mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
3161f1b0e6
This adds cogl_onscreen_template_set_swap_throttled() api that allows developers to specify their preference for swap buffer throttling up-front as part of the onscreen template that is used to create a CoglDisplay when initializing Cogl. This is desirable because some platforms may not support configuring swap throttling on a per framebuffer basis and also since applications often want to apply the same policy to all onscreen framebuffers anyway.
897 lines
28 KiB
C
897 lines
28 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2010,2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <windows.h>
|
|
|
|
#include "cogl.h"
|
|
|
|
#include "cogl-util.h"
|
|
#include "cogl-winsys-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-framebuffer.h"
|
|
#include "cogl-onscreen-private.h"
|
|
#include "cogl-swap-chain-private.h"
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-display-private.h"
|
|
#include "cogl-onscreen-template-private.h"
|
|
#include "cogl-private.h"
|
|
#include "cogl-feature-private.h"
|
|
#include "cogl-win32-renderer.h"
|
|
|
|
typedef struct _CoglRendererWgl
|
|
{
|
|
GModule *gl_module;
|
|
|
|
/* Function pointers for GLX specific extensions */
|
|
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
|
|
|
|
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
|
|
ret (APIENTRY * pf_ ## name) args;
|
|
|
|
#define COGL_WINSYS_FEATURE_END()
|
|
|
|
#include "cogl-winsys-wgl-feature-functions.h"
|
|
|
|
#undef COGL_WINSYS_FEATURE_BEGIN
|
|
#undef COGL_WINSYS_FEATURE_FUNCTION
|
|
#undef COGL_WINSYS_FEATURE_END
|
|
} CoglRendererWgl;
|
|
|
|
typedef struct _CoglDisplayWgl
|
|
{
|
|
ATOM window_class;
|
|
HGLRC wgl_context;
|
|
HWND dummy_hwnd;
|
|
HDC dummy_dc;
|
|
} CoglDisplayWgl;
|
|
|
|
typedef struct _CoglOnscreenWin32
|
|
{
|
|
HWND hwnd;
|
|
gboolean is_foreign_hwnd;
|
|
} CoglOnscreenWin32;
|
|
|
|
typedef struct _CoglContextWgl
|
|
{
|
|
HDC current_dc;
|
|
} CoglContextWgl;
|
|
|
|
typedef struct _CoglOnscreenWgl
|
|
{
|
|
CoglOnscreenWin32 _parent;
|
|
|
|
HDC client_dc;
|
|
|
|
} CoglOnscreenWgl;
|
|
|
|
/* Define a set of arrays containing the functions required from GL
|
|
for each winsys feature */
|
|
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
|
|
feature_flags, feature_flags_private, \
|
|
winsys_feature) \
|
|
static const CoglFeatureFunction \
|
|
cogl_wgl_feature_ ## name ## _funcs[] = {
|
|
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
|
|
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererWgl, pf_ ## name) },
|
|
#define COGL_WINSYS_FEATURE_END() \
|
|
{ NULL, 0 }, \
|
|
};
|
|
#include "cogl-winsys-wgl-feature-functions.h"
|
|
|
|
/* Define an array of features */
|
|
#undef COGL_WINSYS_FEATURE_BEGIN
|
|
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
|
|
feature_flags, feature_flags_private, \
|
|
winsys_feature) \
|
|
{ 255, 255, 0, namespaces, extension_names, \
|
|
feature_flags, feature_flags_private, \
|
|
winsys_feature, \
|
|
cogl_wgl_feature_ ## name ## _funcs },
|
|
#undef COGL_WINSYS_FEATURE_FUNCTION
|
|
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
|
|
#undef COGL_WINSYS_FEATURE_END
|
|
#define COGL_WINSYS_FEATURE_END()
|
|
|
|
static const CoglFeatureData winsys_feature_data[] =
|
|
{
|
|
#include "cogl-winsys-wgl-feature-functions.h"
|
|
};
|
|
|
|
static CoglFuncPtr
|
|
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name)
|
|
{
|
|
CoglRendererWgl *wgl_renderer = renderer->winsys;
|
|
void *proc = wglGetProcAddress ((LPCSTR) name);
|
|
|
|
/* The documentation for wglGetProcAddress implies that it only
|
|
returns pointers to extension functions so if it fails we'll try
|
|
resolving the symbol directly from the the GL library */
|
|
if (proc == NULL)
|
|
{
|
|
if (wgl_renderer->gl_module == NULL)
|
|
wgl_renderer->gl_module = g_module_open ("opengl32", 0);
|
|
|
|
if (wgl_renderer->gl_module)
|
|
g_module_symbol (wgl_renderer->gl_module, name, &proc);
|
|
}
|
|
|
|
return proc;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
CoglRendererWgl *wgl_renderer = renderer->winsys;
|
|
|
|
if (wgl_renderer->gl_module)
|
|
g_module_close (wgl_renderer->gl_module);
|
|
|
|
g_slice_free (CoglRendererWgl, renderer->winsys);
|
|
}
|
|
|
|
static CoglOnscreen *
|
|
find_onscreen_for_hwnd (CoglContext *context, HWND hwnd)
|
|
{
|
|
CoglDisplayWgl *display_wgl = context->display->winsys;
|
|
GList *l;
|
|
|
|
