mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
199 lines
5.4 KiB
C
199 lines
5.4 KiB
C
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
#define BLOCK_SIZE 16
|
|
|
|
/* Number of pixels at the border of a block to skip when verifying */
|
|
#define TEST_INSET 1
|
|
|
|
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
|
|
|
typedef enum
|
|
{
|
|
/* The first frame is drawn using clutter_cairo_texture_create. The
|
|
second frame is an update of the first frame using
|
|
clutter_cairo_texture_create_region. The states are stored like
|
|
this because the cairo drawing is done on idle and the validation
|
|
is done during paint and we need to synchronize the two */
|
|
TEST_BEFORE_DRAW_FIRST_FRAME,
|
|
TEST_BEFORE_VALIDATE_FIRST_FRAME,
|
|
TEST_BEFORE_DRAW_SECOND_FRAME,
|
|
TEST_BEFORE_VALIDATE_SECOND_FRAME,
|
|
TEST_DONE
|
|
} TestProgress;
|
|
|
|
typedef struct _TestState
|
|
{
|
|
ClutterActor *stage;
|
|
ClutterActor *ct;
|
|
guint frame;
|
|
TestProgress progress;
|
|
} TestState;
|
|
|
|
static void
|
|
validate_part (int block_x, int block_y, const ClutterColor *color)
|
|
{
|
|
guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
|
|
int x, y;
|
|
|
|
cogl_read_pixels (block_x * BLOCK_SIZE,
|
|
block_y * BLOCK_SIZE,
|
|
BLOCK_SIZE, BLOCK_SIZE,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
data);
|
|
|
|
for (x = 0; x < BLOCK_SIZE - TEST_INSET * 2; x++)
|
|
for (y = 0; y < BLOCK_SIZE - TEST_INSET * 2; y++)
|
|
{
|
|
const guint8 *p = data + ((x + TEST_INSET) * 4 +
|
|
(y + TEST_INSET) * BLOCK_SIZE * 4);
|
|
|
|
g_assert_cmpint (p[0], ==, color->red);
|
|
g_assert_cmpint (p[1], ==, color->green);
|
|
g_assert_cmpint (p[2], ==, color->blue);
|
|
}
|
|
}
|
|
|
|
static void
|
|
paint_cb (ClutterActor *actor, TestState *state)
|
|
{
|
|
static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
|
|
static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff };
|
|
static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff };
|
|
|
|
if (state->frame++ < 2)
|
|
return;
|
|
|
|
switch (state->progress)
|
|
{
|
|
case TEST_BEFORE_DRAW_FIRST_FRAME:
|
|
case TEST_BEFORE_DRAW_SECOND_FRAME:
|
|
case TEST_DONE:
|
|
/* Handled by the idle callback */
|
|
break;
|
|
|
|
case TEST_BEFORE_VALIDATE_FIRST_FRAME:
|
|
/* In the first frame there is a red rectangle next to a green
|
|
rectangle */
|
|
validate_part (0, 0, &red);
|
|
validate_part (1, 0, &green);
|
|
|
|
state->progress = TEST_BEFORE_DRAW_SECOND_FRAME;
|
|
break;
|
|
|
|
case TEST_BEFORE_VALIDATE_SECOND_FRAME:
|
|
/* The second frame is the same except the green rectangle is
|
|
replaced with a blue one */
|
|
validate_part (0, 0, &red);
|
|
validate_part (1, 0, &blue);
|
|
|
|
state->progress = TEST_DONE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
idle_cb (gpointer data)
|
|
{
|
|
TestState *state = data;
|
|
cairo_t *cr;
|
|
|
|
if (state->frame < 2)
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (state->stage));
|
|
else
|
|
switch (state->progress)
|
|
{
|
|
case TEST_BEFORE_DRAW_FIRST_FRAME:
|
|
/* Draw two different colour rectangles */
|
|
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
|
|
|
|
cairo_save (cr);
|
|
cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
|
|
|
|
cairo_save (cr);
|
|
cairo_rectangle (cr, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
|
|
cairo_clip (cr);
|
|
cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
|
|
cairo_paint (cr);
|
|
cairo_restore (cr);
|
|
|
|
cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
|
|
cairo_clip (cr);
|
|
cairo_set_source_rgb (cr, 0.0, 1.0, 0.0);
|
|
cairo_paint (cr);
|
|
|
|
cairo_restore (cr);
|
|
|
|
cairo_destroy (cr);
|
|
|
|
state->progress = TEST_BEFORE_VALIDATE_FIRST_FRAME;
|
|
|
|
break;
|
|
|
|
case TEST_BEFORE_DRAW_SECOND_FRAME:
|
|
/* Replace the second rectangle with a blue one */
|
|
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
|
|
|
|
cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
|
|
cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
|
|
cairo_fill (cr);
|
|
|
|
cairo_destroy (cr);
|
|
|
|
state->progress = TEST_BEFORE_VALIDATE_SECOND_FRAME;
|
|
|
|
break;
|
|
|
|
case TEST_BEFORE_VALIDATE_FIRST_FRAME:
|
|
case TEST_BEFORE_VALIDATE_SECOND_FRAME:
|
|
/* Handled by the paint callback */
|
|
break;
|
|
|
|
case TEST_DONE:
|
|
clutter_main_quit ();
|
|
break;
|
|
}
|
|
|
|
return G_SOURCE_CONTINUE;
|
|
}
|
|
|
|
void
|
|
texture_cairo (TestConformSimpleFixture *fixture,
|
|
gconstpointer data)
|
|
{
|
|
TestState state;
|
|
unsigned int idle_source;
|
|
unsigned int paint_handler;
|
|
|
|
state.frame = 0;
|
|
state.stage = clutter_stage_new ();
|
|
state.progress = TEST_BEFORE_DRAW_FIRST_FRAME;
|
|
|
|
state.ct = clutter_cairo_texture_new (BLOCK_SIZE * 2, BLOCK_SIZE);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (state.stage), state.ct);
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
|
|
|
|
/* We force continuous redrawing of the stage, since we need to skip
|
|
* the first few frames, and we wont be doing anything else that
|
|
* will trigger redrawing. */
|
|
idle_source = clutter_threads_add_idle (idle_cb, &state);
|
|
paint_handler = g_signal_connect_after (state.stage, "paint",
|
|
G_CALLBACK (paint_cb), &state);
|
|
|
|
clutter_actor_show (state.stage);
|
|
clutter_main ();
|
|
|
|
g_signal_handler_disconnect (state.stage, paint_handler);
|
|
g_source_remove (idle_source);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
|
|
clutter_actor_destroy (state.stage);
|
|
}
|
|
|