend_egl_create_stage;
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backend_class->ensure_context = clutter_backend_egl_ensure_context;
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backend_class->create_context = clutter_backend_egl_create_context;
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backendx11_class->get_visual_info = clutter_backend_egl_get_visual_info;
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}
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static void
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clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
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{
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backend_egl->egl_context = EGL_NO_CONTEXT;
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backend_egl->dummy_surface = EGL_NO_SURFACE;
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_egl_get_type ();
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}
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/**
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* clutter_eglx_display:
|
|
*
|
|
* Gets the current EGLDisplay.
|
|
*
|
|
* Return value: an EGLDisplay
|
|
*
|
|
* Since: 0.4
|
|
*/
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|
EGLDisplay
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|
clutter_eglx_display (void)
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|
{
|
|
return backend_singleton->edpy;
|
|
}
|