/* If the hwnd has Cogl's window class then we can lookup the
|
|
onscreen pointer directly by reading the extra window data */
|
|
if (GetClassLongPtr (hwnd, GCW_ATOM) == display_wgl->window_class)
|
|
{
|
|
CoglOnscreen *onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
|
|
|
|
if (onscreen)
|
|
return onscreen;
|
|
}
|
|
|
|
for (l = context->framebuffers; l; l = l->next)
|
|
{
|
|
CoglFramebuffer *framebuffer = l->data;
|
|
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen =
|
|
COGL_ONSCREEN (framebuffer)->winsys;
|
|
|
|
if (win32_onscreen->hwnd == hwnd)
|
|
return COGL_ONSCREEN (framebuffer);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglFilterReturn
|
|
win32_event_filter_cb (MSG *msg, void *data)
|
|
{
|
|
CoglContext *context = data;
|
|
|
|
if (msg->message == WM_SIZE)
|
|
{
|
|
CoglOnscreen *onscreen =
|
|
find_onscreen_for_hwnd (context, msg->hwnd);
|
|
|
|
if (onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
/* Ignore size changes resulting from the stage being
|
|
minimized - otherwise it will think the window has been
|
|
resized to 0,0 */
|
|
if (msg->wParam != SIZE_MINIMIZED)
|
|
{
|
|
WORD new_width = LOWORD (msg->lParam);
|
|
WORD new_height = HIWORD (msg->lParam);
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
new_width,
|
|
new_height);
|
|
}
|
|
}
|
|
}
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
GError **error)
|
|
{
|
|
renderer->winsys = g_slice_new0 (CoglRendererWgl);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static LRESULT CALLBACK
|
|
window_proc (HWND hwnd, UINT umsg,
|
|
WPARAM wparam, LPARAM lparam)
|
|
{
|
|
gboolean message_handled = FALSE;
|
|
CoglOnscreen *onscreen;
|
|
|
|
/* It's not clear what the best thing to do with messages sent to
|
|
the window proc is. We want the application to forward on all
|
|
messages through Cogl so that it can have a chance to process
|
|
them which might mean that that in it's GetMessage loop it could
|
|
call cogl_win32_renderer_handle_event for every message. However
|
|
the message loop would usually call DispatchMessage as well which
|
|
mean this window proc would be invoked and Cogl would see the
|
|
message twice. However we can't just ignore messages in the
|
|
window proc because some messages are sent directly from windows
|
|
without going through the message queue. This function therefore
|
|
just forwards on all messages directly. This means that the
|
|
application is not expected to forward on messages if it has let
|
|
Cogl create the window itself because it will already see them
|
|
via the window proc. This limits the kinds of messages that Cogl
|
|
can handle to ones that are sent to the windows it creates, but I
|
|
think that is a reasonable restriction */
|
|
|
|
/* Convert the message to a MSG struct and pass it through the Cogl
|
|
message handling mechanism */
|
|
|
|
/* This window proc is only called for messages created with Cogl's
|
|
window class so we should be able to work out the corresponding
|
|
window class by looking in the extra window data. Windows will
|
|
send some extra messages before we get a chance to set this value
|
|
so we have to ignore these */
|
|
onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
|
|
|
|
if (onscreen != NULL)
|
|
{
|
|
CoglRenderer *renderer;
|
|
DWORD message_pos;
|
|
MSG msg;
|
|
|
|
msg.hwnd = hwnd;
|
|
msg.message = umsg;
|
|
msg.wParam = wparam;
|
|
msg.lParam = lparam;
|
|
msg.time = GetMessageTime ();
|
|
/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
|
|
headers so we need to convert to a signed type explicitly */
|
|
message_pos = GetMessagePos ();
|
|
msg.pt.x = (SHORT) LOWORD (message_pos);
|
|
msg.pt.y = (SHORT) HIWORD (message_pos);
|
|
|
|
renderer = COGL_FRAMEBUFFER (onscreen)->context->display->renderer;
|
|
|
|
message_handled =
|
|
cogl_win32_renderer_handle_event (renderer, &msg);
|
|
}
|
|
|
|
if (!message_handled)
|
|
return DefWindowProcW (hwnd, umsg, wparam, lparam);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static gboolean
|
|
pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
|
|
const PIXELFORMATDESCRIPTOR *pfb)
|
|
{
|
|
/* Always prefer a format with a stencil buffer */
|
|
if (pfa->cStencilBits == 0)
|
|
{
|
|
if (pfb->cStencilBits > 0)
|
|
return TRUE;
|
|
}
|
|
else if (pfb->cStencilBits == 0)
|
|
return FALSE;
|
|
|
|
/* Prefer a bigger color buffer */
|
|
if (pfb->cColorBits > pfa->cColorBits)
|
|
return TRUE;
|
|
else if (pfb->cColorBits < pfa->cColorBits)
|
|
return FALSE;
|
|
|
|
/* Prefer a bigger depth buffer */
|
|
return pfb->cDepthBits > pfa->cDepthBits;
|
|
}
|
|
|
|
static int
|
|
choose_pixel_format (CoglFramebufferConfig *config,
|
|
HDC dc, PIXELFORMATDESCRIPTOR *pfd)
|
|
{
|
|
int i, num_formats, best_pf = 0;
|
|
PIXELFORMATDESCRIPTOR best_pfd;
|
|
|
|
num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
|
|
|
|
/* XXX: currently we don't support multisampling on windows... */
|
|
if (config->samples_per_pixel)
|
|
return best_pf;
|
|
|
|
for (i = 1; i <= num_formats; i++)
|
|
{
|
|
memset (pfd, 0, sizeof (*pfd));
|
|
|
|
if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) &&
|
|
/* Check whether this format is useable by Cogl */
|
|
((pfd->dwFlags & (PFD_SUPPORT_OPENGL |
|
|
PFD_DRAW_TO_WINDOW |
|
|
PFD_DOUBLEBUFFER |
|
|
PFD_GENERIC_FORMAT)) ==
|
|
(PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) &&
|
|
pfd->iPixelType == PFD_TYPE_RGBA &&
|
|
pfd->cColorBits >= 16 && pfd->cColorBits <= 32 &&
|
|
pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 &&
|
|
/* Check whether this is a better format than one we've
|
|
already found */
|
|
(best_pf == 0 || pixel_format_is_better (&best_pfd, pfd)))
|
|
{
|
|
if (config->swap_chain->has_alpha && pfd->cAlphaBits == 0)
|
|
continue;
|
|
if (config->need_stencil && pfd->cStencilBits == 0)
|
|
continue;
|
|
|
|
best_pf = i;
|
|
best_pfd = *pfd;
|
|
}
|
|
}
|
|
|
|
*pfd = best_pfd;
|
|
|
|
return best_pf;
|
|
}
|
|
|
|
static gboolean
|
|
create_window_class (CoglDisplay *display, GError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
char *class_name_ascii, *src;
|
|
WCHAR *class_name_wchar, *dst;
|
|
WNDCLASSW wndclass;
|
|
|
|
/* We create a window class per display so that we have an
|
|
opportunity to clean up the class when the display is
|
|
destroyed */
|
|
|
|
/* Generate a unique name containing the address of the display */
|
|
class_name_ascii = g_strdup_printf ("CoglWindow0x%0*" G_GINTPTR_MODIFIER "x",
|
|
sizeof (guintptr) * 2,
|
|
(guintptr) display);
|
|
/* Convert it to WCHARs */
|
|
class_name_wchar = g_malloc ((strlen (class_name_ascii) + 1) *
|
|
sizeof (WCHAR));
|
|
for (src = class_name_ascii, dst = class_name_wchar;
|
|
*src;
|
|
src++, dst++)
|
|
*dst = *src;
|
|
*dst = L'\0';
|
|
|
|
memset (&wndclass, 0, sizeof (wndclass));
|
|
wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
|
|
wndclass.lpfnWndProc = window_proc;
|
|
/* We reserve extra space in the window data for a pointer back to
|
|
the CoglOnscreen */
|
|
wndclass.cbWndExtra = sizeof (LONG_PTR);
|
|
wndclass.hInstance = GetModuleHandleW (NULL);
|
|
wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
|
|
wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
|
|
wndclass.hbrBackground = NULL;
|
|
wndclass.lpszMenuName = NULL;
|
|
wndclass.lpszClassName = class_name_wchar;
|
|
wgl_display->window_class = RegisterClassW (&wndclass);
|
|
|
|
g_free (class_name_wchar);
|
|
g_free (class_name_ascii);
|
|
|
|
if (wgl_display->window_class == 0)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to register window class");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
create_context (CoglDisplay *display, GError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context == NULL, FALSE);
|
|
|
|
/* Cogl assumes that there is always a GL context selected; in order
|
|
* to make sure that a WGL context exists and is made current, we
|
|
* use a small dummy window that never gets shown to which we can
|
|
* always fall back if no onscreen is available
|
|
*/
|
|
if (wgl_display->dummy_hwnd == NULL)
|
|
{
|
|
wgl_display->dummy_hwnd =
|
|
CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
1, 1,
|
|
NULL, NULL,
|
|
GetModuleHandle (NULL),
|
|
NULL);
|
|
|
|
if (wgl_display->dummy_hwnd == NULL)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create dummy window");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->dummy_dc == NULL)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
|
|
wgl_display->dummy_dc = GetDC (wgl_display->dummy_hwnd);
|
|
|
|
pf = choose_pixel_format (&display->onscreen_template->config,
|
|
wgl_display->dummy_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_display->dummy_dc, pf, &pfd))
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable GL pixel format");
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
wgl_display->dummy_dc = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
wgl_display->wgl_context = wglCreateContext (wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the WGL context",
|
|
(unsigned int) wgl_display->dummy_hwnd);
|
|
|
|
wglMakeCurrent (wgl_display->dummy_dc, wgl_display->wgl_context);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (wgl_display != NULL);
|
|
|
|
if (wgl_display->wgl_context)
|
|
{
|
|
wglMakeCurrent (NULL, NULL);
|
|
wglDeleteContext (wgl_display->wgl_context);
|
|
}
|
|
|
|
if (wgl_display->dummy_dc)
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->dummy_hwnd)
|
|
DestroyWindow (wgl_display->dummy_hwnd);
|
|
|
|
if (wgl_display->window_class)
|
|
UnregisterClassW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
GetModuleHandleW (NULL));
|
|
|
|
g_slice_free (CoglDisplayWgl, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
GError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
wgl_display = g_slice_new0 (CoglDisplayWgl);
|
|
display->winsys = wgl_display;
|
|
|
|
if (!create_window_class (display, error))
|
|
goto error;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static const char *
|
|
get_wgl_extensions_string (HDC dc)
|
|
{
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringARB) (HDC);
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringEXT) (void);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
/* According to the docs for these two extensions, you are supposed
|
|
to use wglGetProcAddress to detect their availability so
|
|
presumably it will return NULL if they are not available */
|
|
|
|
pf_wglGetExtensionsStringARB =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringARB");
|
|
|
|
if (pf_wglGetExtensionsStringARB)
|
|
return pf_wglGetExtensionsStringARB (dc);
|
|
|
|
pf_wglGetExtensionsStringEXT =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringEXT");
|
|
|
|
if (pf_wglGetExtensionsStringEXT)
|
|
return pf_wglGetExtensionsStringEXT ();
|
|
|
|
/* The WGL_EXT_swap_control is also advertised as a GL extension as
|
|
GL_EXT_SWAP_CONTROL so if the extension to get the list of WGL
|
|
extensions isn't supported then we can at least fake it to
|
|
support the swap control extension */
|
|
if (_cogl_check_extension ("WGL_EXT_swap_control",
|
|
(char *) ctx->glGetString (GL_EXTENSIONS)))
|
|
return "WGL_EXT_swap_control";
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static gboolean
|
|
update_winsys_features (CoglContext *context, GError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = context->display->winsys;
|
|
CoglRendererWgl *wgl_renderer = context->display->renderer->winsys;
|
|
const char *wgl_extensions;
|
|
int i;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
|
|
wgl_extensions = get_wgl_extensions_string (wgl_display->dummy_dc);
|
|
|
|
if (wgl_extensions)
|
|
{
|
|
COGL_NOTE (WINSYS, " WGL Extensions: %s", wgl_extensions);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (context->display->renderer,
|
|
"WGL", winsys_feature_data + i, 0, 0,
|
|
COGL_DRIVER_GL,
|
|
wgl_extensions,
|
|
wgl_renderer))
|
|
{
|
|
context->feature_flags |= winsys_feature_data[i].feature_flags;
|
|
if (winsys_feature_data[i].winsys_feature)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
winsys_feature_data[i].winsys_feature,
|
|
TRUE);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_context_init (CoglContext *context, GError **error)
|
|
{
|
|
CoglContextWgl *wgl_context;
|
|
|
|
wgl_context = context->winsys = g_new0 (CoglContextWgl, 1);
|
|
|
|
cogl_win32_renderer_add_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_win32_renderer_remove_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
CoglContext *context;
|
|
CoglContextWgl *wgl_context;
|
|
CoglDisplayWgl *wgl_display;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglRendererWgl *wgl_renderer;
|
|
|
|
/* The glx backend tries to bind the dummy context if onscreen ==
|
|
NULL, but this isn't really going to work because before checking
|
|
whether onscreen == NULL it reads the pointer to get the
|
|
context */
|
|
_COGL_RETURN_IF_FAIL (onscreen != NULL);
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
context = fb->context;
|
|
wgl_context = context->winsys;
|
|
wgl_display = context->display->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
wgl_renderer = context->display->renderer->winsys;
|
|
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
|
|
|
|
/* According to the specs for WGL_EXT_swap_control SwapInterval()
|
|
* applies to the current window not the context so we apply it here
|
|
* to ensure its up-to-date even for new windows.
|
|
*/
|
|
if (wgl_renderer->pf_wglSwapInterval)
|
|
{
|
|
if (fb->config.swap_throttled)
|
|
wgl_renderer->pf_wglSwapInterval (1);
|
|
else
|
|
wgl_renderer->pf_wglSwapInterval (0);
|
|
}
|
|
|
|
wgl_context->current_dc = wgl_onscreen->client_dc;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (wgl_onscreen == NULL)
|
|
return;
|
|
|
|
if (wgl_onscreen->client_dc)
|
|
{
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
_cogl_winsys_onscreen_bind (NULL);
|
|
|
|
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
|
|
}
|
|
|
|
if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
|
|
{
|
|
/* Drop the pointer to the onscreen in the window so that any
|
|
further messages won't be processed */
|
|
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
|
|
DestroyWindow (win32_onscreen->hwnd);
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWgl, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
GError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglOnscreenWin32 *win32_onscreen;
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
HWND hwnd;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
/* XXX: Note we ignore the user's original width/height when given a
|
|
* foreign window. */
|
|
if (onscreen->foreign_hwnd)
|
|
{
|
|
RECT client_rect;
|
|
|
|
hwnd = onscreen->foreign_hwnd;
|
|
|
|
GetClientRect (hwnd, &client_rect);
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
client_rect.right,
|
|
client_rect.bottom);
|
|
}
|
|
else
|
|
{
|
|
int width, height;
|
|
|
|
width = COGL_FRAMEBUFFER (onscreen)->width;
|
|
height = COGL_FRAMEBUFFER (onscreen)->height;
|
|
|
|
/* The size of the window passed to CreateWindow for some reason
|
|
includes the window decorations so we need to compensate for
|
|
that */
|
|
width += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
|
|
height += (GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
|
|
GetSystemMetrics (SM_CYCAPTION));
|
|
|
|
hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, /* xpos */
|
|
CW_USEDEFAULT, /* ypos */
|
|
width,
|
|
height,
|
|
NULL, /* parent */
|
|
NULL, /* menu */
|
|
GetModuleHandle (NULL),
|
|
NULL /* lparam for the WM_CREATE message */);
|
|
|
|
if (hwnd == NULL)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to create window");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Store a pointer back to the onscreen in the window extra data
|
|
so we can refer back to it quickly */
|
|
SetWindowLongPtrW (hwnd, 0, (LONG_PTR) onscreen);
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenWgl);
|
|
win32_onscreen = onscreen->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
|
|
win32_onscreen->hwnd = hwnd;
|
|
|
|
wgl_onscreen->client_dc = GetDC (hwnd);
|
|
|
|
/* Use the same pixel format as the dummy DC from the renderer */
|
|
pf = choose_pixel_format (&framebuffer->config,
|
|
wgl_onscreen->client_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_onscreen->client_dc, pf, &pfd))
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error setting pixel format on the window");
|
|
|
|
_cogl_winsys_onscreen_deinit (onscreen);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
SwapBuffers (wgl_onscreen->client_dc);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
if (wgl_context->current_dc != wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
/* This will cause it to rebind the context and update the swap interval */
|
|
wgl_context->current_dc = NULL;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static HWND
|
|
_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
return win32_onscreen->hwnd;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
gboolean visibility)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
|
|
ShowWindow (win32_onscreen->hwnd, visibility ? SW_SHOW : SW_HIDE);
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_wgl_get_vtable (void)
|
|
{
|
|
static gboolean vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_WGL;
|
|
vtable.name = "WGL";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
vtable.onscreen_win32_get_window = _cogl_winsys_onscreen_win32_get_window;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|